Player Matchup

Bacchus
Bacchus
Julien2A
Bacchus
Level 28
God Stats
6W - 9L
1,512 SR
Queue Stats
75W - 78L
1,459 Elo+
Party 1
Ra
Ra
Kron21
Ra
Level 12
God Stats
1W - 1L
1,652 SR
Queue Stats
4W - 5L
1,378 Elo+
Solo
Medusa
Medusa
MonoXeed
Medusa
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,304 Elo+
Party 1
Thor
Thor
Noblinator
Thor
Level 29
God Stats
0W - 3L
1,197 SR
Queue Stats
13W - 25L
1,286 Elo+
Solo
Sol
Sol
Vushaiku
Sol
Level 18
God Stats
1W - 5L
1,500 SR
Queue Stats
37W - 37L
1,163 Elo+
Solo
Team Averages
Level 19
1,472 SR
1,318 Elo+

VS

Team Averages
Level 26
1,522 SR
1,515 Elo+
Loki
Loki
BlackAnimeMaster
Loki
Level 26
God Stats
14W - 12L
1,632 SR
Queue Stats
84W - 71L
1,493 Elo+
Party 2
Gilgamesh
Gilgamesh
NotL1keThis
Gilgamesh
Level 23
God Stats
3W - 1L
1,426 SR
Queue Stats
74W - 64L
1,481 Elo+
Party 2
Cernunnos
Cernunnos
OshiHeteo
Cernunnos
Level 27
God Stats
7W - 2L
1,550 SR
Queue Stats
64W - 53L
1,493 Elo+
Party 2
Erlang Shen
Erlang Shen
Tomato6Soup9
Erlang Shen
Level 28
God Stats
14W - 2L
1,500 SR
Queue Stats
227W - 75L
1,761 Elo+
Solo
The Morrigan
The Morrigan
lwindswaai
The Morrigan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 138L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Julien2A
Bacchus
10
3 / 1 / 1
7,291
429
4,023
10,623
9,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ra
14
3 / 6 / 0
8,732
514
8,162
9,548
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
MonoXeed
Medusa
12
1 / 6 / 1
6,970
410
4,719
10,155
3,158
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 5 / 1
6,595
388
2,631
11,682
3,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 0
8,564
504
6,922
11,929
3,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
8,900
524
5,640
9,071
3,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
NotL1keThis
Gilgamesh
17
6 / 1 / 1
10,284
605
4,495
7,491
4,703
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
OshiHeteo
Cernunnos
14
9 / 3 / 3
9,643
567
15,432
9,412
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Tomato6Soup9
Erlang Shen
13
3 / 1 / 8
9,541
561
5,586
13,783
11,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
lwindswaai
The Morrigan
14
0 / 3 / 2
8,465
498
5,098
8,492
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
10
Kills
21
21
Deaths
10
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
Bacchus
Julien2A
Bacchus
3
1
1
3.5
L
Ra
3
6
0
0.5
L
Medusa
MonoXeed
Medusa
1
6
1
0.25
L
0
5
1
0.1
W
Gilgamesh
NotL1keThis
Gilgamesh
6
1
1
6.5
W
Cernunnos
OshiHeteo
Cernunnos
9
3
3
3.5
W
Erlang Shen
Tomato6Soup9
Erlang Shen
3
1
8
7
L
3
3
0
1
W
The Morrigan
lwindswaai
The Morrigan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,457
Damage
36,251
53,937
Taken
48,249
23,766
Mitigated
25,601
16,286
Healing
11,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,640
1,224
0
2,810
9,071
3,224
266
2,592
6,433
0
40,336
L
Bacchus
Julien2A
Bacchus
4,023
577
0
2,848
10,623
9,825
0
0
10,623
15,477
0
L
Ra
8,162
1,470
0
2,156
9,548
3,880
0
0
9,548
51,909
0
L
Medusa
MonoXeed
Medusa
4,719
2,285
0
1,976
10,155
3,158
1,678
372
9,763
0
32,489
L
2,631
260
0
4,356
11,682
3,330
441
555
11,084
0
37,439
W
Gilgamesh
NotL1keThis
Gilgamesh
4,495
1,644
0
561
7,491
4,703
1,958
3,495
3,996
0
51,412
W
Cernunnos
OshiHeteo
Cernunnos
15,432
7,474
0
582
9,412
3,799
3,058
3,577
5,755
0
47,002
W
Erlang Shen
Tomato6Soup9
Erlang Shen
5,586
2,356
0
4,262
13,783
11,015
1,002
5,181
8,517
0
29,511
L
6,922
1,062
0
4,950
11,929
3,573
664
3,772
7,821
59,750
0
W
The Morrigan
lwindswaai
The Morrigan
5,098
1,173
0
3,075
8,492
2,860
586
3,495
4,389
50,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,152
Gold Earned
46,833
367
Minions Killed
402
0
Camps Cleared
0
1,435,665
Distance Traveled
1,662,655
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,900
524
68
4
0
359,536
1
L
Bacchus
7,291
429
17
1
0
295,637
4
L
Ra
8,732
514
111
7
0
259,444
6
L
Medusa
6,970
410
61
4
0
286,855
4
L
Thor
6,595
388
64
4
0
308,994
0
W
Gilgamesh
10,284
605
120
7
0
338,399
4
W
Cernunnos
9,643
567
74
4
0
301,138
0
W
Erlang Shen
9,541
561
52
3
0
342,180
2
L
Sol
8,564
504
114
7
0
284,735
3
W
The Morrigan
8,465
498
88
5
0
321,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role