Player Matchup

Neith
Neith
SK1LLTASTROPHE
Neith
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
245W - 192L
1,840 Elo+
Party 1
Ra
Ra
cati2012
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,153 Elo+
Solo
Sobek
Sobek
jadenjonson
Sobek
Level 128
God Stats
6W - 6L
1,588 SR
Queue Stats
171W - 102L
1,790 Elo+
Party 1
Team Averages
Level 53
1,529 SR
1,594 Elo+

VS

Team Averages
Level 76
1,529 SR
1,428 Elo+
Eset
Eset
 
Eset
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Salo9202
Bakasura
Level 20
God Stats
1W - 2L
1,463 SR
Queue Stats
1W - 5L
1,317 Elo+
Solo
Nike
Nike
SeBreeze9000
Nike
Level 121
God Stats
9W - 7L
1,623 SR
Queue Stats
82W - 71L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 8
7,925
610
4,065
8,604
2,723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 13 / 5
7,627
587
1,798
11,195
3,524
14
9 / 2 / 2
9,975
767
13,448
16,969
15,967
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
9 / 6 / 5
10,595
815
13,590
11,042
4,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Salo9202
Bakasura
14
6 / 3 / 7
10,009
770
7,090
10,084
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 2 / 8
9,621
740
8,808
9,214
6,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
21
21
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
9
6
5
1.92
L
0
6
8
0.67
W
Bakasura
Salo9202
Bakasura
6
3
7
3.17
W
6
2
8
5
L
1
13
5
0.27
L
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,311
Damage
29,488
36,768
Taken
30,340
22,214
Mitigated
15,184
3,439
Healing
7,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
13,590
363
730
2,759
11,042
4,139
974
6,481
4,561
45,086
0
L
4,065
1,815
0
364
8,604
2,723
162
2,827
5,637
0
18,951
W
Bakasura
Salo9202
Bakasura
7,090
5,491
0
2,435
10,084
4,223
963
5,038
5,046
0
18,726
W
8,808
1,655
0
1,081
9,214
6,822
485
3,727
5,487
1,559
34,534
L
1,798
580
123
94
11,195
3,524
42
4,912
5,988
8,447
0
L
13,448
809
0
2,858
16,969
15,967
0
6,016
10,379
43,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,527
Gold Earned
30,225
107
Minions Killed
152
0
Camps Cleared
0
582,846
Distance Traveled
716,381
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,595
815
58
4
0
219,364
2
L
Neith
7,925
610
31
2
0
172,514
0
W
Bakasura
10,009
770
39
3
0
257,914
1
W
Nike
9,621
740
55
4
0
239,103
1
L
Ra
7,627
587
7
1
0
166,140
0
L
Sobek
9,975
767
69
5
0
244,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role