Player Matchup

Arachne
Arachne
Aloeveral
Arachne
Level 147
God Stats
1W - 0L
1,483 SR
Queue Stats
143W - 119L
1,524 Elo+
Party 3
Ares
Ares
BRAGOLLAH
Ares
Level 128
God Stats
5W - 4L
1,345 SR
Queue Stats
225W - 228L
1,562 Elo+
Party 1
Sol
Sol
SmokeStyle
Sol
Level 128
God Stats
16W - 10L
1,532 SR
Queue Stats
112W - 112L
1,471 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gabry207
Morgan Le Fay
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,523 Elo+
Solo
Gilgamesh
Gilgamesh
jackson1916L
Gilgamesh
Level 140
God Stats
8W - 2L
1,637 SR
Queue Stats
144W - 120L
1,531 Elo+
Party 3
Team Averages
Level 115
1,499 SR
1,522 Elo+

VS

Team Averages
Level 52
1,527 SR
1,495 Elo+
Guan Yu
Guan Yu
SandhuMandhu
Guan Yu
Level 33
God Stats
7W - 7L
1,572 SR
Queue Stats
40W - 68L
1,372 Elo+
Solo
Khepri
Khepri
Sharroukin
Khepri
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 47L
1,425 Elo+
Party 2
Nu Wa
Nu Wa
giiliique
Nu Wa
Level 69
God Stats
72W - 54L
1,639 SR
Queue Stats
299W - 304L
1,616 Elo+
Party 4
Medusa
Medusa
pipisol
Medusa
Level 27
God Stats
15W - 22L
1,438 SR
Queue Stats
41W - 50L
1,445 Elo+
Party 2
Ao Kuang
Ao Kuang
takepaf
Ao Kuang
Level 86
God Stats
3W - 5L
1,487 SR
Queue Stats
341W - 337L
1,616 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aloeveral
Arachne
18
11 / 2 / 3
11,436
635
14,084
18,286
9,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
14
1 / 1 / 12
9,895
550
8,218
14,494
12,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
7 / 1 / 3
10,233
569
10,474
12,160
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
gabry207
Morgan Le Fay
14
0 / 4 / 4
8,750
486
6,137
8,475
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
jackson1916L
Gilgamesh
15
1 / 1 / 2
9,528
529
8,230
11,883
9,783
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
SandhuMandhu
Guan Yu
13
0 / 5 / 0
7,088
394
6,115
14,838
15,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Sharroukin
Khepri
11
0 / 5 / 0
7,636
424
2,059
14,466
8,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
giiliique
Nu Wa
14
4 / 2 / 2
8,618
479
10,361
6,645
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
pipisol
Medusa
11
0 / 3 / 2
6,944
386
5,992
9,616
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
takepaf
Ao Kuang
15
5 / 5 / 4
9,336
519
9,621
17,460
5,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
20
Kills
9
9
Deaths
20
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aloeveral
Arachne
11
2
3
6.25
W
Ares
1
1
12
7
L
Guan Yu
SandhuMandhu
Guan Yu
0
5
0
0
L
Khepri
Sharroukin
Khepri
0
5
0
0
W
7
1
3
8.5
W
Morgan Le Fay
gabry207
Morgan Le Fay
0
4
4
0.5
L
Nu Wa
giiliique
Nu Wa
4
2
2
2.5
W
Gilgamesh
jackson1916L
Gilgamesh
1
1
2
2
L
Medusa
pipisol
Medusa
0
3
2
0.33
L
Ao Kuang
takepaf
Ao Kuang
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,143
Damage
34,148
65,298
Taken
63,025
38,474
Mitigated
35,159
25,002
Healing
16,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aloeveral
Arachne
14,084
10,139
0
10,548
18,286
9,358
90
6,515
11,497
0
99,390
W
Ares
8,218
890
0
2,084
14,494
12,488
18
3,199
10,475
30,089
0
L
Guan Yu
SandhuMandhu
Guan Yu
6,115
554
100
6,293
14,838
15,597
9
1,334
12,636
0
32,303
L
Khepri
Sharroukin
Khepri
2,059
0
0
500
14,466
8,625
0
9,284
5,182
20,491
0
W
10,474
5,153
0
7,105
12,160
4,158
1,314
2,886
9,150
89,134
0
W
Morgan Le Fay
gabry207
Morgan Le Fay
6,137
370
0
977
8,475
2,687
572
6,484
1,677
38,129
0
L
Nu Wa
giiliique
Nu Wa
10,361
1,532
0
1,140
6,645
1,874
0
3,206
3,439
41,780
0
W
Gilgamesh
jackson1916L
Gilgamesh
8,230
2,417
0
4,288
11,883
9,783
608
1,871
9,041
0
58,329
L
Medusa
pipisol
Medusa
5,992
2,647
0
4,073
9,616
3,087
0
5,476
4,140
0
46,191
L
Ao Kuang
takepaf
Ao Kuang
9,621
2,680
0
4,588
17,460
5,976
0
5,529
11,798
54,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,842
Gold Earned
39,622
501
Minions Killed
353
0
Camps Cleared
0
1,773,530
Distance Traveled
1,615,247
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,436
635
138
8
0
386,718
1
W
Ares
9,895
550
29
2
0
360,177
7
L
Guan Yu
7,088
394
60
3
0
334,910
0
L
Khepri
7,636
424
30
2
0
313,297
7
W
Sol
10,233
569
150
8
0
342,373
10
W
Morgan Le Fay
8,750
486
71
4
0
322,091
3
L
Nu Wa
8,618
479
84
5
0
309,914
5
W
Gilgamesh
9,528
529
113
6
0
362,171
1
L
Medusa
6,944
386
89
5
0
314,450
16
L
Ao Kuang
9,336
519
90
5
0
342,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role