Player Matchup

Nemesis
Nemesis
Archipaule
Nemesis
Level 28
God Stats
46W - 47L
1,436 SR
Queue Stats
251W - 279L
1,573 Elo+
Solo
Gilgamesh
Gilgamesh
HiMyNameIsJacob
Gilgamesh
Level 107
God Stats
0W - 1L
1,330 SR
Queue Stats
15W - 17L
1,490 Elo+
Party 1
Artemis
Artemis
MarkOfEvil
Artemis
Level 8
God Stats
1W - 1L
1,834 SR
Queue Stats
17W - 19L
1,572 Elo+
Solo
Hel
Hel
XkoffeX
Hel
Level 4
God Stats
1W - 1L
1,746 SR
Queue Stats
2W - 2L
1,813 Elo+
Solo
Ymir
Ymir
XxXerksesxX
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,686 Elo+
Party 1
Team Averages
Level 30
1,569 SR
1,627 Elo+

VS

Team Averages
Level 21
1,656 SR
1,612 Elo+
Bellona
Bellona
 
Bellona
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Bazsicz
Chronos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 30L
1,622 Elo+
Solo
Artemis
Artemis
DaPaws
Artemis
Level 13
God Stats
2W - 0L
1,800 SR
Queue Stats
44W - 28L
1,604 Elo+
Party 2
Terra
Terra
ElctroBeat
Terra
Level 12
God Stats
2W - 1L
1,727 SR
Queue Stats
48W - 32L
1,729 Elo+
Party 2
Thanatos
Thanatos
MatmatarLeRetour
Thanatos
Level 26
God Stats
23W - 7L
1,754 SR
Queue Stats
43W - 24L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Archipaule
Nemesis
11
1 / 2 / 2
6,628
473
5,822
9,786
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
HiMyNameIsJacob
Gilgamesh
11
1 / 3 / 0
6,367
455
4,462
9,892
5,884
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
MarkOfEvil
Artemis
10
2 / 5 / 1
6,546
468
8,518
9,693
2,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hel
10
1 / 7 / 2
5,964
426
2,050
8,053
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 9 / 1
6,201
443
1,763
12,680
6,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
7 / 0 / 4
9,078
648
12,336
11,331
12,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Bazsicz
Chronos
12
2 / 3 / 4
7,698
550
5,069
9,110
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
DaPaws
Artemis
15
7 / 1 / 5
8,893
635
11,947
9,281
3,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
11
1 / 2 / 8
7,727
552
2,448
8,103
4,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
9 / 1 / 0
8,816
630
6,293
8,462
3,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
6
Kills
26
26
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
7
0
4
9
L
Nemesis
Archipaule
Nemesis
1
2
2
1
W
Chronos
Bazsicz
Chronos
2
3
4
1.33
W
Artemis
DaPaws
Artemis
7
1
5
9.5
W
Terra
1
2
8
2.5
L
Gilgamesh
HiMyNameIsJacob
Gilgamesh
1
3
0
0.33
L
Artemis
MarkOfEvil
Artemis
2
5
1
0.5
W
9
1
0
9
L
Hel
1
7
2
0.29
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,615
Damage
38,093
50,104
Taken
46,287
19,945
Mitigated
27,174
8,769
Healing
24,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
12,336
2,560
0
4,652
11,331
12,749
172
902
10,429
10,820
45,182
L
Nemesis
Archipaule
Nemesis
5,822
2,623
0
1,526
9,786
3,166
0
2,615
6,950
0
38,873
W
Chronos
Bazsicz
Chronos
5,069
1,936
0
2,958
9,110
3,024
806
1,480
7,630
32,625
0
W
Artemis
DaPaws
Artemis
11,947
6,734
0
5,621
9,281
3,363
880
726
8,555
0
66,022
W
Terra
2,448
591
692
2,034
8,103
4,591
0
368
7,735
11,704
0
L
Gilgamesh
HiMyNameIsJacob
Gilgamesh
4,462
1,132
0
2,616
9,892
5,884
0
1,838
7,574
0
32,893
L
Artemis
MarkOfEvil
Artemis
8,518
4,358
0
1,834
9,693
2,516
0
1,284
8,314
0
36,483
W
6,293
2,161
0
8,738
8,462
3,447
126
337
8,125
0
59,942
L
Hel
2,050
387
799
1,485
8,053
2,218
0
2,138
5,735
23,273
0
L
1,763
624
0
509
12,680
6,161
0
1,818
10,786
11,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,706
Gold Earned
42,212
269
Minions Killed
384
0
Camps Cleared
0
1,251,185
Distance Traveled
1,351,483
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,078
648
108
8
0
306,583
3
L
Nemesis
6,628
473
76
5
0
311,613
4
W
Chronos
7,698
550
70
5
0
233,163
1
W
Artemis
8,893
635
98
7
0
245,334
3
W
Terra
7,727
552
21
2
0
280,792
3
L
Gilgamesh
6,367
455
55
4
0
279,748
1
L
Artemis
6,546
468
71
5
0
216,576
1
W
Thanatos
8,816
630
87
6
0
285,611
3
L
Hel
5,964
426
50
4
0
243,425
1
L
Ymir
6,201
443
17
1
0
199,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role