Player Matchup

Jormungandr
Jormungandr
BigBadRick
Jormungandr
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 26L
1,705 Elo+
Party 1
Osiris
Osiris
ChestnutHorse29
Osiris
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 30L
1,774 Elo+
Party 1
Ravana
Ravana
MyLeakyEggPlant
Ravana
Level 29
God Stats
7W - 2L
1,896 SR
Queue Stats
179W - 118L
1,667 Elo+
Solo
Skadi
Skadi
Zub7ero
Skadi
Level 17
God Stats
70W - 79L
1,589 SR
Queue Stats
77W - 84L
1,600 Elo+
Solo
Freya
Freya
xTears4Fears
Freya
Level 16
God Stats
1W - 0L
1,513 SR
Queue Stats
4W - 2L
1,783 Elo+
Party 1
Team Averages
Level 22
1,600 SR
1,706 Elo+

VS

Team Averages
Level 15
1,604 SR
1,586 Elo+
Artemis
Artemis
Covanga
Artemis
Level 6
God Stats
4W - 2L
1,564 SR
Queue Stats
5W - 5L
1,603 Elo+
Solo
Izanami
Izanami
Malecore5
Izanami
Level 3
God Stats
1W - 1L
1,700 SR
Queue Stats
2W - 2L
1,388 Elo+
Solo
Fenrir
Fenrir
RASM19
Fenrir
Level 29
God Stats
14W - 2L
1,905 SR
Queue Stats
134W - 128L
1,578 Elo+
Solo
Nemesis
Nemesis
Rocio9521
Nemesis
Level 20
God Stats
0W - 2L
1,274 SR
Queue Stats
57W - 42L
1,564 Elo+
Solo
Aphrodite
Aphrodite
eves9209
Aphrodite
Level 19
God Stats
4W - 3L
1,579 SR
Queue Stats
4W - 3L
1,795 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BigBadRick
Jormungandr
18
3 / 0 / 12
12,537
501
10,437
19,028
21,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
4 / 1 / 12
13,437
537
16,323
20,198
24,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
4 / 5 / 4
11,978
479
13,302
15,691
9,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Skadi
Zub7ero
Skadi
19
3 / 6 / 10
12,360
494
9,431
17,492
5,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
10 / 3 / 6
14,490
580
30,336
23,417
8,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Covanga
Artemis
16
0 / 6 / 4
10,830
433
6,715
14,190
4,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Malecore5
Izanami
20
3 / 4 / 3
14,515
581
15,345
24,752
9,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
RASM19
Fenrir
18
5 / 4 / 4
12,714
509
9,881
18,691
9,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Nemesis
Rocio9521
Nemesis
20
5 / 5 / 2
15,053
602
22,997
32,614
14,954
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
eves9209
Aphrodite
15
2 / 5 / 4
10,576
423
6,612
17,585
11,328
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
24
Kills
15
15
Deaths
24
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BigBadRick
Jormungandr
3
0
12
9
W
4
1
12
10
L
Artemis
Covanga
Artemis
0
6
4
0.33
L
Izanami
Malecore5
Izanami
3
4
3
1.13
W
4
5
4
1.2
L
Fenrir
RASM19
Fenrir
5
4
4
1.75
L
Nemesis
Rocio9521
Nemesis
5
5
2
1.2
W
Skadi
Zub7ero
Skadi
3
6
10
1.33
L
Aphrodite
eves9209
Aphrodite
2
5
4
0.8
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,829
Damage
61,550
95,826
Taken
107,832
68,971
Mitigated
50,543
27,925
Healing
43,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BigBadRick
Jormungandr
10,437
1,635
678
3,545
19,028
21,088
1,097
1,073
17,955
53,417
0
W
16,323
3,519
0
6,253
20,198
24,139
1,827
1,978
18,033
16,611
60,543
L
Artemis
Covanga
Artemis
6,715
3,456
0
1,753
14,190
4,617
2,451
8,001
6,049
0
40,846
L
Izanami
Malecore5
Izanami
15,345
9,925
97
7,881
24,752
9,745
3,822
12,902
11,550
0
137,387
W
13,302
3,119
0
3,680
15,691
9,529
2,452
1,488
14,203
0
98,394
L
Fenrir
RASM19
Fenrir
9,881
2,374
0
3,046
18,691
9,899
0
4,440
13,885
0
75,499
L
Nemesis
Rocio9521
Nemesis
22,997
12,728
50
18,652
32,614
14,954
1,370
10,959
20,894
0
139,215
W
Skadi
Zub7ero
Skadi
9,431
3,437
0
0
17,492
5,280
4,118
560
16,890
0
87,135
L
Aphrodite
eves9209
Aphrodite
6,612
826
6,560
5,255
17,585
11,328
1,024
7,456
9,771
31,979
0
W
30,336
10,619
0
13,769
23,417
8,935
3,544
1,513
21,793
122,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,802
Gold Earned
63,688
656
Minions Killed
690
0
Camps Cleared
0
2,347,210
Distance Traveled
2,195,212
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,537
501
72
3
0
481,393
1
W
Osiris
13,437
537
136
5
0
487,977
2
L
Artemis
10,830
433
74
3
0
413,909
0
L
Izanami
14,515
581
246
10
0
427,810
3
W
Ravana
11,978
479
127
5
0
441,731
2
L
Fenrir
12,714
509
110
4
0
406,647
8
L
Nemesis
15,053
602
211
8
0
476,407
1
W
Skadi
12,360
494
133
5
0
456,396
5
L
Aphrodite
10,576
423
49
2
0
470,439
4
W
Freya
14,490
580
188
8
0
479,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role