Player Matchup

Athena
Athena
MR_RawSauce
Athena
Level 14
God Stats
3W - 0L
1,562 SR
Queue Stats
49W - 49L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
RoninMelatonin
Sylvanus
Level 22
God Stats
15W - 17L
1,480 SR
Queue Stats
114W - 93L
1,608 Elo+
Solo
Zeus
Zeus
TacoBeanie
Zeus
Level 5
God Stats
8W - 10L
1,468 SR
Queue Stats
143W - 175L
1,625 Elo+
Solo
Fenrir
Fenrir
ivory-checker9
Fenrir
Level 4
God Stats
19W - 8L
1,743 SR
Queue Stats
47W - 36L
1,664 Elo+
Solo
Medusa
Medusa
xGarKeinBock
Medusa
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,453 Elo+
Party 1
Team Averages
Level 11
1,551 SR
1,564 Elo+

VS

Team Averages
Level 17
1,432 SR
1,500 Elo+
Neith
Neith
Jman2
Neith
Level 26
God Stats
9W - 11L
1,576 SR
Queue Stats
221W - 246L
1,474 Elo+
Solo
Mercury
Mercury
MTIZLLE
Mercury
Level 14
God Stats
5W - 4L
1,407 SR
Queue Stats
27W - 24L
1,520 Elo+
Solo
Bellona
Bellona
PassiveGranpappy
Bellona
Level 16
God Stats
1W - 1L
1,426 SR
Queue Stats
23W - 17L
1,685 Elo+
Solo
Poseidon
Poseidon
bray580
Poseidon
Level 24
God Stats
0W - 2L
1,461 SR
Queue Stats
82W - 106L
1,367 Elo+
Solo
Scylla
Scylla
trueblasphemy
Scylla
Level 5
God Stats
0W - 2L
1,291 SR
Queue Stats
10W - 14L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 0 / 1
5,661
566
1,183
5,308
3,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sylvanus
9
0 / 2 / 1
5,534
553
2,896
4,931
2,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 1 / 1
6,556
656
4,046
4,990
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 1 / 3
6,613
661
5,500
6,790
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
9
1 / 2 / 0
5,031
503
1,951
4,204
1,046
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jman2
Neith
9
0 / 2 / 3
5,403
540
3,654
5,045
1,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
MTIZLLE
Mercury
10
1 / 3 / 3
5,642
564
3,103
6,697
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 2
5,882
588
5,163
5,523
4,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
bray580
Poseidon
1
0 / 0 / 0
1,905
191
0
0
0
9
2 / 4 / 0
5,162
516
3,285
5,158
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
9
Kills
6
6
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
Jman2
Neith
0
2
3
0.75
W
Athena
0
0
1
0.5
L
Mercury
MTIZLLE
Mercury
1
3
3
0.83
L
3
0
2
4
W
Sylvanus
0
2
1
0.25
W
6
1
1
6.5
L
Poseidon
bray580
Poseidon
0
0
0
0
W
2
1
3
3.5
L
2
4
0
0.5
W
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,576
Damage
15,205
26,223
Taken
22,423
11,329
Mitigated
9,248
8,439
Healing
4,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Jman2
Neith
3,654
1,497
0
1,044
5,045
1,670
0
2,456
2,589
0
26,252
W
Athena
1,183
380
0
1,489
5,308
3,738
218
133
5,175
11,226
0
L
Mercury
MTIZLLE
Mercury
3,103
1,520
0
575
6,697
1,954
14
1,910
4,787
0
29,797
L
5,163
1,490
0
1,415
5,523
4,398
148
1,846
3,677
0
27,601
W
Sylvanus
2,896
912
716
1,852
4,931
2,690
414
431
4,500
21,965
6,216
W
4,046
417
0
632
4,990
1,308
508
964
4,026
23,188
0
L
Poseidon
bray580
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
5,500
2,013
0
2,870
6,790
2,547
462
1,890
4,900
0
37,874
L
3,285
161
0
1,151
5,158
1,226
200
1,550
3,608
21,039
0
W
Medusa
1,951
770
0
880
4,204
1,046
552
87
4,117
0
27,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,395
Gold Earned
23,994
274
Minions Killed
195
0
Camps Cleared
0
944,614
Distance Traveled
799,174
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,403
540
56
6
0
172,773
2
W
Athena
5,661
566
19
2
0
206,992
1
L
Mercury
5,642
564
55
6
0
235,682
0
L
Bellona
5,882
588
55
6
0
210,326
2
W
Sylvanus
5,534
553
70
7
0
163,951
2
W
Zeus
6,556
656
55
6
0
193,158
6
L
Poseidon
1,905
191
0
0
0
0
0
W
Fenrir
6,613
661
73
7
0
195,831
0
L
Scylla
5,162
516
29
3
0
180,393
1
W
Medusa
5,031
503
57
6
0
184,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role