Player Matchup

Danzaburou
Danzaburou
DatNggaGrimy
Danzaburou
Level 17
God Stats
1W - 0L
1,583 SR
Queue Stats
27W - 32L
1,265 Elo+
Solo
Bellona
Bellona
jbonbon
Bellona
Level 16
God Stats
2W - 6L
1,367 SR
Queue Stats
15W - 29L
1,165 Elo+
Solo
Baron Samedi
Baron Samedi
scoutsoldiers
Baron Samedi
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
60W - 67L
1,407 Elo+
Solo
Team Averages
Level 18
1,483 SR
1,279 Elo+

VS

Team Averages
Level 46
1,430 SR
1,473 Elo+
Mercury
Mercury
MEG3803
Mercury
Level 5
God Stats
1W - 1L
1,761 SR
Queue Stats
3W - 7L
1,417 Elo+
Solo
Sylvanus
Sylvanus
MaliciousKenny
Sylvanus
Level 128
God Stats
1W - 3L
1,355 SR
Queue Stats
147W - 120L
1,501 Elo+
Party 1
Geb
Geb
ShakenBake69
Geb
Level 6
God Stats
1W - 2L
1,174 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DatNggaGrimy
Danzaburou
12
7 / 2 / 4
8,910
810
14,874
9,339
3,285
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
jbonbon
Bellona
12
3 / 0 / 7
8,172
743
4,164
8,642
8,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
scoutsoldiers
Baron Samedi
12
2 / 1 / 8
8,005
728
9,871
6,410
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MEG3803
Mercury
7
0 / 6 / 0
6,038
549
1,051
6,748
2,228
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
12
3 / 3 / 0
7,897
718
9,055
12,619
12,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 3 / 2
7,039
640
2,119
14,360
13,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
3
3
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DatNggaGrimy
Danzaburou
7
2
4
4.5
L
Mercury
MEG3803
Mercury
0
6
0
0
L
Sylvanus
3
3
0
1
L
0
3
2
0.33
W
Bellona
jbonbon
Bellona
3
0
7
6.5
W
Baron Samedi
scoutsoldiers
Baron Samedi
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,909
Damage
12,225
24,391
Taken
33,727
14,277
Mitigated
27,959
10,648
Healing
8,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DatNggaGrimy
Danzaburou
14,874
6,460
0
3,300
9,339
3,285
1,613
3,969
5,370
0
45,084
L
Mercury
MEG3803
Mercury
1,051
222
52
276
6,748
2,228
0
1,352
5,396
0
6,685
L
Sylvanus
9,055
2,340
1,441
2,988
12,619
12,233
0
4,165
8,454
27,449
5,781
L
2,119
74
0
3,398
14,360
13,498
0
4,354
10,006
7,670
0
W
Bellona
jbonbon
Bellona
4,164
1,269
367
2,645
8,642
8,574
575
2,863
5,779
0
16,142
W
Baron Samedi
scoutsoldiers
Baron Samedi
9,871
880
2,360
1,976
6,410
2,418
298
3,596
2,814
32,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,087
Gold Earned
20,974
132
Minions Killed
66
0
Camps Cleared
0
601,604
Distance Traveled
486,308
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,910
810
58
5
0
184,621
3
L
Mercury
6,038
549
8
1
0
136,854
0
L
Sylvanus
7,897
718
46
4
0
183,216
2
L
Geb
7,039
640
12
1
0
166,238
5
W
Bellona
8,172
743
32
3
0
231,941
1
W
Baron Samedi
8,005
728
42
4
0
185,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role