Player Matchup

Horus
Horus
Fujins
Horus
Level 18
God Stats
12W - 7L
1,573 SR
Queue Stats
16W - 17L
1,406 Elo+
Party 2
Skadi
Skadi
LoveurCanard
Skadi
Level 27
God Stats
28W - 12L
1,651 SR
Queue Stats
82W - 77L
1,465 Elo+
Party 2
Hel
Hel
MaksHERURG
Hel
Level 20
God Stats
23W - 19L
1,586 SR
Queue Stats
134W - 163L
1,374 Elo+
Solo
Cupid
Cupid
sh1ro4ka
Cupid
Level 12
God Stats
3W - 2L
1,687 SR
Queue Stats
11W - 14L
1,366 Elo+
Party 3
Ymir
Ymir
zikkbutowsky
Ymir
Level 13
God Stats
7W - 6L
1,536 SR
Queue Stats
12W - 16L
1,372 Elo+
Party 3
Team Averages
Level 18
1,606 SR
1,396 Elo+

VS

Team Averages
Level 10
1,486 SR
1,364 Elo+
Yemoja
Yemoja
Bolarius
Yemoja
Level 8
God Stats
2W - 1L
1,686 SR
Queue Stats
6W - 10L
1,256 Elo+
Party 1
Cernunnos
Cernunnos
ChadJ11
Cernunnos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,462 Elo+
Party 1
Nemesis
Nemesis
NobelÖdüllüKedi
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,368 Elo+
Party 4
Bakasura
Bakasura
Susisesi
Bakasura
Level 8
God Stats
1W - 4L
1,339 SR
Queue Stats
3W - 7L
1,382 Elo+
Party 4
Sol
Sol
hEKZploit
Sol
Level 8
God Stats
7W - 6L
1,406 SR
Queue Stats
8W - 10L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fujins
Horus
18
6 / 2 / 12
12,077
503
10,547
19,636
22,229
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
12 / 3 / 6
13,209
550
20,635
17,576
6,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 1 / 2
12,798
533
13,244
12,248
4,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
sh1ro4ka
Cupid
16
4 / 5 / 5
10,349
431
12,276
16,548
5,539
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 2 / 5
10,400
433
9,960
11,941
6,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bolarius
Yemoja
17
0 / 4 / 6
12,026
501
6,975
19,390
19,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
ChadJ11
Cernunnos
10
0 / 10 / 0
8,065
336
3,067
14,748
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 9 / 0
10,796
450
13,152
20,837
12,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Bakasura
Susisesi
Bakasura
20
10 / 4 / 0
13,617
567
21,418
21,168
13,917
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 8 / 3
9,852
411
10,922
16,573
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
34
Kills
13
13
Deaths
35
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bolarius
Yemoja
0
4
6
0.75
L
Cernunnos
ChadJ11
Cernunnos
0
10
0
0
W
Horus
Fujins
Horus
6
2
12
6
W
12
3
6
5
W
9
1
2
10
L
3
9
0
0.33
L
Bakasura
Susisesi
Bakasura
10
4
0
2.5
L
0
8
3
0.19
W
Cupid
sh1ro4ka
Cupid
4
5
5
1.3
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,662
Damage
55,534
77,949
Taken
92,716
45,276
Mitigated
53,179
33,826
Healing
16,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bolarius
Yemoja
6,975
1,464
868
1,123
19,390
19,416
276
9,953
9,240
42,355
0
L
Cernunnos
ChadJ11
Cernunnos
3,067
1,601
0
999
14,748
3,215
362
2,567
12,059
0
29,725
W
Horus
Fujins
Horus
10,547
5,676
4,818
8,377
19,636
22,229
2,399
6,302
12,769
0
37,726
W
20,635
10,780
532
4,455
17,576
6,589
7,025
2,083
14,084
0
91,212
W
13,244
1,071
2,033
6,146
12,248
4,824
840
1,271
10,697
92,064
0
L
13,152
5,749
0
1,957
20,837
12,452
955
6,887
13,592
0
49,460
L
Bakasura
Susisesi
Bakasura
21,418
12,384
0
6,604
21,168
13,917
0
541
20,627
0
116,882
L
10,922
4,321
113
5,249
16,573
4,179
1,739
2,407
13,994
52,560
0
W
Cupid
sh1ro4ka
Cupid
12,276
6,168
690
5,263
16,548
5,539
3,309
5,600
10,629
0
52,507
W
9,960
1,408
0
1,512
11,941
6,095
945
2,641
8,740
38,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,833
Gold Earned
54,356
480
Minions Killed
454
0
Camps Cleared
0
2,102,941
Distance Traveled
1,926,159
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,026
501
58
2
0
347,699
4
L
Cernunnos
8,065
336
38
2
0
272,688
0
W
Horus
12,077
503
63
3
0
448,725
4
W
Skadi
13,209
550
131
5
0
416,531
0
W
Hel
12,798
533
137
6
0
405,870
8
L
Nemesis
10,796
450
91
4
0
417,805
2
L
Bakasura
13,617
567
169
7
0
534,564
0
L
Sol
9,852
411
98
4
0
353,403
0
W
Cupid
10,349
431
98
4
0
383,623
0
W
Ymir
10,400
433
51
2
0
448,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role