Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Tagrossemer
Danzaburou
Level 29
God Stats
1W - 0L
1,292 SR
Queue Stats
13W - 12L
1,398 Elo+
Solo
Sol
Sol
mariola3598
Sol
Level 26
God Stats
2W - 2L
1,499 SR
Queue Stats
10W - 7L
1,540 Elo+
Party 3
Arachne
Arachne
shirusia
Arachne
Level 26
God Stats
1W - 2L
1,331 SR
Queue Stats
10W - 7L
1,540 Elo+
Party 3
Nu Wa
Nu Wa
widowzz
Nu Wa
Level 21
God Stats
1W - 0L
1,257 SR
Queue Stats
43W - 30L
1,524 Elo+
Solo
Team Averages
Level 25
1,376 SR
1,500 Elo+

VS

Team Averages
Level 18
1,515 SR
1,569 Elo+
Thor
Thor
Akazotik
Thor
Level 10
God Stats
0W - 1L
1,303 SR
Queue Stats
3W - 5L
1,633 Elo+
Party 2
Discordia
Discordia
Hwoarang51
Discordia
Level 27
God Stats
0W - 1L
1,739 SR
Queue Stats
3W - 6L
1,633 Elo+
Party 2
Sun Wukong
Sun Wukong
KyleNoar
Sun Wukong
Level 13
God Stats
1W - 1L
1,281 SR
Queue Stats
2W - 3L
1,633 Elo+
Party 2
Fafnir
Fafnir
W1LDGH0ST
Fafnir
Level 18
God Stats
1W - 1L
1,745 SR
Queue Stats
25W - 32L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
X3 0 W1LDHUNT3R
Danzaburou
Level 22
God Stats
1W - 2L
1,506 SR
Queue Stats
35W - 42L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
4 / 3 / 14
10,395
520
11,233
19,321
17,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Tagrossemer
Danzaburou
17
10 / 2 / 9
11,232
562
10,876
10,570
4,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 3 / 2
10,559
528
13,437
15,116
5,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
shirusia
Arachne
18
7 / 3 / 8
11,174
559
10,561
16,263
8,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
widowzz
Nu Wa
17
10 / 1 / 7
10,955
548
15,729
10,135
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 12 / 2
8,025
401
3,290
17,558
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Hwoarang51
Discordia
14
2 / 5 / 2
9,001
450
17,348
11,089
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
KyleNoar
Sun Wukong
13
2 / 7 / 1
8,170
409
8,130
16,478
11,682
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
W1LDGH0ST
Fafnir
12
3 / 6 / 2
9,701
485
5,675
18,342
14,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
X3 0 W1LDHUNT3R
Danzaburou
12
3 / 7 / 1
9,168
458
8,991
14,490
4,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
19
36
Kills
11
12
Deaths
37
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
3
14
3.67
L
Thor
1
12
2
0.17
L
Discordia
Hwoarang51
Discordia
2
5
2
0.6
L
Sun Wukong
KyleNoar
Sun Wukong
2
7
1
0.36
W
Danzaburou
Tagrossemer
Danzaburou
10
2
9
7.25
L
Fafnir
W1LDGH0ST
Fafnir
3
6
2
0.67
L
Danzaburou
X3 0 W1LDHUNT3R
Danzaburou
3
7
1
0.5
W
5
3
2
2
W
Arachne
shirusia
Arachne
7
3
8
3.67
W
Nu Wa
widowzz
Nu Wa
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,836
Damage
43,434
71,405
Taken
77,957
38,795
Mitigated
38,865
26,608
Healing
11,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,233
1,719
0
3,668
19,321
17,414
72
4,981
14,192
33,668
0
L
Thor
3,290
1,417
0
2,828
17,558
4,795
0
8,632
8,742
0
29,319
L
Discordia
Hwoarang51
Discordia
17,348
624
0
1,830
11,089
3,756
294
7,213
3,684
52,425
0
L
Sun Wukong
KyleNoar
Sun Wukong
8,130
1,215
0
851
16,478
11,682
66
8,960
7,426
0
44,075
W
Danzaburou
Tagrossemer
Danzaburou
10,876
5,231
0
3,467
10,570
4,314
502
4,302
6,142
0
64,359
L
Fafnir
W1LDGH0ST
Fafnir
5,675
982
0
2,401
18,342
14,445
0
7,443
10,753
15,443
0
L
Danzaburou
X3 0 W1LDHUNT3R
Danzaburou
8,991
3,513
0
3,316
14,490
4,187
1,122
7,704
6,650
0
42,274
W
13,437
5,801
0
7,151
15,116
5,216
3,825
3,675
11,285
64,978
0
W
Arachne
shirusia
Arachne
10,561
6,332
897
9,513
16,263
8,045
248
3,769
12,362
0
91,213
W
Nu Wa
widowzz
Nu Wa
15,729
4,500
125
1,787
10,135
3,806
1,326
5,371
4,282
61,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,315
Gold Earned
44,065
515
Minions Killed
312
0
Camps Cleared
0
1,833,315
Distance Traveled
1,673,896
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,395
520
45
2
0
343,535
8
L
Thor
8,025
401
53
3
0
316,927
0
L
Discordia
9,001
450
104
5
0
342,510
3
L
Sun Wukong
8,170
409
68
3
0
354,520
4
W
Danzaburou
11,232
562
107
5
0
317,225
3
L
Fafnir
9,701
485
21
1
0
329,502
1
L
Danzaburou
9,168
458
66
3
0
330,437
4
W
Sol
10,559
528
122
6
0
342,296
0
W
Arachne
11,174
559
144
7
0
451,620
0
W
Nu Wa
10,955
548
97
5
0
378,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role