Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
HoodPhoenix
Apollo
Level 44
God Stats
1W - 3L
1,313 SR
Queue Stats
229W - 274L
1,355 Elo+
Solo
Sun Wukong
Sun Wukong
Kxsst
Sun Wukong
Level 128
God Stats
4W - 13L
1,272 SR
Queue Stats
883W - 919L
1,478 Elo+
Solo
Nemesis
Nemesis
Mr_Evans-2003
Nemesis
Level 74
God Stats
2W - 6L
1,801 SR
Queue Stats
41W - 47L
1,463 Elo+
Solo
Discordia
Discordia
alvarosalvador_
Discordia
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,402 Elo+
Solo
Team Averages
Level 89
1,477 SR
1,440 Elo+

VS

Team Averages
Level 92
1,614 SR
1,411 Elo+
Thanatos
Thanatos
Big_Great_Cheese
Thanatos
Level 97
God Stats
20W - 21L
1,394 SR
Queue Stats
249W - 240L
1,435 Elo+
Solo
Artemis
Artemis
Morfeus02
Artemis
Level 88
God Stats
8W - 1L
1,839 SR
Queue Stats
242W - 230L
1,462 Elo+
Party 1
Yemoja
Yemoja
Okama-Bon-Chan
Yemoja
Level 88
God Stats
3W - 0L
1,836 SR
Queue Stats
150W - 146L
1,459 Elo+
Party 1
Chang'e
Chang'e
Quisling N0R
Chang'e
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 53L
1,500 Elo+
Solo
Ra
Ra
xXRUGBIERPROXx
Ra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 1 / 4
7,579
399
7,667
8,125
9,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
14
2 / 5 / 2
8,394
442
7,617
12,698
4,549
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Kxsst
Sun Wukong
17
2 / 2 / 5
10,029
528
11,532
17,561
15,230
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
15
4 / 1 / 1
9,222
485
4,381
8,971
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
alvarosalvador_
Discordia
16
5 / 6 / 1
9,909
522
13,784
8,967
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 1
10,367
546
10,296
13,700
6,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Morfeus02
Artemis
15
4 / 3 / 3
8,797
463
10,256
12,899
4,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 0 / 5
9,151
482
4,939
11,479
8,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chang'e
Quisling N0R
Chang'e
15
1 / 6 / 2
8,957
471
7,886
14,962
9,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 1 / 4
10,398
547
3,749
10,388
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
13
Kills
15
15
Deaths
13
13
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
4
2
W
7
3
1
2.5
L
Apollo
2
5
2
0.6
L
Sun Wukong
Kxsst
Sun Wukong
2
2
5
2.25
W
Artemis
Morfeus02
Artemis
4
3
3
1.83
L
Nemesis
4
1
1
4.5
W
1
0
5
3.5
W
Chang'e
Quisling N0R
Chang'e
1
6
2
0.33
L
Discordia
alvarosalvador_
Discordia
5
6
1
0.92
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,981
Damage
37,126
56,322
Taken
63,428
35,153
Mitigated
33,152
18,638
Healing
39,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,667
811
0
2,492
8,125
9,458
0
2,458
5,623
27,854
0
W
10,296
2,678
0
13,381
13,700
6,610
72
1,845
11,779
0
75,182
L
Apollo
7,617
4,440
0
3,629
12,698
4,549
47
2,610
10,088
0
67,163
L
Sun Wukong
Kxsst
Sun Wukong
11,532
2,525
0
7,962
17,561
15,230
0
5,634
11,791
0
71,183
W
Artemis
Morfeus02
Artemis
10,256
5,144
0
4,561
12,899
4,531
538
6,065
6,784
0
69,734
L
Nemesis
4,381
814
41
3,914
8,971
3,141
40
1,945
6,990
0
56,804
W
4,939
949
2,929
7,185
11,479
8,574
248
3,670
7,691
28,310
0
W
Chang'e
Quisling N0R
Chang'e
7,886
539
877
6,036
14,962
9,730
200
3,452
11,356
50,133
0
L
Discordia
alvarosalvador_
Discordia
13,784
324
0
600
8,967
2,775
0
3,581
5,256
60,354
0
W
3,749
290
1,059
3,386
10,388
3,707
1,067
5,664
4,302
61,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,133
Gold Earned
47,670
506
Minions Killed
509
0
Camps Cleared
0
1,814,867
Distance Traveled
1,667,838
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,579
399
53
3
0
327,880
5
W
Thanatos
10,367
546
111
6
0
374,746
3
L
Apollo
8,394
442
116
6
0
306,349
0
L
Sun Wukong
10,029
528
135
7
0
400,201
7
W
Artemis
8,797
463
120
6
0
297,031
3
L
Nemesis
9,222
485
102
5
0
426,062
0
W
Yemoja
9,151
482
39
2
0
310,614
3
W
Chang'e
8,957
471
87
5
0
295,448
7
L
Discordia
9,909
522
100
5
0
354,375
3
W
Ra
10,398
547
152
8
0
389,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role