Player Matchup

Danzaburou
Danzaburou
Don_Kkangpae
Danzaburou
Level 160
God Stats
35W - 32L
1,632 SR
Queue Stats
484W - 483L
1,487 Elo+
Party 2
Janus
Janus
FrickItUpFelix
Janus
Level 32
God Stats
11W - 8L
1,703 SR
Queue Stats
242W - 222L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
青灵姒i
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Team Averages
Level 66
1,612 SR
1,492 Elo+

VS

Team Averages
Level 90
1,647 SR
1,616 Elo+
Bellona
Bellona
MusicNuke
Bellona
Level 26
God Stats
10W - 10L
1,534 SR
Queue Stats
125W - 123L
1,502 Elo+
Party 1
Agni
Agni
PrinceCutty
Agni
Level 116
God Stats
1W - 1L
1,551 SR
Queue Stats
9W - 7L
1,665 Elo+
Solo
Anhur
Anhur
blackstunner6
Anhur
Level 128
God Stats
9W - 3L
1,856 SR
Queue Stats
290W - 207L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Don_Kkangpae
Danzaburou
15
7 / 3 / 3
10,894
778
11,066
13,690
5,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 6 / 7
10,110
722
10,005
11,326
4,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
青灵姒i
Sun Wukong
10
0 / 10 / 4
8,194
585
2,127
15,011
12,590
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MusicNuke
Bellona
14
4 / 4 / 13
10,835
774
6,007
13,445
14,083
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 5 / 11
10,707
765
13,889
9,133
3,560
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
10 / 2 / 7
12,169
869
13,999
9,678
3,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
11
Kills
19
19
Deaths
11
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Don_Kkangpae
Danzaburou
7
3
3
2.83
L
4
6
7
1.25
W
Bellona
MusicNuke
Bellona
4
4
13
2.63
W
5
5
11
2.1
W
10
2
7
6.75
L
Sun Wukong
青灵姒i
Sun Wukong
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,198
Damage
33,895
40,027
Taken
32,256
22,148
Mitigated
20,689
2,563
Healing
3,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Don_Kkangpae
Danzaburou
11,066
3,883
0
1,656
13,690
5,135
972
5,079
8,611
0
51,301
L
10,005
999
0
300
11,326
4,423
360
5,574
5,752
34,759
0
W
Bellona
MusicNuke
Bellona
6,007
1,302
301
474
13,445
14,083
212
3,963
9,482
0
22,753
W
13,889
1,247
0
2,896
9,133
3,560
1,260
2,837
6,296
36,884
0
W
13,999
9,112
0
165
9,678
3,046
1,582
3,205
6,473
0
58,233
L
Sun Wukong
青灵姒i
Sun Wukong
2,127
577
0
607
15,011
12,590
0
3,236
11,775
0
6,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,198
Gold Earned
33,711
144
Minions Killed
176
0
Camps Cleared
0
735,722
Distance Traveled
767,685
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,894
778
84
6
0
257,053
2
L
Janus
10,110
722
52
4
0
247,301
1
W
Bellona
10,835
774
34
2
0
259,746
0
W
Agni
10,707
765
53
4
0
249,280
1
W
Anhur
12,169
869
89
6
0
258,659
4
L
Sun Wukong
8,194
585
8
1
0
231,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role