Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
B-RU_SH
Chaac
Level 78
God Stats
76W - 68L
1,537 SR
Queue Stats
225W - 262L
1,410 Elo+
Solo
Apollo
Apollo
GuamMasa
Apollo
Level 99
God Stats
21W - 25L
1,442 SR
Queue Stats
386W - 401L
1,360 Elo+
Solo
Vamana
Vamana
Marumt
Vamana
Level 49
God Stats
5W - 3L
1,791 SR
Queue Stats
65W - 68L
1,397 Elo+
Solo
Arachne
Arachne
barron41
Arachne
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Team Averages
Level 79
1,554 SR
1,433 Elo+

VS

Team Averages
Level 80
1,457 SR
1,417 Elo+
Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Baraqstar
Nox
Level 22
God Stats
0W - 2L
1,289 SR
Queue Stats
74W - 91L
1,428 Elo+
Party 1
Gilgamesh
Gilgamesh
Raebridar
Gilgamesh
Level 125
God Stats
116W - 147L
1,429 SR
Queue Stats
925W - 1,174L
1,349 Elo+
Solo
Jing Wei
Jing Wei
Rasticeth
Jing Wei
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 133L
1,347 Elo+
Solo
Nu Wa
Nu Wa
alaskaairborne77
Nu Wa
Level 119
God Stats
96W - 97L
1,569 SR
Queue Stats
534W - 612L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 1 / 2
9,626
642
9,407
8,964
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
B-RU_SH
Chaac
13
2 / 0 / 6
8,114
541
7,173
9,916
6,148
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Apollo
GuamMasa
Apollo
15
7 / 1 / 1
9,372
625
4,396
7,726
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
Marumt
Vamana
15
4 / 1 / 6
10,467
698
8,352
8,942
8,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
barron41
Arachne
13
5 / 2 / 6
8,290
553
7,017
7,218
2,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 8 / 0
7,256
484
4,828
12,872
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 7 / 1
6,197
413
4,361
8,635
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Raebridar
Gilgamesh
10
0 / 3 / 2
5,925
395
2,101
8,658
4,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Rasticeth
Jing Wei
10
1 / 5 / 0
6,351
423
4,131
10,852
3,294
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 4
5,892
393
6,218
10,984
6,236
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
27
Kills
5
5
Deaths
27
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
2
10
L
Fenrir
 
Fenrir
4
8
0
0.5
W
Chaac
B-RU_SH
Chaac
2
0
6
5
L
0
7
1
0.07
W
Apollo
GuamMasa
Apollo
7
1
1
7.5
W
Vamana
Marumt
Vamana
4
1
6
7
L
Gilgamesh
Raebridar
Gilgamesh
0
3
2
0.33
L
Jing Wei
Rasticeth
Jing Wei
1
5
0
0.2
L
0
4
4
0.5
W
Arachne
barron41
Arachne
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,345
Damage
21,639
42,766
Taken
52,001
22,810
Mitigated
21,920
19,307
Healing
10,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,407
4,346
0
3,978
8,964
3,125
5,275
3,113
5,605
58,331
0
L
Fenrir
 
Fenrir
4,828
944
0
3,203
12,872
4,800
27
1,668
11,204
0
32,749
W
Chaac
B-RU_SH
Chaac
7,173
385
598
5,457
9,916
6,148
0
1,531
8,373
0
48,334
L
4,361
342
0
228
8,635
2,938
0
5,511
3,124
28,375
0
W
Apollo
GuamMasa
Apollo
4,396
1,323
0
3,598
7,726
2,932
472
1,507
6,179
0
59,169
W
Vamana
Marumt
Vamana
8,352
3,044
0
2,862
8,942
8,360
280
1,766
7,136
17,584
47,772
L
Gilgamesh
Raebridar
Gilgamesh
2,101
375
0
1,985
8,658
4,652
0
673
7,985
0
24,258
L
Jing Wei
Rasticeth
Jing Wei
4,131
3,138
147
1,896
10,852
3,294
0
2,498
8,354
0
34,895
L
6,218
3,781
388
2,519
10,984
6,236
0
1,372
9,612
20,750
0
W
Arachne
barron41
Arachne
7,017
5,855
53
2,761
7,218
2,245
1,166
2,306
4,824
0
29,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,869
Gold Earned
31,621
466
Minions Killed
257
0
Camps Cleared
0
1,417,759
Distance Traveled
1,356,272
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,626
642
108
7
0
257,848
0
L
Fenrir
7,256
484
59
4
0
268,356
0
W
Chaac
8,114
541
69
5
0
319,763
5
L
Nox
6,197
413
58
4
0
261,024
0
W
Apollo
9,372
625
104
7
0
268,160
2
W
Vamana
10,467
698
133
9
0
270,316
1
L
Gilgamesh
5,925
395
41
3
0
296,429
1
L
Jing Wei
6,351
423
73
5
0
272,570
2
L
Nu Wa
5,892
393
26
2
0
257,893
0
W
Arachne
8,290
553
52
3
0
301,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role