Player Matchup

Tiamat
Tiamat
BookOfNotes
Tiamat
Level 160
God Stats
13W - 4L
1,558 SR
Queue Stats
721W - 374L
1,667 Elo+
Party 1
Sylvanus
Sylvanus
DatBoiSquidy
Sylvanus
Level 87
God Stats
22W - 10L
1,713 SR
Queue Stats
166W - 122L
1,678 Elo+
Party 1
Skadi
Skadi
RockyBear01
Skadi
Level 152
God Stats
9W - 13L
1,548 SR
Queue Stats
598W - 535L
1,525 Elo+
Party 1
King Arthur
King Arthur
SaddlerTime
King Arthur
Level 20
God Stats
1W - 0L
1,267 SR
Queue Stats
143W - 38L
1,772 Elo+
Party 1
Scylla
Scylla
buckfan
Scylla
Level 29
God Stats
5W - 1L
1,391 SR
Queue Stats
89W - 25L
1,662 Elo+
Party 1
Team Averages
Level 90
1,495 SR
1,661 Elo+

VS

Team Averages
Level 81
1,505 SR
1,466 Elo+
Bellona
Bellona
 
Bellona
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
BubbaBinz
Vulcan
Level 49
God Stats
0W - 1L
1,526 SR
Queue Stats
2W - 3L
1,406 Elo+
Party 2
Amaterasu
Amaterasu
Enzow09
Amaterasu
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
4 / 0 / 3
5,985
665
3,353
4,162
2,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
DatBoiSquidy
Sylvanus
9
1 / 0 / 3
5,249
583
2,121
3,053
1,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
5 / 1 / 1
5,413
601
2,129
3,995
1,014
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
SaddlerTime
King Arthur
10
0 / 0 / 1
5,056
562
4,656
9,211
3,383
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
buckfan
Scylla
8
2 / 1 / 3
5,086
565
2,410
2,892
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 1 / 0
5,495
611
6,291
7,361
6,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
 
Heimdallr
8
0 / 1 / 0
4,830
537
788
3,255
727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
 
Kumbhakarna
6
0 / 4 / 0
4,093
455
968
5,164
1,912
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
BubbaBinz
Vulcan
8
2 / 5 / 0
5,092
566
1,811
4,652
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Enzow09
Amaterasu
1
0 / 1 / 0
3,269
363
157
872
261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
2
2
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
L
Heimdallr
 
Heimdallr
0
1
0
0
L
Kumbhakarna
 
Kumbhakarna
0
4
0
0
W
Tiamat
4
0
3
5.5
L
Vulcan
BubbaBinz
Vulcan
2
5
0
0.4
W
Sylvanus
DatBoiSquidy
Sylvanus
1
0
3
2.5
L
Amaterasu
Enzow09
Amaterasu
0
1
0
0
W
5
1
1
5.5
W
King Arthur
SaddlerTime
King Arthur
0
0
1
0.5
W
Scylla
buckfan
Scylla
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,669
Damage
10,015
23,313
Taken
21,304
9,131
Mitigated
11,273
7,229
Healing
4,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,291
2,781
0
3,606
7,361
6,818
0
0
7,361
0
35,470
L
Heimdallr
 
Heimdallr
788
425
0
480
3,255
727
1,121
1,130
2,125
0
19,197
L
Kumbhakarna
 
Kumbhakarna
968
190
0
90
5,164
1,912
0
1,876
3,172
8,745
0
W
Tiamat
3,353
660
0
1,488
4,162
2,574
0
624
3,529
28,496
0
L
Vulcan
BubbaBinz
Vulcan
1,811
451
0
250
4,652
1,555
0
3,724
766
18,653
0
W
Sylvanus
DatBoiSquidy
Sylvanus
2,121
967
176
1,029
3,053
1,427
403
0
3,053
19,061
7,080
L
Amaterasu
Enzow09
Amaterasu
157
157
0
206
872
261
0
536
336
0
1,328
W
2,129
969
0
1,119
3,995
1,014
179
604
3,353
0
21,452
W
King Arthur
SaddlerTime
King Arthur
4,656
274
0
3,206
9,211
3,383
0
226
8,985
0
26,793
W
Scylla
buckfan
Scylla
2,410
361
0
211
2,892
733
0
1,208
1,614
21,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,789
Gold Earned
22,779
254
Minions Killed
193
0
Camps Cleared
0
857,176
Distance Traveled
706,339
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,495
611
76
8
0
169,134
1
L
Heimdallr
4,830
537
47
5
0
166,144
2
L
Kumbhakarna
4,093
455
18
2
0
164,236
3
W
Tiamat
5,985
665
68
8
0
174,683
1
L
Vulcan
5,092
566
49
5
0
173,791
0
W
Sylvanus
5,249
583
56
6
0
202,885
2
L
Amaterasu
3,269
363
3
0
0
33,034
0
W
Skadi
5,413
601
33
4
0
157,094
0
W
King Arthur
5,056
562
54
6
0
164,755
0
W
Scylla
5,086
565
43
5
0
157,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role