Player Matchup

Cthulhu
Cthulhu
BardGamerLT
Cthulhu
Level 17
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 2
Artemis
Artemis
CappedBro
Artemis
Level 26
God Stats
0W - 1L
1,235 SR
Queue Stats
14W - 21L
1,454 Elo+
Solo
Arachne
Arachne
DownsDowns
Arachne
Level 23
God Stats
4W - 3L
1,695 SR
Queue Stats
8W - 10L
1,576 Elo+
Solo
Anubis
Anubis
Taosus
Anubis
Level 25
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
vlaaadu10
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,483 Elo+
Solo
Team Averages
Level 19
1,510 SR
1,450 Elo+

VS

Team Averages
Level 32
1,520 SR
1,570 Elo+
Cerberus
Cerberus
 
Cerberus
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
GenjiSan
Apollo
Level 107
God Stats
1W - 1L
1,558 SR
Queue Stats
65W - 48L
1,526 Elo+
Party 3
Jormungandr
Jormungandr
Kaгаякаси
Jormungandr
Level 24
God Stats
3W - 3L
1,366 SR
Queue Stats
31W - 24L
1,470 Elo+
Party 1
Sol
Sol
MeditativeState
Sol
Level 12
God Stats
1W - 0L
1,675 SR
Queue Stats
16W - 5L
1,742 Elo+
Party 3
Thoth
Thoth
unreal1993
Thoth
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 4L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BardGamerLT
Cthulhu
9
0 / 6 / 1
5,237
476
1,319
7,780
4,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
CappedBro
Artemis
8
0 / 5 / 0
4,649
423
2,157
7,976
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
DownsDowns
Arachne
11
6 / 2 / 0
7,010
637
5,896
7,113
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
Taosus
Anubis
8
2 / 4 / 2
5,127
466
1,674
5,642
2,520
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
7
0 / 6 / 2
4,889
444
485
9,284
7,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
1 / 2 / 6
5,237
476
1,744
5,112
3,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate

Breastplate

+20
Physical Protection

Apollo
GenjiSan
Apollo
14
7 / 1 / 0
8,479
771
7,990
4,794
1,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
Kaгаякаси
Jormungandr
10
4 / 1 / 6
6,546
595
4,015
4,715
1,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 0 / 3
8,602
782
9,088
7,141
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thoth
11
4 / 4 / 4
6,405
582
7,093
4,776
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
23
23
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
6
2
L
Cthulhu
BardGamerLT
Cthulhu
0
6
1
0.08
L
Artemis
CappedBro
Artemis
0
5
0
0
L
Arachne
DownsDowns
Arachne
6
2
0
3
W
Apollo
GenjiSan
Apollo
7
1
0
7
W
Jormungandr
Kaгаякаси
Jormungandr
4
1
6
7
W
7
0
3
8.5
L
Anubis
Taosus
Anubis
2
4
2
0.75
W
Thoth
4
4
4
1.5
L
Ymir
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,531
Damage
29,930
37,795
Taken
26,538
18,483
Mitigated
10,265
4,177
Healing
8,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,744
356
0
697
5,112
3,746
0
208
4,904
5,738
0
L
Cthulhu
BardGamerLT
Cthulhu
1,319
122
0
87
7,780
4,027
0
0
7,780
11,522
0
L
Artemis
CappedBro
Artemis
2,157
854
0
558
7,976
1,977
260
6,401
1,575
0
16,681
L
Arachne
DownsDowns
Arachne
5,896
4,683
0
2,128
7,113
2,668
0
2,478
4,635
0
29,675
W
Apollo
GenjiSan
Apollo
7,990
6,440
0
1,884
4,794
1,578
2,602
1,319
3,475
0
53,590
W
Jormungandr
Kaгаякаси
Jormungandr
4,015
885
271
722
4,715
1,719
334
828
3,887
22,322
0
W
9,088
4,881
0
4,503
7,141
2,008
3,360
95
7,046
64,904
0
L
Anubis
Taosus
Anubis
1,674
284
0
1,004
5,642
2,520
0
4,963
679
20,869
0
W
Thoth
7,093
398
0
408
4,776
1,214
183
1,028
3,748
27,888
0
L
Ymir
485
198
0
400
9,284
7,291
122
8,098
1,186
4,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,912
Gold Earned
35,269
165
Minions Killed
346
0
Camps Cleared
0
927,377
Distance Traveled
1,051,377
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,237
476
12
1
0
203,845
0
L
Cthulhu
5,237
476
22
2
0
184,171
0
L
Artemis
4,649
423
30
3
0
159,626
1
L
Arachne
7,010
637
56
5
0
228,831
0
W
Apollo
8,479
771
106
10
0
223,216
5
W
Jormungandr
6,546
595
58
5
0
227,021
3
W
Sol
8,602
782
134
12
0
196,415
1
L
Anubis
5,127
466
49
4
0
173,244
0
W
Thoth
6,405
582
36
3
0
200,880
1
L
Ymir
4,889
444
8
1
0
181,505
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role