Player Matchup

Bacchus
Bacchus
Avoiding_Taxes
Bacchus
Level 69
God Stats
3W - 2L
1,514 SR
Queue Stats
190W - 146L
1,652 Elo+
Party 1
Set
Set
Diostra1
Set
Level 138
God Stats
43W - 11L
1,782 SR
Queue Stats
242W - 126L
1,751 Elo+
Party 1
Chaac
Chaac
lIIUnfedlIIl
Chaac
Level 14
God Stats
3W - 0L
1,729 SR
Queue Stats
23W - 7L
1,574 Elo+
Party 1
Team Averages
Level 74
1,675 SR
1,659 Elo+

VS

Team Averages
Level 43
1,492 SR
1,354 Elo+
Cthulhu
Cthulhu
Gedeonrusse21
Cthulhu
Level 14
God Stats
10W - 15L
1,417 SR
Queue Stats
141W - 233L
1,222 Elo+
Party 2
Raijin
Raijin
player0011
Raijin
Level 27
God Stats
0W - 1L
1,587 SR
Queue Stats
10W - 11L
1,560 Elo+
Solo
Susano
Susano
xXAZoTe_pumpLeeX
Susano
Level 87
God Stats
4W - 8L
1,473 SR
Queue Stats
423W - 455L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 10
9,490
791
5,615
9,264
11,360
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
11 / 3 / 5
10,675
890
14,226
11,704
6,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 0 / 13
8,947
746
4,259
5,695
3,691
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 7 / 4
7,420
618
4,642
13,654
5,207
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Raijin
player0011
Raijin
11
2 / 6 / 3
8,096
675
4,391
7,336
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 6 / 2
8,332
694
6,393
9,335
3,161
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
5
5
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
W
11
3
5
4.5
L
Cthulhu
0
7
4
0.29
W
2
0
13
8.5
L
Raijin
player0011
Raijin
2
6
3
0.58
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,100
Damage
15,426
26,663
Taken
30,325
21,895
Mitigated
10,635
5,321
Healing
1,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,615
1,147
0
1,307
9,264
11,360
142
2,619
6,645
16,882
0
W
14,226
6,737
0
2,203
11,704
6,844
1,044
4,121
7,583
0
50,493
L
Cthulhu
4,642
402
36
975
13,654
5,207
0
3,283
10,371
17,549
0
W
4,259
428
0
1,811
5,695
3,691
184
2,293
3,402
0
28,504
L
Raijin
player0011
Raijin
4,391
741
116
355
7,336
2,267
0
1,385
5,951
27,198
0
L
6,393
1,156
0
36
9,335
3,161
0
947
8,388
0
16,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,112
Gold Earned
23,848
143
Minions Killed
121
0
Camps Cleared
0
701,663
Distance Traveled
601,965
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,490
791
22
2
0
224,930
1
W
Set
10,675
890
64
5
0
234,875
2
L
Cthulhu
7,420
618
34
3
0
205,931
1
W
Chaac
8,947
746
57
5
0
241,858
0
L
Raijin
8,096
675
55
5
0
194,952
4
L
Susano
8,332
694
32
3
0
201,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role