Player Matchup

Thoth
Thoth
 
Thoth
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
CURLYxFRIES
Anhur
Level 154
God Stats
2W - 2L
1,646 SR
Queue Stats
65W - 52L
1,558 Elo+
Party 2
Hercules
Hercules
Namrow
Hercules
Level 142
God Stats
6W - 7L
1,343 SR
Queue Stats
231W - 259L
1,485 Elo+
Solo
Team Averages
Level 152
1,496 SR
1,514 Elo+

VS

Team Averages
Level 80
1,573 SR
1,442 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DraconicOrigin
Danzaburou
Level 104
God Stats
0W - 2L
1,720 SR
Queue Stats
32W - 53L
1,343 Elo+
Party 1
Baron Samedi
Baron Samedi
Onibloodwolf
Baron Samedi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 4 / 9
7,730
644
5,133
7,143
2,054
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
10 / 2 / 1
9,860
822
8,625
7,305
3,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Namrow
Hercules
12
0 / 0 / 9
7,697
641
4,837
9,945
6,160
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
3 / 2 / 1
8,387
699
2,550
8,182
8,214
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
DraconicOrigin
Danzaburou
12
2 / 6 / 3
7,778
648
8,391
9,242
2,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Onibloodwolf
Baron Samedi
10
0 / 4 / 1
6,607
551
3,388
9,292
3,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
11
Kills
5
6
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
1
4
9
1.38
L
Amaterasu
 
Amaterasu
3
2
1
1.75
W
10
2
1
5.25
L
Danzaburou
DraconicOrigin
Danzaburou
2
6
3
0.58
W
Hercules
Namrow
Hercules
0
0
9
4.5
L
Baron Samedi
Onibloodwolf
Baron Samedi
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,595
Damage
14,329
24,393
Taken
26,716
11,589
Mitigated
14,553
5,620
Healing
4,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
5,133
144
160
1,500
7,143
2,054
706
586
6,519
21,566
0
L
Amaterasu
 
Amaterasu
2,550
351
0
2,936
8,182
8,214
0
1,340
6,842
0
19,374
W
8,625
2,741
0
1,396
7,305
3,375
2,364
575
6,563
0
39,479
L
Danzaburou
DraconicOrigin
Danzaburou
8,391
1,835
0
431
9,242
2,863
237
1,564
7,678
0
26,445
W
Hercules
Namrow
Hercules
4,837
1,409
0
2,564
9,945
6,160
163
2,227
7,559
0
15,638
L
Baron Samedi
Onibloodwolf
Baron Samedi
3,388
476
612
670
9,292
3,476
0
2,229
7,063
17,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
22,772
122
Minions Killed
102
0
Camps Cleared
0
577,106
Distance Traveled
566,783
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,730
644
33
3
0
156,250
0
L
Amaterasu
8,387
699
26
2
0
172,890
0
W
Anhur
9,860
822
61
5
0
201,854
1
L
Danzaburou
7,778
648
54
5
0
196,370
0
W
Hercules
7,697
641
28
2
0
219,002
0
L
Baron Samedi
6,607
551
22
2
0
197,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role