Player Matchup

King Arthur
King Arthur
GenjiSan
King Arthur
Level 107
God Stats
12W - 11L
1,488 SR
Queue Stats
65W - 48L
1,494 Elo+
Party 1
Thanatos
Thanatos
IxRápeYouCÜNT
Thanatos
Level 18
God Stats
5W - 2L
1,780 SR
Queue Stats
52W - 24L
1,684 Elo+
Solo
Thoth
Thoth
MeditativeState
Thoth
Level 11
God Stats
3W - 0L
1,772 SR
Queue Stats
16W - 5L
1,697 Elo+
Party 1
Medusa
Medusa
Sylfur3
Medusa
Level 18
God Stats
3W - 1L
1,848 SR
Queue Stats
46W - 31L
1,708 Elo+
Solo
Athena
Athena
ThePerkMaster
Athena
Level 17
God Stats
3W - 0L
1,715 SR
Queue Stats
96W - 66L
1,653 Elo+
Solo
Team Averages
Level 34
1,721 SR
1,647 Elo+

VS

Team Averages
Level 23
1,699 SR
1,631 Elo+
Ullr
Ullr
Andreasgit
Ullr
Level 29
God Stats
4W - 2L
1,954 SR
Queue Stats
51W - 23L
1,770 Elo+
Solo
Hel
Hel
ElyMariachi
Hel
Level 21
God Stats
13W - 15L
1,537 SR
Queue Stats
32W - 41L
1,520 Elo+
Solo
Cerberus
Cerberus
OneLittleFool
Cerberus
Level 27
God Stats
6W - 6L
1,542 SR
Queue Stats
285W - 226L
1,746 Elo+
Solo
Vamana
Vamana
TheBrothaMang
Vamana
Level 13
God Stats
6W - 5L
1,730 SR
Queue Stats
28W - 28L
1,533 Elo+
Solo
Danzaburou
Danzaburou
frilandsfluen
Danzaburou
Level 23
God Stats
39W - 32L
1,733 SR
Queue Stats
126W - 144L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GenjiSan
King Arthur
14
6 / 0 / 2
8,769
626
7,185
10,405
6,606
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
16
9 / 0 / 7
10,017
716
13,364
11,918
6,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 3
7,213
515
5,868
5,970
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Sylfur3
Medusa
14
4 / 1 / 6
8,543
610
5,400
7,227
2,465
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 8
7,964
569
5,167
10,463
7,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 3
7,067
505
7,443
10,692
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 5 / 2
6,347
453
5,780
8,713
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
OneLittleFool
Cerberus
8
0 / 3 / 2
5,900
421
4,299
9,634
3,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 5 / 1
7,351
525
5,975
11,824
8,399
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
frilandsfluen
Danzaburou
11
1 / 4 / 1
6,255
447
4,313
7,997
2,237
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
23
Kills
6
6
Deaths
23
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
1
5
2
0.4
W
King Arthur
GenjiSan
King Arthur
6
0
2
7
W
Thanatos
9
0
7
12.5
W
1
4
3
0.63
L
Cerberus
OneLittleFool
Cerberus
0
3
2
0.33
W
Medusa
Sylfur3
Medusa
4
1
6
7
L
1
5
1
0.3
W
3
1
8
7
L
Danzaburou
frilandsfluen
Danzaburou
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,984
Damage
27,810
45,983
Taken
48,860
24,821
Mitigated
19,768
26,174
Healing
13,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,443
2,762
0
2,038
10,692
2,734
0
2,938
7,754
0
36,914
L
5,780
486
1,042
2,702
8,713
3,075
0
2,767
5,946
23,443
0
W
King Arthur
GenjiSan
King Arthur
7,185
591
0
4,398
10,405
6,606
65
1,412
8,993
0
43,293
W
Thanatos
13,364
4,346
0
15,535
11,918
6,641
0
2,573
9,345
0
79,230
W
5,868
34
0
837
5,970
1,812
1,048
1,135
4,835
37,724
0
L
Cerberus
OneLittleFool
Cerberus
4,299
585
0
1,951
9,634
3,323
0
2,795
6,839
11,733
0
W
Medusa
Sylfur3
Medusa
5,400
2,893
0
3,796
7,227
2,465
1,982
1,882
5,345
0
50,153
L
5,975
1,789
0
3,654
11,824
8,399
0
1,647
10,177
0
38,325
W
5,167
1,619
0
1,608
10,463
7,297
183
3,077
7,386
21,349
0
L
Danzaburou
frilandsfluen
Danzaburou
4,313
1,579
0
2,589
7,997
2,237
0
1,109
6,888
0
38,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,506
Gold Earned
32,920
389
Minions Killed
278
0
Camps Cleared
0
1,354,451
Distance Traveled
1,286,507
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,067
505
78
6
0
242,791
1
L
Hel
6,347
453
47
3
0
256,777
2
W
King Arthur
8,769
626
73
5
0
302,674
1
W
Thanatos
10,017
716
128
9
0
325,627
3
W
Thoth
7,213
515
68
5
0
220,259
4
L
Cerberus
5,900
421
10
1
0
287,630
6
W
Medusa
8,543
610
93
7
0
242,908
2
L
Vamana
7,351
525
80
6
0
255,850
0
W
Athena
7,964
569
27
2
0
262,983
8
L
Danzaburou
6,255
447
63
5
0
243,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role