Player Matchup

Janus
Janus
KIKIRIKOURI
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Rettisch
Cthulhu
Level 27
God Stats
14W - 8L
1,861 SR
Queue Stats
42W - 48L
1,624 Elo+
Party 1
Serqet
Serqet
Syntharon95
Serqet
Level 27
God Stats
12W - 14L
1,778 SR
Queue Stats
69W - 70L
1,482 Elo+
Party 1
Athena
Athena
Tepminamop
Athena
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,534 Elo+
Solo
Odin
Odin
tarim16
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 18
1,628 SR
1,526 Elo+

VS

Team Averages
Level 17
1,449 SR
1,513 Elo+
Ra
Ra
Bokira33
Ra
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
JohnSturm
Gilgamesh
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 77L
1,441 Elo+
Party 2
Medusa
Medusa
Sanctifié
Medusa
Level 6
God Stats
4W - 2L
1,475 SR
Queue Stats
404W - 357L
1,882 Elo+
Solo
Ratatoskr
Ratatoskr
Seduka
Ratatoskr
Level 33
God Stats
6W - 3L
1,623 SR
Queue Stats
66W - 58L
1,512 Elo+
Party 2
Artio
Artio
SmokyBarett
Artio
Level 18
God Stats
7W - 11L
1,146 SR
Queue Stats
69W - 72L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 4
11,535
481
10,245
12,162
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Rettisch
Cthulhu
17
7 / 5 / 6
11,623
484
17,421
21,159
23,013
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Serqet
14
4 / 10 / 1
9,969
415
7,788
19,194
6,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
Tepminamop
Athena
5
0 / 4 / 0
6,807
284
1,323
5,151
1,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Odin
tarim16
Odin
15
2 / 8 / 5
9,578
399
6,952
19,118
13,156
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 10
13,098
546
8,773
10,164
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
JohnSturm
Gilgamesh
17
5 / 3 / 12
12,308
513
11,179
19,013
16,983
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Medusa
Sanctifié
Medusa
20
16 / 2 / 5
15,159
632
22,262
18,325
7,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ratatoskr
Seduka
Ratatoskr
18
5 / 4 / 8
12,915
538
11,346
19,187
14,233
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 17
11,025
459
5,073
14,696
12,223
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
15
Kills
33
33
Deaths
15
16
Assists
52
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
W
Gilgamesh
JohnSturm
Gilgamesh
5
3
12
3.67
L
2
6
4
0.67
L
Cthulhu
Rettisch
Cthulhu
7
5
6
2
W
Medusa
Sanctifié
Medusa
16
2
5
9.25
W
Ratatoskr
Seduka
Ratatoskr
5
4
8
2.25
W
3
3
17
3.83
L
Serqet
4
10
1
0.45
L
Athena
Tepminamop
Athena
0
4
0
0
L
Odin
tarim16
Odin
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,729
Damage
58,633
76,784
Taken
81,385
47,718
Mitigated
55,101
13,020
Healing
28,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,773
1,150
4,345
3,083
10,164
4,082
1,967
4,577
4,814
77,152
0
W
Gilgamesh
JohnSturm
Gilgamesh
11,179
3,944
0
4,547
19,013
16,983
1,581
8,953
10,024
0
57,437
L
10,245
1,167
0
1,913
12,162
3,414
196
2,167
9,727
90,089
0
L
Cthulhu
Rettisch
Cthulhu
17,421
1,505
315
5,002
21,159
23,013
353
4,792
16,177
49,228
0
W
Medusa
Sanctifié
Medusa
22,262
12,012
0
6,136
18,325
7,580
6,431
4,976
12,799
0
150,043
W
Ratatoskr
Seduka
Ratatoskr
11,346
3,548
0
5,097
19,187
14,233
619
3,600
14,961
0
92,725
W
5,073
1,458
1,138
3,966
14,696
12,223
1,195
8,631
5,389
15,680
0
L
Serqet
7,788
2,277
0
3,776
19,194
6,398
0
1,749
17,345
0
52,982
L
Athena
Tepminamop
Athena
1,323
421
0
1,154
5,151
1,737
0
697
4,402
7,209
0
L
Odin
tarim16
Odin
6,952
2,525
0
860
19,118
13,156
509
3,609
15,287
0
21,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,512
Gold Earned
64,505
350
Minions Killed
562
0
Camps Cleared
0
1,834,699
Distance Traveled
2,294,693
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,098
546
131
5
0
471,090
4
W
Gilgamesh
12,308
513
86
4
0
448,650
2
L
Janus
11,535
481
171
7
0
398,800
8
L
Cthulhu
11,623
484
67
3
0
457,866
1
W
Medusa
15,159
632
202
8
0
415,784
10
W
Ratatoskr
12,915
538
127
5
0
489,472
3
W
Artio
11,025
459
16
1
0
469,697
0
L
Serqet
9,969
415
83
3
0
451,076
3
L
Athena
6,807
284
10
0
0
120,012
0
L
Odin
9,578
399
19
1
0
406,945
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role