Player Matchup

Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Asashyn
Nemesis
Level 149
God Stats
46W - 6L
2,039 SR
Queue Stats
1,393W - 153L
1,952 Elo+
Party 1
Khepri
Khepri
aidenjfreeman
Khepri
Level 138
God Stats
5W - 2L
1,620 SR
Queue Stats
702W - 470L
1,625 Elo+
Party 1
Team Averages
Level 147
1,720 SR
1,692 Elo+

VS

Team Averages
Level 48
1,423 SR
1,422 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
KlNGx GHlDORAH
Anubis
Level 4
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 2L
1,226 Elo+
Solo
Gilgamesh
Gilgamesh
OPChilly
Gilgamesh
Level 49
God Stats
28W - 32L
1,565 SR
Queue Stats
181W - 217L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 0 / 8
4,627
925
2,161
1,467
398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Asashyn
Nemesis
8
6 / 0 / 3
5,372
1,074
3,151
1,704
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
2 / 0 / 7
4,953
991
1,775
1,465
1,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
3
0 / 2 / 0
3,358
672
314
2,511
636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 7 / 0
3,379
676
755
4,635
1,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
OPChilly
Gilgamesh
6
0 / 0 / 0
3,406
681
249
1,155
389
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
8
5
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Nemesis
Asashyn
Nemesis
6
0
3
7.5
L
0
7
0
0
L
Gilgamesh
OPChilly
Gilgamesh
0
0
0
0
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,087
Damage
1,318
4,636
Taken
8,301
2,132
Mitigated
2,594
1,832
Healing
490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,161
245
0
833
1,467
398
553
253
1,214
15,820
0
L
Jing Wei
 
Jing Wei
314
307
0
157
2,511
636
0
1,243
1,268
0
1,102
W
Nemesis
Asashyn
Nemesis
3,151
1,651
0
613
1,704
734
109
82
1,622
0
11,949
L
755
135
0
83
4,635
1,569
0
2,024
2,611
2,465
0
L
Gilgamesh
OPChilly
Gilgamesh
249
0
0
250
1,155
389
0
669
486
0
1,630
W
1,775
268
0
386
1,465
1,000
398
420
1,045
4,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,952
Gold Earned
10,143
68
Minions Killed
4
0
Camps Cleared
0
273,119
Distance Traveled
180,497
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,627
925
34
7
0
74,012
0
L
Jing Wei
3,358
672
0
0
0
46,973
0
W
Nemesis
5,372
1,074
26
5
0
117,824
1
L
Anubis
3,379
676
0
0
0
53,737
1
L
Gilgamesh
3,406
681
4
1
0
79,787
2
W
Khepri
4,953
991
8
2
0
81,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role