Player Matchup

Fenrir
Fenrir
Malek-_-btw
Fenrir
Level 17
God Stats
2W - 6L
1,024 SR
Queue Stats
82W - 71L
1,290 Elo+
Party 1
Ratatoskr
Ratatoskr
masu_ov
Ratatoskr
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 27L
1,253 Elo+
Party 1
Bacchus
Bacchus
sfar_boi
Bacchus
Level 26
God Stats
38W - 33L
1,503 SR
Queue Stats
100W - 93L
1,366 Elo+
Party 2
Danzaburou
Danzaburou
sgr6god
Danzaburou
Level 26
God Stats
39W - 26L
1,530 SR
Queue Stats
115W - 115L
1,342 Elo+
Party 2
Sol
Sol
xXMrChow60Xx
Sol
Level 7
God Stats
1W - 0L
1,836 SR
Queue Stats
3W - 1L
1,746 Elo+
Solo
Team Averages
Level 17
1,479 SR
1,399 Elo+

VS

Team Averages
Level 14
1,387 SR
1,378 Elo+
Nox
Nox
Entonadosergio
Nox
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,581 Elo+
Solo
Kali
Kali
GaMa xx Sweats
Kali
Level 29
God Stats
31W - 34L
1,491 SR
Queue Stats
72W - 63L
1,484 Elo+
Solo
Ymir
Ymir
Pers_111
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,276 Elo+
Solo
Loki
Loki
Undefeatdavid
Loki
Level 14
God Stats
0W - 2L
1,158 SR
Queue Stats
97W - 117L
1,265 Elo+
Solo
Thanatos
Thanatos
sobolevru13
Thanatos
Level 13
God Stats
6W - 8L
1,287 SR
Queue Stats
18W - 25L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
6 / 2 / 4
10,904
519
6,747
16,000
6,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
masu_ov
Ratatoskr
15
2 / 3 / 5
9,792
466
4,157
10,300
4,641
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
sfar_boi
Bacchus
16
6 / 0 / 13
11,879
566
5,295
12,530
18,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
sgr6god
Danzaburou
17
10 / 0 / 7
12,134
578
12,440
10,106
5,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 5 / 6
10,279
489
7,468
10,429
3,581
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
8,610
410
7,096
7,129
2,867
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 3
9,880
470
9,443
15,802
8,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
9
0 / 10 / 4
8,117
387
1,596
15,628
11,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
1 / 6 / 5
7,854
374
6,449
10,905
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
sobolevru13
Thanatos
14
5 / 7 / 1
9,087
433
5,206
14,758
5,844
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
27
Kills
10
10
Deaths
29
35
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
L
2
4
3
0.88
W
Fenrir
6
2
4
4
L
Ymir
0
10
4
0.2
L
1
6
5
0.58
W
Ratatoskr
masu_ov
Ratatoskr
2
3
5
1.5
W
Bacchus
sfar_boi
Bacchus
6
0
13
12.5
W
Danzaburou
sgr6god
Danzaburou
10
0
7
13.5
L
Thanatos
sobolevru13
Thanatos
5
7
1
0.79
W
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,107
Damage
29,790
59,365
Taken
64,222
38,377
Mitigated
30,965
18,011
Healing
16,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,096
223
37
236
7,129
2,867
0
1,769
5,360
41,376
0
L
9,443
3,975
0
6,019
15,802
8,033
0
1,667
14,135
0
78,590
W
Fenrir
6,747
2,567
0
5,561
16,000
6,876
2,664
2,538
13,462
0
70,356
L
Ymir
1,596
143
0
244
15,628
11,050
496
4,214
11,414
13,912
0
L
6,449
1,497
0
2,328
10,905
3,171
0
2,987
7,918
0
38,315
W
Ratatoskr
masu_ov
Ratatoskr
4,157
1,746
0
3,660
10,300
4,641
473
1,577
8,723
0
39,038
W
Bacchus
sfar_boi
Bacchus
5,295
465
0
2,879
12,530
18,153
1,748
1,506
11,024
19,478
0
W
Danzaburou
sgr6god
Danzaburou
12,440
4,305
0
4,920
10,106
5,126
6,109
956
9,150
0
91,266
L
Thanatos
sobolevru13
Thanatos
5,206
1,266
0
8,088
14,758
5,844
310
2,126
12,632
0
38,368
W
7,468
2,385
0
991
10,429
3,581
1,423
2,512
7,917
51,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,988
Gold Earned
43,548
441
Minions Killed
345
0
Camps Cleared
0
1,924,909
Distance Traveled
1,671,169
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,610
410
79
4
0
256,218
0
L
Kali
9,880
470
123
6
0
435,499
2
W
Fenrir
10,904
519
103
5
0
396,285
1
L
Ymir
8,117
387
19
1
0
240,937
1
L
Loki
7,854
374
62
3
0
416,389
0
W
Ratatoskr
9,792
466
71
3
0
420,206
0
W
Bacchus
11,879
566
30
1
0
432,508
0
W
Danzaburou
12,134
578
141
7
0
351,829
0
L
Thanatos
9,087
433
62
3
0
322,126
0
W
Sol
10,279
489
96
5
0
324,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role