Player Matchup

Nemesis
Nemesis
BENofEARTH
Nemesis
Level 11
God Stats
6W - 2L
1,620 SR
Queue Stats
59W - 42L
1,608 Elo+
Solo
Hou Yi
Hou Yi
HellBoy9k
Hou Yi
Level 23
God Stats
11W - 5L
1,719 SR
Queue Stats
47W - 35L
1,588 Elo+
Solo
Artio
Artio
SaucinOnUHoes
Artio
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 23L
1,589 Elo+
Solo
Ra
Ra
YourColdKieg
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,578 Elo+
Solo
Horus
Horus
beforeistray
Horus
Level 14
God Stats
6W - 2L
1,500 SR
Queue Stats
197W - 161L
1,627 Elo+
Solo
Team Averages
Level 14
1,568 SR
1,598 Elo+

VS

Team Averages
Level 22
1,704 SR
1,561 Elo+
Baron Samedi
Baron Samedi
BrokenPatch
Baron Samedi
Level 25
God Stats
1W - 3L
1,737 SR
Queue Stats
190W - 203L
1,511 Elo+
Party 1
Neith
Neith
RobinSteele
Neith
Level 18
God Stats
1W - 1L
2,036 SR
Queue Stats
45W - 35L
1,746 Elo+
Solo
Ymir
Ymir
SirMeliodaz
Ymir
Level 24
God Stats
8W - 9L
1,565 SR
Queue Stats
71W - 52L
1,612 Elo+
Solo
Odin
Odin
XHababex
Odin
Level 28
God Stats
7W - 1L
1,667 SR
Queue Stats
404W - 477L
1,479 Elo+
Solo
Set
Set
mcdabs780
Set
Level 15
God Stats
2W - 6L
1,512 SR
Queue Stats
260W - 286L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BENofEARTH
Nemesis
20
11 / 0 / 9
13,999
636
18,141
16,535
10,685
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
HellBoy9k
Hou Yi
19
11 / 3 / 4
13,383
608
14,473
18,411
6,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
11 / 1 / 7
14,264
648
16,938
19,775
29,070
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 4 / 12
13,101
596
11,084
11,553
5,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 1 / 14
12,889
586
8,821
22,833
32,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrokenPatch
Baron Samedi
16
4 / 8 / 3
10,529
479
9,125
15,108
5,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 4 / 3
10,772
490
16,108
17,060
6,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 0
7,083
322
2,780
8,582
2,724
Odin
16
1 / 9 / 0
9,614
437
3,296
23,417
15,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 12 / 1
9,193
418
9,511
27,225
8,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
15
37
Kills
8
9
Deaths
37
46
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BENofEARTH
Nemesis
11
0
9
15.5
L
Baron Samedi
BrokenPatch
Baron Samedi
4
8
3
0.69
W
Hou Yi
HellBoy9k
Hou Yi
11
3
4
4.33
L
1
4
3
0.63
W
11
1
7
14.5
L
0
4
0
0
L
Odin
1
9
0
0.11
W
3
4
12
2.25
W
1
1
14
8
L
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,457
Damage
40,820
89,107
Taken
91,392
83,840
Mitigated
38,764
31,736
Healing
15,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BENofEARTH
Nemesis
18,141
10,183
0
1,602
16,535
10,685
2,810
1,591
14,686
0
133,063
L
Baron Samedi
BrokenPatch
Baron Samedi
9,125
555
212
3,060
15,108
5,815
111
5,109
9,661
44,565
0
W
Hou Yi
HellBoy9k
Hou Yi
14,473
9,191
0
4,092
18,411
6,721
4,575
2,003
16,408
0
89,798
L
16,108
7,189
0
5,111
17,060
6,067
0
2,281
14,693
0
91,256
W
16,938
2,180
1,118
8,473
19,775
29,070
967
2,449
17,326
94,569
0
L
2,780
473
0
665
8,582
2,724
0
1,566
6,917
26,009
0
L
Odin
3,296
700
0
5,203
23,417
15,727
0
8,786
14,572
0
46,714
W
11,084
2,054
3,150
3,763
11,553
5,242
3,897
3,635
7,918
84,994
0
W
8,821
3,920
4,113
5,425
22,833
32,122
345
2,227
20,606
0
31,633
L
9,511
5,312
0
1,099
27,225
8,431
1,414
9,727
16,953
0
63,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,636
Gold Earned
47,191
642
Minions Killed
456
0
Camps Cleared
0
2,082,298
Distance Traveled
1,574,411
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,999
636
157
7
0
456,382
7
L
Baron Samedi
10,529
479
74
3
0
285,827
0
W
Hou Yi
13,383
608
108
5
0
363,676
4
L
Neith
10,772
490
148
7
0
393,116
5
W
Artio
14,264
648
173
8
0
449,602
2
L
Ymir
7,083
322
50
2
0
243,621
3
L
Odin
9,614
437
90
4
0
325,507
4
W
Ra
13,101
596
159
7
0
397,663
2
W
Horus
12,889
586
45
2
0
414,975
2
L
Set
9,193
418
94
4
0
326,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role