Player Matchup

Hun Batz
Hun Batz
BoomBrother
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,390 Elo+
Solo
Discordia
Discordia
Envious Victim
Discordia
Level 24
God Stats
20W - 16L
1,593 SR
Queue Stats
103W - 114L
1,394 Elo+
Solo
Ra
Ra
KFNoise
Ra
Level 6
God Stats
3W - 4L
1,449 SR
Queue Stats
4W - 11L
1,225 Elo+
Party 2
Izanami
Izanami
KuMaFlash9
Izanami
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
210W - 236L
1,348 Elo+
Solo
Nemesis
Nemesis
sQwoofy
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,221 Elo+
Party 2
Team Averages
Level 17
1,508 SR
1,316 Elo+

VS

Team Averages
Level 40
1,514 SR
1,415 Elo+
Mercury
Mercury
OtebTheGreat
Mercury
Level 116
God Stats
38W - 32L
1,540 SR
Queue Stats
417W - 426L
1,459 Elo+
Party 1
Apollo
Apollo
Ragerevolution
Apollo
Level 34
God Stats
17W - 24L
1,500 SR
Queue Stats
193W - 242L
1,448 Elo+
Party 1
Thoth
Thoth
TheMrMenace
Thoth
Level 14
God Stats
30W - 34L
1,254 SR
Queue Stats
35W - 44L
1,310 Elo+
Party 1
Gilgamesh
Gilgamesh
gmsquid
Gilgamesh
Level 8
God Stats
21W - 22L
1,553 SR
Queue Stats
140W - 130L
1,463 Elo+
Party 1
Janus
Janus
majkSprajtFeťak
Janus
Level 27
God Stats
4W - 2L
1,724 SR
Queue Stats
167W - 178L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BoomBrother
Hun Batz
17
6 / 13 / 6
11,981
1,089
17,054
24,751
9,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
Envious Victim
Discordia
18
1 / 4 / 8
10,648
968
13,637
12,945
6,158
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
0 / 12 / 5
9,707
882
1,754
15,501
5,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
KuMaFlash9
Izanami
17
3 / 1 / 5
11,376
1,034
13,118
13,571
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
sQwoofy
Nemesis
17
4 / 11 / 6
11,429
1,039
8,106
17,831
7,772
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

20

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
OtebTheGreat
Mercury
18
13 / 2 / 14
12,350
1,123
16,967
11,605
6,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 2 / 22
11,288
1,026
13,844
11,415
5,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
7 / 1 / 22
12,610
1,146
16,224
9,802
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
gmsquid
Gilgamesh
19
11 / 2 / 22
12,855
1,169
18,213
17,105
11,046
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 7 / 15
11,019
1,002
12,117
10,903
3,848
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
136
14
Kills
41
41
Deaths
14
30
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BoomBrother
Hun Batz
6
13
6
0.69
L
Discordia
Envious Victim
Discordia
1
4
8
1.25
L
0
12
5
0.21
L
Izanami
KuMaFlash9
Izanami
3
1
5
5.5
W
Mercury
OtebTheGreat
Mercury
13
2
14
10
W
4
2
22
7.5
W
7
1
22
18
W
Gilgamesh
gmsquid
Gilgamesh
11
2
22
11
W
6
7
15
1.93
L
Nemesis
sQwoofy
Nemesis
4
11
6
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,669
Damage
77,365
84,599
Taken
60,830
33,847
Mitigated
29,902
6,188
Healing
2,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BoomBrother
Hun Batz
17,054
7,453
335
1,935
24,751
9,692
0
9,162
15,203
0
29,969
L
Discordia
Envious Victim
Discordia
13,637
848
384
2,483
12,945
6,158
0
3,142
9,727
36,377
0
L
1,754
695
0
0
15,501
5,291
0
6,167
9,150
11,670
0
L
Izanami
KuMaFlash9
Izanami
13,118
10,450
0
738
13,571
4,934
0
4,199
9,178
0
33,417
W
Mercury
OtebTheGreat
Mercury
16,967
11,479
0
278
11,605
6,203
0
3,786
7,819
0
34,115
W
13,844
7,861
0
1,102
11,415
5,272
0
3,108
8,307
0
23,657
W
16,224
1,863
0
936
9,802
3,533
0
1,040
8,762
45,527
0
W
Gilgamesh
gmsquid
Gilgamesh
18,213
8,542
0
583
17,105
11,046
0
4,005
13,100
0
29,752
W
12,117
1,646
0
13
10,903
3,848
0
3,452
7,451
24,674
0
L
Nemesis
sQwoofy
Nemesis
8,106
2,697
0
313
17,831
7,772
0
4,683
13,000
0
23,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,141
Gold Earned
60,122
178
Minions Killed
193
8
Camps Cleared
6
902,329
Distance Traveled
1,094,721
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,981
1,089
18
2
1
191,191
0
L
Discordia
10,648
968
38
3
3
167,174
0
L
Ra
9,707
882
33
3
1
97,605
0
L
Izanami
11,376
1,034
60
5
1
217,906
1
W
Mercury
12,350
1,123
43
4
5
250,597
0
W
Apollo
11,288
1,026
20
2
0
216,368
0
W
Thoth
12,610
1,146
61
6
0
236,099
1
W
Gilgamesh
12,855
1,169
23
2
1
245,830
0
W
Janus
11,019
1,002
46
4
0
145,827
1
L
Nemesis
11,429
1,039
29
3
2
228,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role