Player Matchup

Nemesis
Nemesis
Gold II
CDR Shepard2886
Nemesis
Gold II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 62L
1,587 MMR
Solo
Chaac
Chaac
Gold II
Catecuhtli
Chaac
Gold II
Level 45
God Stats
27W - 27L
1,650 SR
Queue Stats
105W - 101L
1,665 MMR
Solo
Tiamat
Tiamat
Gold II
I Sasuke I4578
Tiamat
Gold II
Level 127
God Stats
24W - 29L
1,585 SR
Queue Stats
548W - 541L
1,615 MMR
Solo
Apollo
Apollo
Gold I
NOREMAC 540
Apollo
Gold I
Level 149
God Stats
73W - 75L
1,598 SR
Queue Stats
243W - 247L
1,590 MMR
Solo
Sobek
Sobek
Gold III
xMGxREXx
Sobek
Gold III
Level 120
God Stats
1W - 2L
1,745 SR
Queue Stats
85W - 82L
1,549 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,616 SR
1,601 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 85
1,543 SR
1,601 MMR
Sol
Sol
Gold II
CraZyMik3y94
Sol
Gold II
Level 133
God Stats
3W - 3L
1,756 SR
Queue Stats
102W - 102L
1,656 MMR
Solo
Arachne
Arachne
Gold V
Juliadapting0307
Arachne
Gold V
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,626 MMR
Solo
Ymir
Ymir
Gold II
OutLookingIn
Ymir
Gold II
Level 88
God Stats
6W - 6L
1,376 SR
Queue Stats
86W - 93L
1,524 MMR
Solo
Guan Yu
Guan Yu
Gold II
Ze66y3575
Guan Yu
Gold II
Level 81
God Stats
7W - 7L
1,399 SR
Queue Stats
308W - 327L
1,629 MMR
Solo
Chernobog
Chernobog
Gold II
iReX TeaTeer
Chernobog
Gold II
Level 81
God Stats
9W - 5L
1,685 SR
Queue Stats
358W - 355L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 2
10,409
453
7,304
21,710
9,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
19
4 / 7 / 1
11,884
517
11,376
24,835
25,758
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 6 / 6
10,043
437
7,722
12,944
8,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
18
3 / 6 / 3
11,055
481
13,410
21,804
9,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
xMGxREXx
Sobek
13
0 / 6 / 3
7,833
341
6,985
26,975
21,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
DanzaburouCthulhuGilgameshAthenaMorgan Le Fay

VS

Bans
Cu ChulainnSylvanusHeraIzanamiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 6
13,174
573
10,995
18,897
8,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
16 / 3 / 8
16,315
709
32,796
25,963
15,860
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
1 / 1 / 15
13,774
599
12,312
20,098
19,389
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Guan Yu
Ze66y3575
Guan Yu
20
7 / 0 / 11
14,835
645
14,647
18,010
21,431
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
iReX TeaTeer
Chernobog
20
4 / 3 / 10
14,201
617
11,891
15,054
6,691
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
83
11
Kills
33
33
Deaths
11
15
Assists
50
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
L
Chaac
4
7
1
0.64
W
5
4
6
2
L
0
6
6
0.5
W
16
3
8
6.67
L
Apollo
3
6
3
0.75
W
1
1
15
8.5
W
Guan Yu
Ze66y3575
Guan Yu
7
0
11
12.5
W
Chernobog
iReX TeaTeer
Chernobog
4
3
10
3
L
Sobek
xMGxREXx
Sobek
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,797
Damage
82,641
108,268
Taken
98,022
73,920
Mitigated
72,178
30,511
Healing
51,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,304
2,676
0
5,571
21,710
9,090
0
4,205
17,505
0
59,760
L
Chaac
11,376
1,277
0
7,766
24,835
25,758
141
5,337
19,498
0
75,941
W
10,995
3,610
0
12,018
18,897
8,807
9,968
3,678
15,093
80,828
10,308
L
7,722
959
0
3,874
12,944
8,137
0
2,613
10,331
61,777
0
W
32,796
20,585
0
13,858
25,963
15,860
1,411
5,232
20,342
0
151,516
L
Apollo
13,410
7,529
0
7,362
21,804
9,450
1,120
3,399
18,405
0
91,420
W
12,312
2,761
0
5,618
20,098
19,389
378
3,462
16,147
57,730
0
W
Guan Yu
Ze66y3575
Guan Yu
14,647
1,839
2,963
10,770
18,010
21,431
2,414
2,971
14,991
16,697
69,396
W
Chernobog
iReX TeaTeer
Chernobog
11,891
7,205
0
6,358
15,054
6,691
4,549
1,324
13,569
0
109,048
L
Sobek
xMGxREXx
Sobek
6,985
482
0
5,938
26,975
21,485
0
10,224
16,751
24,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,224
Gold Earned
72,299
563
Minions Killed
695
0
Camps Cleared
0
1,775,303
Distance Traveled
2,321,632
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,409
453
100
4
0
362,261
6
L
Chaac
11,884
517
127
6
0
362,959
6
W
Sol
13,174
573
136
6
0
420,022
5
L
Tiamat
10,043
437
145
6
0
320,300
3
W
Arachne
16,315
709
186
8
0
506,037
5
L
Apollo
11,055
481
160
7
0
368,561
9
W
Ymir
13,774
599
58
3
0
468,231
9
W
Guan Yu
14,835
645
160
7
0
511,120
5
W
Chernobog
14,201
617
155
7
0
416,222
2
L
Sobek
7,833
341
31
1
0
361,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role