Player Matchup

Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver I
Achilles213
Artemis
Silver I
Level 46
God Stats
0W - 2L
1,322 SR
Queue Stats
23W - 32L
1,412 MMR
Solo
Ah Puch
Ah Puch
Silver I
PokolenieIPepsi
Ah Puch
Silver I
Level 127
God Stats
15W - 19L
1,496 SR
Queue Stats
97W - 122L
1,129 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,439 SR
1,347 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 78
1,615 SR
2,153 MMR
Amaterasu
Amaterasu
Gold V
 
Amaterasu
Gold V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
Cαsαndгα
Tsukuyomi
Diamond I
Level 54
God Stats
11W - 1L
1,846 SR
Queue Stats
24W - 4L
2,479 MMR
Party 1
Raijin
Raijin
Diamond I
Ricк
Raijin
Diamond I
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 0L
2,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 2 / 3
10,725
670
6,833
19,325
15,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Achilles213
Artemis
11
1 / 6 / 7
9,125
570
9,827
11,258
3,973
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 6
9,858
616
12,966
10,563
3,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
Morgan Le FayAphroditeGilgameshSobekTiamat

VS

Bans
ThothKumbhakarnaBaron SamediCerberusNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 4 / 3
9,391
587
1,673
13,884
9,826
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
Cαsαndгα
Tsukuyomi
17
9 / 2 / 4
11,852
741
16,656
12,611
13,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
Ricк
Raijin
17
3 / 2 / 7
10,931
683
14,448
11,610
7,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
8
Kills
13
13
Deaths
8
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
2
3
3.25
W
Amaterasu
 
Amaterasu
1
4
3
0.63
L
Artemis
Achilles213
Artemis
1
6
7
0.75
W
Tsukuyomi
Cαsαndгα
Tsukuyomi
9
2
4
5.5
L
2
5
6
1
W
Raijin
Ricк
Raijin
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,626
Damage
32,777
41,146
Taken
38,105
23,627
Mitigated
30,582
8,242
Healing
11,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,833
1,606
99
4,599
19,325
15,724
135
6,498
12,062
0
29,499
W
Amaterasu
 
Amaterasu
1,673
171
354
2,524
13,884
9,826
301
5,537
8,347
1,703
8,798
L
Artemis
Achilles213
Artemis
9,827
3,670
0
622
11,258
3,973
1,254
4,255
6,457
0
29,302
W
Tsukuyomi
Cαsαndгα
Tsukuyomi
16,656
3,029
0
4,320
12,611
13,498
996
4,067
8,544
318
49,907
L
12,966
352
549
2,373
10,563
3,930
111
4,090
6,021
52,945
0
W
Raijin
Ricк
Raijin
14,448
588
0
4,018
11,610
7,258
741
3,362
8,248
72,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,708
Gold Earned
32,174
174
Minions Killed
194
0
Camps Cleared
0
828,709
Distance Traveled
918,464
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,725
670
42
3
0
321,448
3
W
Amaterasu
9,391
587
24
2
0
294,963
0
L
Artemis
9,125
570
39
2
0
241,799
3
W
Tsukuyomi
11,852
741
62
4
0
330,051
1
L
Ah Puch
9,858
616
93
6
0
265,462
4
W
Raijin
10,931
683
108
7
0
293,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role