Player Matchup

Zeus
Zeus
BobertMghee
Zeus
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,331 Elo+
Party 1
Fenrir
Fenrir
CoomDoctor420
Fenrir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 11L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MadManIrish
Heimdallr
Level 35
God Stats
3W - 3L
1,340 SR
Queue Stats
34W - 25L
1,331 Elo+
Party 1
Bakasura
Bakasura
Manbow
Bakasura
Level 17
God Stats
2W - 5L
1,356 SR
Queue Stats
22W - 13L
1,331 Elo+
Party 1
Cthulhu
Cthulhu
fixmastaflex
Cthulhu
Level 21
God Stats
3W - 5L
1,430 SR
Queue Stats
22W - 24L
1,331 Elo+
Party 1
Team Averages
Level 26
1,425 SR
1,365 Elo+

VS

Team Averages
Level 26
1,486 SR
1,260 Elo+
Morgan Le Fay
Morgan Le Fay
ExoticRaider1019
Morgan Le Fay
Level 20
God Stats
6W - 8L
1,524 SR
Queue Stats
281W - 302L
1,443 Elo+
Solo
Fenrir
Fenrir
REINSHART
Fenrir
Level 15
God Stats
13W - 11L
1,471 SR
Queue Stats
21W - 22L
1,145 Elo+
Party 2
Hun Batz
Hun Batz
TenToedSloth
Hun Batz
Level 28
God Stats
0W - 1L
1,615 SR
Queue Stats
8W - 8L
1,392 Elo+
Party 2
Medusa
Medusa
bignickcox
Medusa
Level 54
God Stats
7W - 10L
1,468 SR
Queue Stats
18W - 28L
1,238 Elo+
Party 2
Yemoja
Yemoja
holysmoke64
Yemoja
Level 12
God Stats
0W - 1L
1,353 SR
Queue Stats
3W - 9L
1,081 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 7 / 2
10,806
540
11,044
11,237
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 2 / 5
9,540
477
10,010
16,620
16,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
MadManIrish
Heimdallr
14
5 / 2 / 7
9,489
474
8,122
9,714
3,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Manbow
Bakasura
16
4 / 3 / 11
10,050
503
11,574
14,057
5,581
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
fixmastaflex
Cthulhu
15
4 / 0 / 7
9,548
477
9,838
9,489
9,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ExoticRaider1019
Morgan Le Fay
12
1 / 11 / 4
8,035
402
7,409
12,529
4,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
REINSHART
Fenrir
15
9 / 6 / 4
10,644
532
10,224
15,719
9,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
TenToedSloth
Hun Batz
14
2 / 5 / 3
8,324
416
5,197
11,269
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
bignickcox
Medusa
12
1 / 4 / 4
7,859
393
6,796
12,627
4,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
12
0 / 2 / 6
8,950
448
5,988
11,364
9,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
34
28
Kills
13
14
Deaths
28
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
11
7
2
1.71
W
4
2
5
3.25
L
Morgan Le Fay
ExoticRaider1019
Morgan Le Fay
1
11
4
0.27
W
Heimdallr
MadManIrish
Heimdallr
5
2
7
4.25
W
Bakasura
Manbow
Bakasura
4
3
11
3.17
L
Fenrir
REINSHART
Fenrir
9
6
4
1.83
L
Hun Batz
TenToedSloth
Hun Batz
2
5
3
0.7
L
Medusa
bignickcox
Medusa
1
4
4
0.75
W
Cthulhu
fixmastaflex
Cthulhu
4
0
7
7.5
L
Yemoja
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,588
Damage
35,614
61,117
Taken
63,508
39,220
Mitigated
32,504
10,288
Healing
8,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,044
1,792
0
2,057
11,237
3,827
1,599
3,780
7,457
51,185
0
W
10,010
2,331
0
2,024
16,620
16,426
0
3,925
12,695
0
44,743
L
Morgan Le Fay
ExoticRaider1019
Morgan Le Fay
7,409
454
0
257
12,529
4,729
0
4,042
7,830
37,679
0
W
Heimdallr
MadManIrish
Heimdallr
8,122
4,894
0
0
9,714
3,777
2,939
3,352
6,362
0
48,552
W
Bakasura
Manbow
Bakasura
11,574
6,831
0
3,337
14,057
5,581
0
679
13,378
0
61,097
L
Fenrir
REINSHART
Fenrir
10,224
2,342
0
1,843
15,719
9,592
0
3,286
11,246
0
41,218
L
Hun Batz
TenToedSloth
Hun Batz
5,197
750
0
1,792
11,269
4,210
63
4,318
6,089
0
29,164
L
Medusa
bignickcox
Medusa
6,796
2,262
0
2,279
12,627
4,122
807
2,213
9,898
0
41,137
W
Cthulhu
fixmastaflex
Cthulhu
9,838
364
0
2,870
9,489
9,609
337
1,661
7,828
35,681
0
L
Yemoja
5,988
1,199
1,600
515
11,364
9,851
162
5,217
4,938
24,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,433
Gold Earned
43,812
421
Minions Killed
270
0
Camps Cleared
0
1,842,602
Distance Traveled
1,795,289
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,806
540
109
5
0
315,909
0
W
Fenrir
9,540
477
62
3
0
360,485
5
L
Morgan Le Fay
8,035
402
53
3
0
321,048
0
W
Heimdallr
9,489
474
88
4
0
354,455
0
W
Bakasura
10,050
503
102
5
0
427,620
0
L
Fenrir
10,644
532
58
3
0
420,382
1
L
Hun Batz
8,324
416
44
2
0
348,683
0
L
Medusa
7,859
393
62
3
0
374,948
3
W
Cthulhu
9,548
477
60
3
0
384,133
0
L
Yemoja
8,950
448
53
3
0
330,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role