Player Matchup

Apollo
Apollo
Gold I
Boosted2k
Apollo
Gold I
Level 107
God Stats
3W - 11L
1,327 SR
Queue Stats
342W - 346L
1,666 MMR
Party 1
Guan Yu
Guan Yu
Gold III
LAFLAMESPONGE8
Guan Yu
Gold III
Level 132
God Stats
77W - 68L
1,618 SR
Queue Stats
750W - 756L
1,611 MMR
Solo
Kali
Kali
Gold II
Rohboy23
Kali
Gold II
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 239L
1,649 MMR
Party 1
Tiamat
Tiamat
Gold I
You_Sold_Us
Tiamat
Gold I
Level 113
God Stats
1W - 3L
1,299 SR
Queue Stats
169W - 167L
1,770 MMR
Solo
Fenrir
Fenrir
Gold I
fincho-123
Fenrir
Gold I
Level 155
God Stats
8W - 6L
1,596 SR
Queue Stats
210W - 229L
1,625 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,468 SR
1,664 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,608 SR
1,664 MMR
Ymir
Ymir
Gold II
BA21SHH
Ymir
Gold II
Level 156
God Stats
14W - 5L
1,819 SR
Queue Stats
387W - 386L
1,624 MMR
Solo
Chang'e
Chang'e
Gold I
BillyTunasBrehh
Chang'e
Gold I
Level 115
God Stats
7W - 4L
1,469 SR
Queue Stats
351W - 348L
1,689 MMR
Solo
Susano
Susano
Gold II
EastOakland_245
Susano
Gold II
Level 59
God Stats
23W - 17L
1,706 SR
Queue Stats
33W - 31L
1,610 MMR
Solo
Danzaburou
Danzaburou
Platinum II
Haizoku
Danzaburou
Platinum II
Level 146
God Stats
4W - 6L
1,432 SR
Queue Stats
16W - 20L
1,714 MMR
Solo
Chronos
Chronos
Gold I
iPISTOL-PETE
Chronos
Gold I
Level 97
God Stats
12W - 6L
1,615 SR
Queue Stats
245W - 250L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Boosted2k
Apollo
15
0 / 3 / 1
8,898
468
7,389
11,629
3,319
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 3 / 0
7,215
380
4,717
10,144
8,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kali
18
3 / 2 / 0
10,511
553
5,633
14,423
8,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
11
0 / 8 / 1
7,268
383
3,734
11,053
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
fincho-123
Fenrir
12
0 / 3 / 2
7,959
419
4,388
12,640
8,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
Morgan Le FayAthenaGilgameshSolSet

VS

Bans
SkadiCu ChulainnNemesisYemojaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BA21SHH
Ymir
14
0 / 0 / 7
10,251
540
1,825
12,846
13,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 1 / 4
11,028
580
6,246
10,262
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 0 / 6
10,721
564
11,138
10,365
4,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Haizoku
Danzaburou
16
3 / 1 / 3
10,842
571
9,192
8,949
3,092
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
iPISTOL-PETE
Chronos
19
4 / 1 / 4
12,666
667
14,883
17,989
10,278
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
19
19
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
BA21SHH
Ymir
0
0
7
3.5
W
6
1
4
8
L
Apollo
Boosted2k
Apollo
0
3
1
0.17
W
6
0
6
9
W
Danzaburou
Haizoku
Danzaburou
3
1
3
4.5
L
0
3
0
0
L
Kali
3
2
0
1.5
L
Tiamat
0
8
1
0.06
L
Fenrir
fincho-123
Fenrir
0
3
2
0.33
W
Chronos
iPISTOL-PETE
Chronos
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,861
Damage
43,284
59,889
Taken
60,411
33,227
Mitigated
35,499
16,641
Healing
26,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
BA21SHH
Ymir
1,825
115
0
2,478
12,846
13,767
589
969
11,771
27,716
0
W
6,246
154
4,169
5,269
10,262
4,009
1,645
1,594
8,530
65,284
0
L
Apollo
Boosted2k
Apollo
7,389
3,915
0
2,969
11,629
3,319
0
3,802
7,827
0
70,571
W
11,138
3,204
0
2,037
10,365
4,353
2,944
548
9,775
0
69,134
W
Danzaburou
Haizoku
Danzaburou
9,192
5,136
0
3,405
8,949
3,092
4,499
1,372
7,475
0
71,534
L
4,717
793
0
5,248
10,144
8,020
0
5,399
4,745
0
32,657
L
Kali
5,633
2,090
0
4,689
14,423
8,403
0
4,950
9,473
0
87,385
L
Tiamat
3,734
307
0
1,167
11,053
4,655
0
3,574
7,479
33,365
0
L
Fenrir
fincho-123
Fenrir
4,388
1,185
0
2,568
12,640
8,830
0
5,409
7,231
0
23,155
W
Chronos
iPISTOL-PETE
Chronos
14,883
5,125
0
9,142
17,989
10,278
3,347
1,719
16,224
100,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,851
Gold Earned
55,508
494
Minions Killed
556
0
Camps Cleared
0
1,547,391
Distance Traveled
1,799,875
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,251
540
42
2
0
365,154
7
W
Chang'e
11,028
580
105
6
0
350,879
2
L
Apollo
8,898
468
148
8
0
332,944
6
W
Susano
10,721
564
101
5
0
402,910
6
W
Danzaburou
10,842
571
127
7
0
342,004
1
L
Guan Yu
7,215
380
71
4
0
200,425
2
L
Kali
10,511
553
155
8
0
401,352
4
L
Tiamat
7,268
383
73
4
0
276,214
3
L
Fenrir
7,959
419
47
2
0
336,456
0
W
Chronos
12,666
667
181
10
0
338,928
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role