Player Matchup

Merlin
Merlin
DahuS
Merlin
Level 29
God Stats
18W - 9L
1,700 SR
Queue Stats
29W - 22L
1,553 Elo+
Party 1
Thor
Thor
GreenGrape_2008
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
JeiberOs
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
RedDragon20018
Ymir
Level 8
God Stats
22W - 27L
1,749 SR
Queue Stats
120W - 153L
1,329 Elo+
Solo
Skadi
Skadi
fassstlife
Skadi
Level 18
God Stats
22W - 26L
1,567 SR
Queue Stats
37W - 48L
1,330 Elo+
Solo
Team Averages
Level 12
1,603 SR
1,442 Elo+

VS

Team Averages
Level 23
1,523 SR
1,427 Elo+
Neith
Neith
DurwinStormrage
Neith
Level 19
God Stats
6W - 0L
1,574 SR
Queue Stats
34W - 16L
1,552 Elo+
Solo
Thoth
Thoth
NotTonyRomo
Thoth
Level 18
God Stats
3W - 0L
1,790 SR
Queue Stats
20W - 21L
1,442 Elo+
Solo
Pele
Pele
S1lverPhantom
Pele
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
130W - 148L
1,399 Elo+
Solo
Sobek
Sobek
hyper Ekun
Sobek
Level 29
God Stats
3W - 3L
1,314 SR
Queue Stats
329W - 364L
1,452 Elo+
Solo
Odin
Odin
leoleo73
Odin
Level 23
God Stats
50W - 74L
1,436 SR
Queue Stats
164W - 257L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DahuS
Merlin
9
3 / 2 / 0
5,166
517
2,935
4,269
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

2
0 / 2 / 0
3,515
352
0
1,325
291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
JeiberOs
Neith
5
0 / 8 / 1
3,889
389
1,953
6,264
1,502
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
4,464
446
1,634
4,811
2,157
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
6
0 / 6 / 0
4,325
433
2,613
6,817
1,590
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 0 / 1
7,350
735
8,721
6,193
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 3
6,132
613
1,077
2,953
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 1
5,604
560
873
4,568
1,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
8
6 / 0 / 4
5,985
599
2,534
5,696
5,095
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
10
0 / 0 / 0
5,478
548
958
3,327
1,240
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
18
19
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
DahuS
Merlin
3
2
0
1.5
W
11
0
1
11.5
L
0
2
0
0
L
Neith
JeiberOs
Neith
0
8
1
0.06
W
1
1
3
2.5
L
0
1
0
0
W
0
2
1
0.25
L
Skadi
0
6
0
0
W
Sobek
6
0
4
8
W
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,135
Damage
14,163
23,486
Taken
22,737
6,751
Mitigated
10,240
1,945
Healing
8,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DahuS
Merlin
2,935
298
0
1,071
4,269
1,211
747
402
3,833
24,532
0
W
8,721
5,264
0
2,691
6,193
1,894
2,936
1,033
5,160
0
41,749
L
0
0
0
37
1,325
291
0
188
1,137
0
1,184
L
Neith
JeiberOs
Neith
1,953
1,114
0
141
6,264
1,502
0
742
5,416
0
6,981
W
1,077
312
0
0
2,953
822
377
841
2,112
25,740
0
L
1,634
354
0
247
4,811
2,157
104
474
4,337
12,564
0
W
873
185
0
1,398
4,568
1,189
858
576
3,992
0
26,849
L
Skadi
2,613
1,381
0
449
6,817
1,590
0
1,665
5,152
0
20,420
W
Sobek
2,534
390
399
2,691
5,696
5,095
269
893
4,803
9,348
0
W
Odin
958
133
0
1,212
3,327
1,240
642
1,226
2,101
0
16,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,359
Gold Earned
30,549
107
Minions Killed
268
0
Camps Cleared
0
703,036
Distance Traveled
829,663
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,166
517
40
4
0
164,962
1
W
Neith
7,350
735
82
8
0
162,078
1
L
Thor
3,515
352
3
0
0
46,499
0
L
Neith
3,889
389
5
1
0
164,298
1
W
Thoth
6,132
613
58
6
0
156,107
2
L
Ymir
4,464
446
23
2
0
150,031
0
W
Pele
5,604
560
73
7
0
197,519
0
L
Skadi
4,325
433
36
4
0
177,246
4
W
Sobek
5,985
599
17
2
0
182,092
2
W
Odin
5,478
548
38
4
0
131,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role