Player Matchup

Chang'e
Chang'e
Jolksf
Chang'e
Level 93
God Stats
14W - 6L
1,703 SR
Queue Stats
384W - 250L
1,652 Elo+
Party 2
Rama
Rama
SaItyJoe
Rama
Level 56
God Stats
7W - 3L
1,560 SR
Queue Stats
235W - 129L
1,696 Elo+
Party 2
Loki
Loki
Sir_Charles05
Loki
Level 69
God Stats
20W - 7L
1,759 SR
Queue Stats
470W - 407L
1,495 Elo+
Solo
Ares
Ares
mattman816
Ares
Level 46
God Stats
77W - 41L
1,620 SR
Queue Stats
82W - 51L
1,617 Elo+
Party 2
Scylla
Scylla
xExoticPainx
Scylla
Level 102
God Stats
16W - 21L
1,363 SR
Queue Stats
488W - 355L
1,600 Elo+
Party 2
Team Averages
Level 73
1,601 SR
1,612 Elo+

VS

Team Averages
Level 108
1,606 SR
1,602 Elo+
Sylvanus
Sylvanus
AranMashiasu
Sylvanus
Level 47
God Stats
13W - 4L
1,671 SR
Queue Stats
41W - 24L
1,661 Elo+
Party 1
Gilgamesh
Gilgamesh
Derpy Showtime
Gilgamesh
Level 147
God Stats
7W - 7L
1,739 SR
Queue Stats
283W - 266L
1,615 Elo+
Party 1
Anhur
Anhur
FordaHord3
Anhur
Level 47
God Stats
30W - 25L
1,656 SR
Queue Stats
338W - 316L
1,583 Elo+
Solo
Ra
Ra
LordGreenTea
Ra
Level 145
God Stats
1W - 3L
1,440 SR
Queue Stats
83W - 99L
1,547 Elo+
Party 1
King Arthur
King Arthur
MrGoodTouchYolo
King Arthur
Level 155
God Stats
1W - 5L
1,525 SR
Queue Stats
453W - 457L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Jolksf
Chang'e
13
4 / 5 / 3
7,999
533
7,856
12,135
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
15
2 / 3 / 0
8,099
540
3,721
7,300
1,799
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 2 / 5
7,720
515
4,085
7,294
2,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 6
7,941
529
3,900
7,470
5,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
15
4 / 0 / 2
8,198
547
5,963
4,072
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AranMashiasu
Sylvanus
12
1 / 1 / 2
6,419
428
2,156
4,388
2,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Derpy Showtime
Gilgamesh
12
3 / 3 / 3
7,426
495
6,516
10,668
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
13
3 / 4 / 1
7,322
488
4,982
9,176
2,456
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 1 / 1
7,809
521
2,541
4,419
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
MrGoodTouchYolo
King Arthur
13
3 / 6 / 3
8,004
534
6,900
13,418
9,358
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
15
Kills
10
11
Deaths
15
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AranMashiasu
Sylvanus
1
1
2
2
L
Gilgamesh
Derpy Showtime
Gilgamesh
3
3
3
1.5
L
Anhur
3
4
1
0.88
W
Chang'e
Jolksf
Chang'e
4
5
3
1.1
L
0
1
1
0.5
L
King Arthur
MrGoodTouchYolo
King Arthur
3
6
3
0.75
W
Rama
2
3
0
0.67
W
3
2
5
2.75
W
2
1
6
5
W
Scylla
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,525
Damage
23,095
38,271
Taken
42,069
14,765
Mitigated
19,080
11,397
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AranMashiasu
Sylvanus
2,156
511
485
1,386
4,388
2,085
295
2,730
1,658
14,694
5,678
L
Gilgamesh
Derpy Showtime
Gilgamesh
6,516
1,875
0
3,420
10,668
3,838
0
4,620
6,048
0
36,860
L
Anhur
4,982
2,152
0
2,823
9,176
2,456
1,011
1,810
7,366
0
50,392
W
Chang'e
Jolksf
Chang'e
7,856
524
650
4,861
12,135
3,798
0
492
11,643
43,895
0
L
2,541
232
345
1,876
4,419
1,343
141
2,245
2,174
51,664
0
L
King Arthur
MrGoodTouchYolo
King Arthur
6,900
1,141
0
3,468
13,418
9,358
0
6,377
7,041
0
43,830
W
Rama
3,721
2,563
0
2,421
7,300
1,799
0
1,094
6,198
0
66,903
W
4,085
170
0
1,313
7,294
2,837
0
60
7,220
0
44,298
W
3,900
0
0
1,462
7,470
5,013
0
1,271
6,129
15,299
0
W
Scylla
5,963
707
0
690
4,072
1,318
0
1,464
2,500
66,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,957
Gold Earned
36,980
470
Minions Killed
401
0
Camps Cleared
0
1,458,852
Distance Traveled
1,304,836
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,419
428
30
2
0
189,329
3
L
Gilgamesh
7,426
495
74
5
0
296,249
5
L
Anhur
7,322
488
95
6
0
245,456
4
W
Chang'e
7,999
533
94
6
0
290,210
2
L
Ra
7,809
521
119
8
0
300,703
1
L
King Arthur
8,004
534
83
6
0
273,099
5
W
Rama
8,099
540
135
9
0
245,279
3
W
Loki
7,720
515
90
6
0
335,030
1
W
Ares
7,941
529
24
2
0
308,421
9
W
Scylla
8,198
547
127
8
0
279,912
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role