Player Matchup

Ymir
Ymir
Baphomet is god
Ymir
Level 19
God Stats
49W - 41L
1,397 SR
Queue Stats
90W - 86L
1,255 Elo+
Solo
Fenrir
Fenrir
PCMasterRace985
Fenrir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 17L
927 Elo+
Party 1
Raijin
Raijin
Tighe3113
Raijin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,500 Elo+
Solo
Loki
Loki
WildNix
Loki
Level 20
God Stats
29W - 19L
1,487 SR
Queue Stats
104W - 112L
1,310 Elo+
Solo
Zeus
Zeus
eljanek24
Zeus
Level 5
God Stats
1W - 5L
1,223 SR
Queue Stats
7W - 24L
1,086 Elo+
Party 1
Team Averages
Level 11
1,421 SR
1,215 Elo+

VS

Team Averages
Level 20
1,473 SR
1,307 Elo+
Medusa
Medusa
Gonz198635
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 108L
1,289 Elo+
Solo
Kuzenbo
Kuzenbo
Kangdom219
Kuzenbo
Level 27
God Stats
3W - 0L
1,791 SR
Queue Stats
178W - 190L
1,374 Elo+
Party 2
Izanami
Izanami
LucasBanqueiro
Izanami
Level 13
God Stats
2W - 0L
1,391 SR
Queue Stats
2W - 1L
1,372 Elo+
Solo
Olorun
Olorun
The Viper BDL
Olorun
Level 8
God Stats
1W - 1L
1,228 SR
Queue Stats
13W - 22L
1,174 Elo+
Solo
Fenrir
Fenrir
nimbostratus22
Fenrir
Level 28
God Stats
52W - 65L
1,453 SR
Queue Stats
174W - 201L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
7,720
643
0
0
0
19
8 / 15 / 8
14,252
1,188
17,557
31,842
17,533
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Tighe3113
Raijin
20
5 / 9 / 10
13,259
1,105
23,359
23,653
10,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
WildNix
Loki
18
7 / 5 / 7
13,308
1,109
15,740
19,590
9,481
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zeus
18
1 / 12 / 10
11,459
955
4,971
21,621
9,043
Team 1 Tickets

0

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gonz198635
Medusa
19
6 / 7 / 10
12,434
1,036
18,743
15,376
6,219
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kuzenbo
Kangdom219
Kuzenbo
20
5 / 0 / 21
13,381
1,115
12,659
14,533
27,731
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
23 / 3 / 7
15,894
1,325
33,845
10,067
3,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
0 / 6 / 15
11,719
977
9,858
13,823
5,472
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
7 / 5 / 7
12,031
1,003
14,355
14,652
5,461
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
101
21
Kills
41
41
Deaths
21
35
Assists
60
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Medusa
Gonz198635
Medusa
6
7
10
1.57
W
Kuzenbo
Kangdom219
Kuzenbo
5
0
21
15.5
W
23
3
7
8.83
L
8
15
8
0.8
W
0
6
15
1.25
L
Raijin
Tighe3113
Raijin
5
9
10
1.11
L
Loki
WildNix
Loki
7
5
7
2.1
L
Zeus
1
12
10
0.5
W
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,627
Damage
89,460
96,706
Taken
68,451
46,987
Mitigated
47,969
3,991
Healing
11,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
Gonz198635
Medusa
18,743
9,256
0
3,216
15,376
6,219
0
8,318
7,058
164
34,460
W
Kuzenbo
Kangdom219
Kuzenbo
12,659
4,510
428
1,138
14,533
27,731
0
5,232
9,301
27,766
0
W
33,845
23,038
0
1,614
10,067
3,086
0
2,869
7,198
0
57,691
L
17,557
7,917
0
2,460
31,842
17,533
0
7,693
24,128
0
39,584
W
9,858
5,447
437
3,662
13,823
5,472
0
6,191
7,632
31,138
0
L
Raijin
Tighe3113
Raijin
23,359
3,958
273
804
23,653
10,930
0
6,167
17,368
55,463
0
L
Loki
WildNix
Loki
15,740
4,449
0
454
19,590
9,481
0
3,091
16,499
0
40,124
L
Zeus
4,971
2,043
0
0
21,621
9,043
0
5,588
16,033
20,482
0
W
14,355
4,247
90
926
14,652
5,461
0
5,720
8,932
0
21,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,998
Gold Earned
65,459
200
Minions Killed
189
11
Camps Cleared
1
856,171
Distance Traveled
1,020,346
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,720
643
0
0
0
0
0
W
Medusa
12,434
1,036
45
4
0
169,935
0
W
Kuzenbo
13,381
1,115
28
2
1
243,425
1
W
Izanami
15,894
1,325
63
5
0
223,706
1
L
Fenrir
14,252
1,188
65
5
0
217,545
2
W
Olorun
11,719
977
43
4
0
161,398
0
L
Raijin
13,259
1,105
66
6
0
212,139
0
L
Loki
13,308
1,109
34
3
11
238,499
0
L
Zeus
11,459
955
35
3
0
187,988
0
W
Fenrir
12,031
1,003
10
1
0
221,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role