Player Matchup

Thanatos
Thanatos
IndianaJoanes
Thanatos
Level 65
God Stats
23W - 20L
1,591 SR
Queue Stats
227W - 267L
1,407 Elo+
Party 3
Bellona
Bellona
Innerguts
Bellona
Level 17
God Stats
0W - 2L
1,272 SR
Queue Stats
36W - 55L
1,286 Elo+
Party 2
Anubis
Anubis
Quijas
Anubis
Level 28
God Stats
10W - 7L
1,616 SR
Queue Stats
83W - 79L
1,478 Elo+
Party 3
Izanami
Izanami
b1elzer4
Izanami
Level 22
God Stats
39W - 28L
1,614 SR
Queue Stats
50W - 44L
1,465 Elo+
Party 3
Chernobog
Chernobog
gurley2
Chernobog
Level 52
God Stats
4W - 5L
1,500 SR
Queue Stats
87W - 110L
1,347 Elo+
Party 2
Team Averages
Level 37
1,519 SR
1,397 Elo+

VS

Team Averages
Level 53
1,514 SR
1,471 Elo+
Artemis
Artemis
 
Artemis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
CowasockyNinja
Arachne
Level 34
God Stats
4W - 3L
1,459 SR
Queue Stats
95W - 88L
1,443 Elo+
Solo
Nox
Nox
DANTENAVA999
Nox
Level 126
God Stats
8W - 8L
1,584 SR
Queue Stats
394W - 397L
1,532 Elo+
Party 1
Ymir
Ymir
Dracul88
Ymir
Level 57
God Stats
17W - 12L
1,609 SR
Queue Stats
225W - 303L
1,402 Elo+
Party 1
Hades
Hades
ELaxmelachupa
Hades
Level 21
God Stats
3W - 5L
1,420 SR
Queue Stats
35W - 41L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IndianaJoanes
Thanatos
13
3 / 6 / 1
8,135
452
3,040
12,817
4,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
Innerguts
Bellona
15
3 / 5 / 1
8,844
491
8,733
14,777
15,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Quijas
Anubis
14
6 / 9 / 3
9,455
525
9,015
14,553
7,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
b1elzer4
Izanami
12
2 / 6 / 1
7,943
441
5,679
11,222
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
gurley2
Chernobog
14
3 / 6 / 7
9,182
510
8,495
13,550
4,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
7 / 4 / 6
9,553
531
12,435
10,883
3,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
8 / 2 / 6
10,242
569
10,373
11,172
4,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
11 / 1 / 10
11,429
635
12,969
10,005
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
14
3 / 6 / 9
8,786
488
5,534
15,050
8,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 4 / 6
9,742
541
6,673
8,897
8,186
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
17
Kills
31
32
Deaths
17
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
4
6
2.5
W
8
2
6
5.5
W
11
1
10
16
W
Ymir
3
6
9
1.25
W
2
4
6
1.25
L
Thanatos
IndianaJoanes
Thanatos
3
6
1
0.58
L
Bellona
Innerguts
Bellona
3
5
1
0.7
L
Anubis
Quijas
Anubis
6
9
3
0.83
L
Izanami
b1elzer4
Izanami
2
6
1
0.42
L
Chernobog
gurley2
Chernobog
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,962
Damage
47,984
66,919
Taken
56,007
34,481
Mitigated
28,714
13,151
Healing
13,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,435
7,293
0
1,230
10,883
3,273
2,337
2,826
8,057
0
54,796
W
10,373
6,867
0
5,485
11,172
4,829
658
907
10,265
0
57,092
W
12,969
536
0
2,298
10,005
3,984
1,716
1,994
8,011
68,399
0
W
Ymir
5,534
2,027
0
1,380
15,050
8,442
464
3,288
11,762
25,521
0
W
6,673
753
0
3,349
8,897
8,186
818
0
8,897
47,234
0
L
Thanatos
IndianaJoanes
Thanatos
3,040
390
0
6,264
12,817
4,110
0
5,183
7,634
0
46,969
L
Bellona
Innerguts
Bellona
8,733
4,885
0
1,288
14,777
15,252
625
5,790
8,987
0
55,838
L
Anubis
Quijas
Anubis
9,015
187
0
3,216
14,553
7,323
331
5,658
8,895
46,544
0
L
Izanami
b1elzer4
Izanami
5,679
4,088
0
2,134
11,222
3,641
333
4,391
6,831
0
41,155
L
Chernobog
gurley2
Chernobog
8,495
4,612
0
249
13,550
4,155
219
4,154
9,396
0
40,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,559
Gold Earned
49,752
425
Minions Killed
420
0
Camps Cleared
0
1,450,195
Distance Traveled
1,677,168
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,553
531
71
4
0
306,087
2
W
Arachne
10,242
569
93
5
0
396,936
5
W
Nox
11,429
635
113
6
0
373,276
4
W
Ymir
8,786
488
37
2
0
294,369
2
W
Hades
9,742
541
106
6
0
306,500
2
L
Thanatos
8,135
452
83
5
0
362,874
2
L
Bellona
8,844
491
111
6
0
308,553
2
L
Anubis
9,455
525
76
4
0
249,439
3
L
Izanami
7,943
441
89
5
0
245,299
5
L
Chernobog
9,182
510
66
4
0
284,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role