Player Matchup

Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
AvengedN1temare
Heimdallr
Level 67
God Stats
28W - 36L
1,450 SR
Queue Stats
114W - 202L
1,400 Elo+
Party 2
Bakasura
Bakasura
JMarsson28
Bakasura
Level 67
God Stats
14W - 20L
1,512 SR
Queue Stats
232W - 354L
1,429 Elo+
Party 2
Fenrir
Fenrir
Tetorа
Fenrir
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 207L
1,374 Elo+
Party 2
Ares
Ares
lVlightylVlork
Ares
Level 109
God Stats
11W - 17L
1,338 SR
Queue Stats
710W - 924L
1,421 Elo+
Party 2
Team Averages
Level 102
1,460 SR
1,425 Elo+

VS

Team Averages
Level 159
1,712 SR
1,690 Elo+
Artemis
Artemis
Jeezzaz
Artemis
Level 156
God Stats
5W - 4L
1,296 SR
Queue Stats
89W - 98L
1,477 Elo+
Solo
Janus
Janus
Merlinone
Janus
Level 159
God Stats
25W - 9L
1,851 SR
Queue Stats
977W - 281L
1,756 Elo+
Party 1
Hercules
Hercules
MonsDerrMan
Hercules
Level 160
God Stats
6W - 4L
1,794 SR
Queue Stats
868W - 266L
1,739 Elo+
Party 1
Athena
Athena
Oscha
Athena
Level 159
God Stats
6W - 1L
1,876 SR
Queue Stats
417W - 184L
1,729 Elo+
Solo
Pele
Pele
Wesmond
Pele
Level 160
God Stats
19W - 7L
1,741 SR
Queue Stats
650W - 180L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 5 / 0
6,789
485
5,622
10,973
4,177
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
AvengedN1temare
Heimdallr
12
1 / 3 / 1
6,984
499
4,521
11,050
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
JMarsson28
Bakasura
10
1 / 4 / 1
6,639
474
4,533
10,085
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
Tetorа
Fenrir
13
0 / 4 / 1
7,603
543
5,155
12,535
5,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 6 / 1
6,138
438
3,155
13,361
6,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jeezzaz
Artemis
13
3 / 2 / 0
8,230
588
7,987
7,240
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Merlinone
Janus
16
6 / 0 / 7
9,234
660
12,867
4,928
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
MonsDerrMan
Hercules
13
2 / 0 / 6
8,376
598
5,510
10,254
7,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Athena
Oscha
Athena
15
5 / 1 / 5
8,728
623
9,757
11,949
11,744
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
Wesmond
Pele
14
6 / 0 / 6
8,515
608
6,699
10,353
3,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
22
22
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
0
0.2
L
Heimdallr
AvengedN1temare
Heimdallr
1
3
1
0.5
L
Bakasura
JMarsson28
Bakasura
1
4
1
0.38
W
Artemis
Jeezzaz
Artemis
3
2
0
1.5
W
Janus
Merlinone
Janus
6
0
7
9.5
W
Hercules
MonsDerrMan
Hercules
2
0
6
5
W
Athena
Oscha
Athena
5
1
5
7.5
L
Fenrir
Tetorа
Fenrir
0
4
1
0.13
W
Pele
Wesmond
Pele
6
0
6
9
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,986
Damage
42,820
58,004
Taken
44,724
23,728
Mitigated
26,229
13,584
Healing
16,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,622
671
60
2,886
10,973
4,177
0
5,463
5,254
45,086
0
L
Heimdallr
AvengedN1temare
Heimdallr
4,521
2,692
0
2,311
11,050
3,145
0
1,575
9,403
0
47,686
L
Bakasura
JMarsson28
Bakasura
4,533
2,817
0
2,903
10,085
4,030
0
4,323
5,620
0
33,015
W
Artemis
Jeezzaz
Artemis
7,987
4,421
0
3,092
7,240
2,469
1,839
1,744
5,496
0
53,211
W
Janus
Merlinone
Janus
12,867
1,235
0
1,601
4,928
1,616
0
1,214
3,689
77,694
0
W
Hercules
MonsDerrMan
Hercules
5,510
1,175
0
2,095
10,254
7,303
0
3,392
6,862
99
26,416
W
Athena
Oscha
Athena
9,757
3,052
0
4,651
11,949
11,744
45
2,128
9,641
53,074
0
L
Fenrir
Tetorа
Fenrir
5,155
1,781
0
4,424
12,535
5,608
0
5,451
7,040
0
49,003
W
Pele
Wesmond
Pele
6,699
1,719
0
5,268
10,353
3,097
75
299
9,392
0
46,843
L
3,155
224
0
1,000
13,361
6,768
0
5,408
7,803
13,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,153
Gold Earned
43,083
367
Minions Killed
468
0
Camps Cleared
0
1,315,806
Distance Traveled
1,474,064
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,789
485
79
6
0
259,128
4
L
Heimdallr
6,984
499
85
6
0
255,886
1
L
Bakasura
6,639
474
74
5
0
289,679
1
W
Artemis
8,230
588
86
6
0
261,441
4
W
Janus
9,234
660
165
12
0
305,432
5
W
Hercules
8,376
598
34
2
0
302,143
5
W
Athena
8,728
623
113
8
0
291,730
0
L
Fenrir
7,603
543
118
8
0
260,246
2
W
Pele
8,515
608
70
5
0
313,318
4
L
Ares
6,138
438
11
1
0
250,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role