Player Matchup

Hercules
Hercules
HiddenSniper10
Hercules
Level 29
God Stats
19W - 3L
1,928 SR
Queue Stats
27W - 8L
2,031 Elo+
Party 1
Ymir
Ymir
Nestoro
Ymir
Level 102
God Stats
13W - 6L
1,759 SR
Queue Stats
169W - 94L
1,723 Elo+
Party 1
Bakasura
Bakasura
Nichlo
Bakasura
Level 63
God Stats
3W - 2L
1,676 SR
Queue Stats
137W - 70L
1,743 Elo+
Party 1
Janus
Janus
ZuperZibo
Janus
Level 79
God Stats
3W - 6L
1,664 SR
Queue Stats
113W - 63L
1,717 Elo+
Party 1
Team Averages
Level 68
1,757 SR
1,804 Elo+

VS

Team Averages
Level 69
1,572 SR
1,492 Elo+
Izanami
Izanami
Acidic__Moons
Izanami
Level 87
God Stats
2W - 4L
1,393 SR
Queue Stats
12W - 18L
1,422 Elo+
Solo
Erlang Shen
Erlang Shen
DHG Maine
Erlang Shen
Level 104
God Stats
0W - 2L
1,487 SR
Queue Stats
6W - 12L
1,390 Elo+
Solo
Yemoja
Yemoja
fengshoehay
Yemoja
Level 69
God Stats
1W - 2L
1,569 SR
Queue Stats
4W - 3L
1,657 Elo+
Solo
Baba Yaga
Baba Yaga
sara-love-pikach
Baba Yaga
Level 17
God Stats
0W - 1L
1,837 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
3 / 1 / 18
12,217
873
11,006
16,197
21,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ymir
Nestoro
Ymir
18
6 / 3 / 16
11,912
851
10,484
17,800
15,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Nichlo
Bakasura
18
9 / 2 / 8
12,146
868
15,664
13,535
9,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
ZuperZibo
Janus
18
9 / 1 / 7
12,036
860
14,838
6,019
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
3 / 4 / 0
11,457
818
9,426
11,029
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
DHG Maine
Erlang Shen
15
1 / 8 / 6
10,124
723
9,712
19,652
18,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
14
0 / 7 / 2
9,063
647
4,573
13,158
7,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Baba Yaga
15
2 / 8 / 2
9,577
684
7,064
15,729
4,746
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
27
Kills
6
7
Deaths
27
49
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
3
4
0
0.75
L
Erlang Shen
DHG Maine
Erlang Shen
1
8
6
0.5
W
Hercules
3
1
18
12
W
Ymir
Nestoro
Ymir
6
3
16
4.67
W
Bakasura
Nichlo
Bakasura
9
2
8
6.5
W
Janus
ZuperZibo
Janus
9
1
7
12.5
L
Yemoja
0
7
2
0.14
L
Baba Yaga
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,992
Damage
30,775
53,551
Taken
59,568
49,031
Mitigated
34,304
17,744
Healing
8,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
9,426
7,448
223
1,317
11,029
4,188
4,430
2,599
7,849
0
54,538
L
Erlang Shen
DHG Maine
Erlang Shen
9,712
3,421
0
4,017
19,652
18,032
386
10,277
7,859
145
25,993
W
Hercules
11,006
2,736
0
6,410
16,197
21,167
961
3,665
12,207
0
25,710
W
Ymir
Nestoro
Ymir
10,484
1,967
0
3,909
17,800
15,452
927
3,431
14,020
30,659
0
W
Bakasura
Nichlo
Bakasura
15,664
9,652
0
5,904
13,535
9,869
2,941
3,907
9,182
0
39,883
W
Janus
ZuperZibo
Janus
14,838
1,235
0
1,521
6,019
2,543
1,130
1,501
4,518
50,098
0
L
Yemoja
4,573
405
1,637
0
13,158
7,338
0
6,460
5,492
22,169
0
L
Baba Yaga
7,064
528
0
1,498
15,729
4,746
224
5,233
9,258
28,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,311
Gold Earned
40,221
247
Minions Killed
210
14
Camps Cleared
4
1,165,210
Distance Traveled
798,547
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,457
818
121
9
0
224,711
2
L
Erlang Shen
10,124
723
29
2
3
225,400
2
W
Hercules
12,217
873
46
3
1
292,005
1
W
Ymir
11,912
851
47
3
1
275,485
0
W
Bakasura
12,146
868
72
5
6
312,507
1
W
Janus
12,036
860
82
6
6
285,213
3
L
Yemoja
9,063
647
21
2
0
179,955
2
L
Baba Yaga
9,577
684
39
3
1
168,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role