Player Matchup

Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum V
Ieatankle
Ao Kuang
Platinum V
Level 76
God Stats
4W - 4L
1,738 SR
Queue Stats
84W - 80L
1,900 MMR
Party 1
Bacchus
Bacchus
Gold I
LCP0816
Bacchus
Gold I
Level 145
God Stats
25W - 31L
1,550 SR
Queue Stats
180W - 188L
1,661 MMR
Party 2
Hou Yi
Hou Yi
Gold I
LCP1720
Hou Yi
Gold I
Level 160
God Stats
7W - 10L
1,389 SR
Queue Stats
108W - 108L
1,669 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
sebseph
Sun Wukong
Gold V
Level 120
God Stats
4W - 2L
1,673 SR
Queue Stats
6W - 4L
1,715 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 108
1,570 SR
1,689 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 87
1,746 SR
1,750 MMR
Set
Set
Gold V
Earthwormy
Set
Gold V
Level 139
God Stats
4W - 1L
1,846 SR
Queue Stats
83W - 69L
1,509 MMR
Party 4
Scylla
Scylla
Platinum II
ItsSkeet
Scylla
Platinum II
Level 68
God Stats
8W - 10L
1,679 SR
Queue Stats
335W - 321L
1,891 MMR
Party 3
Loki
Loki
Platinum IV
SkeetsJungler
Loki
Platinum IV
Level 45
God Stats
3W - 0L
1,848 SR
Queue Stats
49W - 48L
1,869 MMR
Party 3
Danzaburou
Danzaburou
Platinum II
Strebby
Danzaburou
Platinum II
Level 69
God Stats
14W - 9L
1,620 SR
Queue Stats
70W - 63L
1,770 MMR
Party 4
Odin
Odin
Platinum IV
YourArchNemesis
Odin
Platinum IV
Level 115
God Stats
2W - 1L
1,736 SR
Queue Stats
614W - 602L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 1 / 2
6,447
537
2,695
4,325
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
Ieatankle
Ao Kuang
12
1 / 4 / 1
6,553
546
2,453
8,687
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
LCP0816
Bacchus
10
4 / 5 / 2
6,634
553
4,169
8,670
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
LCP1720
Hou Yi
11
5 / 7 / 0
7,246
604
6,889
10,766
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
sebseph
Sun Wukong
6
0 / 4 / 1
4,749
396
1,348
5,609
2,492
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Morgan Le FayTiamatGilgameshAthenaSol

VS

Bans
ArtemisYmirSobekJanusApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
7,927
661
3,289
6,568
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Scylla
ItsSkeet
Scylla
14
3 / 0 / 3
8,566
714
3,401
3,414
1,469
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
8 / 4 / 1
8,618
718
9,296
8,814
3,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Strebby
Danzaburou
13
5 / 4 / 2
8,513
709
6,297
7,165
2,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 1 / 7
7,211
601
4,056
9,702
5,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
11
Kills
21
21
Deaths
11
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
1
2
2
W
3
2
1
1.75
L
Ao Kuang
Ieatankle
Ao Kuang
1
4
1
0.38
W
Scylla
ItsSkeet
Scylla
3
0
3
4.5
L
Bacchus
LCP0816
Bacchus
4
5
2
1
L
Hou Yi
LCP1720
Hou Yi
5
7
0
0.71
W
8
4
1
2.13
W
Danzaburou
Strebby
Danzaburou
5
4
2
1.5
W
2
1
7
5.5
L
Sun Wukong
sebseph
Sun Wukong
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,554
Damage
26,339
38,057
Taken
35,663
15,973
Mitigated
15,468
7,256
Healing
8,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,695
244
0
471
4,325
1,072
0
920
3,405
38,978
0
W
3,289
975
0
2,358
6,568
2,804
550
1,850
4,718
0
53,170
L
Ao Kuang
Ieatankle
Ao Kuang
2,453
533
0
1,650
8,687
2,686
810
588
8,099
37,641
0
W
Scylla
ItsSkeet
Scylla
3,401
680
0
2,402
3,414
1,469
588
437
2,977
52,903
0
L
Bacchus
LCP0816
Bacchus
4,169
907
0
1,290
8,670
6,746
27
441
8,229
14,464
0
L
Hou Yi
LCP1720
Hou Yi
6,889
3,480
0
2,248
10,766
2,977
0
1,452
9,314
0
31,529
W
9,296
3,244
0
1,522
8,814
3,089
171
2,246
6,568
0
49,170
W
Danzaburou
Strebby
Danzaburou
6,297
3,485
0
1,153
7,165
2,676
1,305
2,060
5,105
0
53,208
W
4,056
1,889
0
1,470
9,702
5,430
584
2,724
6,978
0
11,315
L
Sun Wukong
sebseph
Sun Wukong
1,348
252
0
1,597
5,609
2,492
0
0
5,609
0
12,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,629
Gold Earned
40,835
249
Minions Killed
408
0
Camps Cleared
0
1,020,061
Distance Traveled
1,201,393
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,447
537
79
7
0
240,608
1
W
Set
7,927
661
102
9
0
258,011
3
L
Ao Kuang
6,553
546
73
6
0
256,353
2
W
Scylla
8,566
714
125
10
0
244,293
4
L
Bacchus
6,634
553
18
2
0
207,014
4
L
Hou Yi
7,246
604
49
4
0
188,289
3
W
Loki
8,618
718
79
7
0
239,035
1
W
Danzaburou
8,513
709
93
8
0
221,825
5
W
Odin
7,211
601
9
1
0
238,229
7
L
Sun Wukong
4,749
396
30
3
0
127,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role