Player Matchup

Fenrir
Fenrir
ElbowedJdaddy
Fenrir
Level 108
God Stats
13W - 7L
1,568 SR
Queue Stats
153W - 139L
1,482 Elo+
Party 3
Fafnir
Fafnir
EmCerecero74
Fafnir
Level 24
God Stats
3W - 2L
1,482 SR
Queue Stats
20W - 25L
1,339 Elo+
Party 1
Anubis
Anubis
FBarrera9425
Anubis
Level 23
God Stats
12W - 20L
1,399 SR
Queue Stats
20W - 31L
1,360 Elo+
Party 1
Ah Puch
Ah Puch
Jreyes0805
Ah Puch
Level 52
God Stats
2W - 1L
1,385 SR
Queue Stats
46W - 62L
1,307 Elo+
Party 1
Neith
Neith
MikeyMilkshake5
Neith
Level 29
God Stats
28W - 26L
1,499 SR
Queue Stats
217W - 211L
1,454 Elo+
Party 3
Team Averages
Level 47
1,466 SR
1,389 Elo+

VS

Team Averages
Level 49
1,600 SR
1,421 Elo+
Morgan Le Fay
Morgan Le Fay
Ardoxdead46
Morgan Le Fay
Level 39
God Stats
5W - 5L
1,565 SR
Queue Stats
112W - 95L
1,491 Elo+
Party 2
Arachne
Arachne
BlazerFlames19
Arachne
Level 69
God Stats
134W - 76L
1,602 SR
Queue Stats
230W - 257L
1,319 Elo+
Party 4
Terra
Terra
MamasaurusRx239
Terra
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 234L
1,282 Elo+
Party 4
Sol
Sol
SrcancerUwU03
Sol
Level 68
God Stats
5W - 2L
1,831 SR
Queue Stats
327W - 290L
1,511 Elo+
Party 2
Medusa
Medusa
emileeesolo
Medusa
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 4
10,559
660
12,184
11,518
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
13
1 / 1 / 7
7,276
455
3,398
5,468
6,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
15
1 / 2 / 3
8,830
552
3,028
9,521
4,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Puch
Jreyes0805
Ah Puch
14
3 / 5 / 0
8,707
544
7,736
10,032
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 1 / 3
8,353
522
8,688
6,181
2,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ardoxdead46
Morgan Le Fay
15
2 / 6 / 1
8,854
553
9,792
9,167
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 5
9,153
572
5,594
13,575
5,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 1
7,368
461
1,640
11,514
12,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 4 / 2
9,420
589
6,767
10,196
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
10
0 / 5 / 0
6,115
382
3,951
7,482
3,022
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
23
Kills
10
10
Deaths
23
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Ardoxdead46
Morgan Le Fay
2
6
1
0.42
L
3
4
5
1.38
W
12
1
4
14
W
Fafnir
1
1
7
4.5
W
Anubis
1
2
3
1.25
W
Ah Puch
Jreyes0805
Ah Puch
3
5
0
0.6
L
0
4
1
0.13
W
6
1
3
7.5
L
5
4
2
1.5
L
Medusa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,034
Damage
27,744
42,720
Taken
51,934
20,598
Mitigated
26,877
14,310
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Ardoxdead46
Morgan Le Fay
9,792
784
0
625
9,167
2,780
888
2,654
6,513
61,801
0
L
5,594
3,469
0
5,802
13,575
5,963
256
1,879
11,696
0
70,293
W
12,184
2,499
0
4,672
11,518
4,593
0
3,321
8,197
0
78,175
W
Fafnir
3,398
1,101
0
804
5,468
6,035
126
1,344
4,124
10,232
0
W
Anubis
3,028
0
0
4,273
9,521
4,242
2,272
6,915
2,606
50,459
0
W
Ah Puch
Jreyes0805
Ah Puch
7,736
181
0
2,002
10,032
3,611
3,064
4,966
5,066
53,174
0
L
1,640
689
740
1,233
11,514
12,076
0
2,541
8,973
12,869
0
W
8,688
4,033
0
2,559
6,181
2,117
1,481
1,653
4,528
0
58,367
L
6,767
3,068
0
2,946
10,196
3,036
992
6,231
3,965
43,310
0
L
Medusa
3,951
1,504
0
0
7,482
3,022
0
1,305
6,177
0
26,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,725
Gold Earned
40,910
463
Minions Killed
353
0
Camps Cleared
0
1,367,919
Distance Traveled
1,404,911
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,854
553
106
7
0
278,027
2
L
Arachne
9,153
572
113
7
0
309,510
0
W
Fenrir
10,559
660
116
7
0
324,107
3
W
Fafnir
7,276
455
21
1
0
254,490
1
W
Anubis
8,830
552
116
7
0
268,016
0
W
Ah Puch
8,707
544
108
7
0
244,197
2
L
Terra
7,368
461
15
1
0
279,831
1
W
Neith
8,353
522
102
6
0
277,109
4
L
Sol
9,420
589
75
5
0
272,955
0
L
Medusa
6,115
382
44
3
0
264,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role