Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
BradahSosa-
Loki
Level 85
God Stats
4W - 4L
1,625 SR
Queue Stats
22W - 27L
1,435 Elo+
Party 2
Kukulkan
Kukulkan
NewEnglxndSosa-
Kukulkan
Level 90
God Stats
4W - 2L
1,589 SR
Queue Stats
129W - 98L
1,515 Elo+
Party 2
Team Averages
Level 68
1,571 SR
1,483 Elo+

VS

Team Averages
Level 29
1,459 SR
1,259 Elo+
Loki
Loki
IBrokenPromises
Loki
Level 63
God Stats
5W - 5L
1,505 SR
Queue Stats
25W - 37L
1,386 Elo+
Party 1
Cthulhu
Cthulhu
LostEmoSoul
Cthulhu
Level 6
God Stats
0W - 1L
1,670 SR
Queue Stats
0W - 4L
1,116 Elo+
Solo
Scylla
Scylla
xXSolarCosmosXx
Scylla
Level 17
God Stats
2W - 1L
1,200 SR
Queue Stats
10W - 14L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
20 / 2 / 10
12,794
984
16,029
9,796
5,258
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
10 / 3 / 19
10,955
843
11,966
9,594
3,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
14
4 / 4 / 17
10,099
777
12,046
9,511
3,101
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 11 / 1
11,062
851
11,312
14,655
5,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
LostEmoSoul
Cthulhu
10
0 / 13 / 4
7,585
583
1,960
18,963
6,925
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 10 / 5
8,521
655
7,054
11,149
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
19
34
Kills
9
9
Deaths
34
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
20
2
10
12.5
W
10
3
19
6.5
L
8
11
1
0.77
L
Cthulhu
LostEmoSoul
Cthulhu
0
13
4
0.15
W
Kukulkan
4
4
17
3.13
L
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,041
Damage
20,326
28,901
Taken
44,767
11,523
Mitigated
14,670
5,084
Healing
122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
16,029
5,336
181
1,085
9,796
5,258
514
3,932
5,659
0
42,162
W
11,966
4,139
68
579
9,594
3,164
389
2,459
7,025
0
28,882
L
11,312
3,437
0
99
14,655
5,053
0
3,702
10,953
0
26,658
L
Cthulhu
LostEmoSoul
Cthulhu
1,960
672
0
0
18,963
6,925
0
5,890
13,073
10,362
0
W
Kukulkan
12,046
1,565
0
3,171
9,511
3,101
745
2,178
7,203
40,464
0
L
7,054
1,009
0
23
11,149
2,692
0
2,454
8,695
16,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,848
Gold Earned
27,168
137
Minions Killed
72
0
Camps Cleared
0
736,027
Distance Traveled
523,299
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,794
984
41
3
0
259,669
1
W
Loki
10,955
843
34
3
0
265,478
1
L
Loki
11,062
851
24
2
0
198,020
2
L
Cthulhu
7,585
583
14
1
0
148,740
0
W
Kukulkan
10,099
777
62
5
0
210,880
1
L
Scylla
8,521
655
34
3
0
176,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role