Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
CarrierOfRob
Ravana
Level 47
God Stats
6W - 3L
1,619 SR
Queue Stats
226W - 154L
1,580 Elo+
Party 2
Apollo
Apollo
JarK0h
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,689 Elo+
Party 3
Sun Wukong
Sun Wukong
MissaChow
Sun Wukong
Level 60
God Stats
3W - 4L
1,608 SR
Queue Stats
83W - 83L
1,542 Elo+
Party 3
Scylla
Scylla
twomoretumors
Scylla
Level 24
God Stats
1W - 1L
1,688 SR
Queue Stats
8W - 7L
1,600 Elo+
Party 3
Team Averages
Level 63
1,583 SR
1,582 Elo+

VS

Team Averages
Level 80
1,536 SR
1,562 Elo+
Rama
Rama
Colaso
Rama
Level 48
God Stats
27W - 14L
1,906 SR
Queue Stats
220W - 187L
1,615 Elo+
Party 1
Heimdallr
Heimdallr
CosmoCosmoCosmo
Heimdallr
Level 76
God Stats
1W - 5L
1,229 SR
Queue Stats
339W - 309L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
GreatMemeBro
Cthulhu
Level 127
God Stats
2W - 2L
1,475 SR
Queue Stats
268W - 230L
1,592 Elo+
Party 1
Fenrir
Fenrir
Metaruka
Fenrir
Level 68
God Stats
7W - 13L
1,613 SR
Queue Stats
269W - 255L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
leviosaaaaaaaa
Nu Wa
Level 81
God Stats
43W - 36L
1,458 SR
Queue Stats
298W - 379L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
0 / 4 / 5
8,856
422
7,253
20,653
24,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
17
6 / 6 / 2
10,683
509
9,912
13,172
6,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
JarK0h
Apollo
16
1 / 2 / 2
10,061
479
4,915
12,541
3,787
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
MissaChow
Sun Wukong
16
2 / 6 / 2
9,659
460
6,549
14,611
9,450
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 6 / 3
9,316
444
10,060
10,767
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Colaso
Rama
19
6 / 1 / 4
11,832
563
13,260
9,848
3,814
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
CosmoCosmoCosmo
Heimdallr
14
1 / 2 / 9
9,478
451
6,810
14,573
9,975
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
GreatMemeBro
Cthulhu
20
8 / 0 / 5
13,852
660
14,882
14,853
12,805
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
Metaruka
Fenrir
17
7 / 6 / 7
11,029
525
9,249
15,078
7,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
2 / 3 / 5
9,450
450
12,219
9,326
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
12
Kills
24
24
Deaths
12
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
4
5
0.63
L
Ravana
6
6
2
1.17
W
Rama
Colaso
Rama
6
1
4
8
W
Heimdallr
CosmoCosmoCosmo
Heimdallr
1
2
9
2.75
W
Cthulhu
GreatMemeBro
Cthulhu
8
0
5
10.5
L
Apollo
JarK0h
Apollo
1
2
2
1
W
Fenrir
Metaruka
Fenrir
7
6
7
1.75
L
Sun Wukong
MissaChow
Sun Wukong
2
6
2
0.5
W
2
3
5
1.5
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,689
Damage
56,420
71,744
Taken
63,678
47,350
Mitigated
36,195
15,259
Healing
19,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,253
2,770
120
5,554
20,653
24,617
0
7,509
12,584
29,855
0
L
Ravana
9,912
2,683
0
704
13,172
6,540
1,920
4,456
8,622
0
79,393
W
Rama
Colaso
Rama
13,260
10,182
0
3,379
9,848
3,814
2,076
1,727
8,113
0
96,352
W
Heimdallr
CosmoCosmoCosmo
Heimdallr
6,810
2,319
405
2,377
14,573
9,975
0
4,936
9,389
0
38,157
W
Cthulhu
GreatMemeBro
Cthulhu
14,882
3,399
80
7,441
14,853
12,805
2,492
1,608
13,205
92,047
11,998
L
Apollo
JarK0h
Apollo
4,915
2,863
0
5,070
12,541
3,787
0
1,500
10,737
0
71,128
W
Fenrir
Metaruka
Fenrir
9,249
1,686
0
4,584
15,078
7,118
0
4,015
10,843
0
74,279
L
Sun Wukong
MissaChow
Sun Wukong
6,549
1,151
0
3,541
14,611
9,450
0
8,433
5,964
0
53,888
W
12,219
3,089
0
1,003
9,326
2,483
60
4,359
4,641
44,808
0
L
10,060
359
0
270
10,767
2,956
0
3,125
7,346
47,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,575
Gold Earned
55,641
505
Minions Killed
603
0
Camps Cleared
0
2,029,334
Distance Traveled
1,912,189
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,856
422
39
2
0
512,848
10
L
Ravana
10,683
509
127
6
0
391,280
6
W
Rama
11,832
563
177
8
0
375,119
10
W
Heimdallr
9,478
451
43
2
0
378,779
6
W
Cthulhu
13,852
660
205
10
0
402,401
1
L
Apollo
10,061
479
150
7
0
438,497
5
W
Fenrir
11,029
525
108
5
0
402,401
5
L
Sun Wukong
9,659
460
96
5
0
301,046
0
W
Nu Wa
9,450
450
70
3
0
353,489
4
L
Scylla
9,316
444
93
4
0
385,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role