Player Matchup

Heimdallr
Heimdallr
AndrewLe0
Heimdallr
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 29L
1,508 Elo+
Party 2
Cerberus
Cerberus
Floobs
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,630 Elo+
Solo
Zeus
Zeus
OverLordBat
Zeus
Level 96
God Stats
7W - 3L
1,812 SR
Queue Stats
65W - 69L
1,579 Elo+
Party 2
Pele
Pele
Peccorine
Pele
Level 7
God Stats
1W - 2L
1,315 SR
Queue Stats
71W - 49L
1,587 Elo+
Solo
Artio
Artio
ss4manny
Artio
Level 23
God Stats
20W - 23L
1,495 SR
Queue Stats
85W - 72L
1,539 Elo+
Solo
Team Averages
Level 29
1,524 SR
1,569 Elo+

VS

Team Averages
Level 24
1,496 SR
1,474 Elo+
Tyr
Tyr
FriendVinc
Tyr
Level 47
God Stats
27W - 34L
1,473 SR
Queue Stats
309W - 347L
1,378 Elo+
Party 1
Loki
Loki
HopeSwolo
Loki
Level 46
God Stats
15W - 21L
1,438 SR
Queue Stats
241W - 301L
1,398 Elo+
Party 1
Anhur
Anhur
Terdy
Anhur
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 29L
1,722 Elo+
Solo
Ra
Ra
bckwoodz
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,603 Elo+
Party 1
Ymir
Ymir
laundrymatthew
Ymir
Level 21
God Stats
1W - 2L
1,569 SR
Queue Stats
28W - 54L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AndrewLe0
Heimdallr
14
5 / 2 / 4
8,437
603
9,744
7,598
1,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Floobs
Cerberus
11
4 / 2 / 9
7,960
569
5,200
10,501
5,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
16 / 3 / 7
9,745
696
17,221
7,803
2,240
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
14
9 / 1 / 3
8,388
599
9,435
10,326
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
ss4manny
Artio
14
3 / 1 / 8
8,498
607
5,800
9,688
12,065
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,976
498
3,550
11,561
5,265
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
13
3 / 6 / 1
8,405
600
5,917
11,431
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
Terdy
Anhur
13
4 / 4 / 2
7,931
567
9,908
10,703
3,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 12 / 0
5,778
413
2,552
10,289
7,762
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
1 / 9 / 1
6,330
452
3,956
16,075
6,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
37
Kills
9
9
Deaths
37
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AndrewLe0
Heimdallr
5
2
4
3.5
W
Cerberus
Floobs
Cerberus
4
2
9
4.25
L
1
6
1
0.25
L
Loki
3
6
1
0.58
W
16
3
7
6.5
W
Pele
9
1
3
10.5
L
Anhur
Terdy
Anhur
4
4
2
1.25
L
0
12
0
0
L
1
9
1
0.17
W
Artio
ss4manny
Artio
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,400
Damage
25,883
45,916
Taken
60,059
26,010
Mitigated
26,423
13,245
Healing
5,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AndrewLe0
Heimdallr
9,744
4,543
0
3,013
7,598
1,848
536
995
6,603
0
49,043
W
Cerberus
Floobs
Cerberus
5,200
398
0
1,555
10,501
5,947
330
2,132
8,369
13,211
0
L
3,550
704
0
1,535
11,561
5,265
125
7,147
4,414
0
34,307
L
Loki
5,917
1,494
0
466
11,431
3,145
0
5,343
6,088
0
37,996
W
17,221
3,029
0
1,465
7,803
2,240
1,743
1,458
6,345
53,493
0
W
Pele
9,435
3,025
0
2,323
10,326
3,910
604
1,012
9,314
0
52,983
L
Anhur
Terdy
Anhur
9,908
6,458
0
2,995
10,703
3,448
0
2,668
8,001
0
53,816
L
2,552
777
56
86
10,289
7,762
75
5,449
4,840
18,118
0
L
3,956
865
0
278
16,075
6,803
0
7,513
8,433
11,339
0
W
Artio
ss4manny
Artio
5,800
802
411
4,478
9,688
12,065
323
911
8,777
49,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,028
Gold Earned
35,420
423
Minions Killed
291
0
Camps Cleared
0
1,378,449
Distance Traveled
1,277,050
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,437
603
85
6
0
264,922
4
W
Cerberus
7,960
569
34
2
0
273,494
3
L
Tyr
6,976
498
67
5
0
255,263
3
L
Loki
8,405
600
72
5
0
264,732
1
W
Zeus
9,745
696
97
7
0
260,194
3
W
Pele
8,388
599
85
6
0
313,539
3
L
Anhur
7,931
567
102
7
0
233,444
1
L
Ra
5,778
413
34
2
0
211,117
0
L
Ymir
6,330
452
16
1
0
312,494
0
W
Artio
8,498
607
122
9
0
266,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role