Player Matchup

Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Eaglediez
Ra
Level 129
God Stats
6W - 3L
1,678 SR
Queue Stats
114W - 105L
1,616 Elo+
Party 2
Jormungandr
Jormungandr
Gojan133
Jormungandr
Level 114
God Stats
2W - 2L
1,636 SR
Queue Stats
367W - 360L
1,574 Elo+
Party 2
Erlang Shen
Erlang Shen
Semat
Erlang Shen
Level 159
God Stats
5W - 9L
1,296 SR
Queue Stats
493W - 504L
1,557 Elo+
Party 2
Sol
Sol
XadrenalineX
Sol
Level 112
God Stats
4W - 1L
1,844 SR
Queue Stats
106W - 85L
1,643 Elo+
Solo
Team Averages
Level 134
1,591 SR
1,578 Elo+

VS

Team Averages
Level 154
1,591 SR
1,597 Elo+
Rama
Rama
Amon Ramses Ra
Rama
Level 160
God Stats
21W - 22L
1,641 SR
Queue Stats
299W - 295L
1,622 Elo+
Party 1
Persephone
Persephone
DandyDino
Persephone
Level 141
God Stats
7W - 4L
1,672 SR
Queue Stats
368W - 345L
1,582 Elo+
Solo
Ymir
Ymir
xDaveTheUnicorn
Ymir
Level 149
God Stats
3W - 4L
1,620 SR
Queue Stats
7W - 12L
1,520 Elo+
Party 1
Susano
Susano
xHydrasLament
Susano
Level 159
God Stats
128W - 134L
1,591 SR
Queue Stats
131W - 141L
1,607 Elo+
Party 1
Odin
Odin
xTyphonsFang
Odin
Level 160
God Stats
0W - 1L
1,431 SR
Queue Stats
91W - 77L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 0 / 2
5,896
590
2,742
3,498
854
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 0 / 4
6,352
635
4,365
4,947
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Gojan133
Jormungandr
9
1 / 0 / 6
5,559
556
1,998
5,831
3,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Semat
Erlang Shen
10
4 / 0 / 0
5,876
588
2,855
6,890
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 0 / 1
7,447
745
5,833
4,696
1,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,950
495
2,325
4,419
1,030
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
DandyDino
Persephone
8
0 / 2 / 0
4,890
489
3,262
5,280
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 3 / 0
4,933
493
1,304
6,726
3,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 0
4,629
463
2,453
5,197
1,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 0
4,694
469
2,714
6,115
2,813
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
13
Kills
0
0
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
2
1
L
0
2
0
0
L
Persephone
DandyDino
Persephone
0
2
0
0
W
2
0
4
4
W
Jormungandr
Gojan133
Jormungandr
1
0
6
4
W
Erlang Shen
Semat
Erlang Shen
4
0
0
4
W
6
0
1
6.5
L
0
3
0
0
L
0
2
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,793
Damage
12,058
25,862
Taken
27,737
10,270
Mitigated
9,572
10,417
Healing
7,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,742
1,988
0
1,547
3,498
854
744
227
3,271
0
41,375
L
2,325
2,043
0
1,526
4,419
1,030
0
571
3,848
0
28,432
L
Persephone
DandyDino
Persephone
3,262
342
0
1,565
5,280
1,289
198
2,639
2,469
28,954
0
W
4,365
438
955
2,081
4,947
1,738
343
1,181
3,723
39,525
0
W
Jormungandr
Gojan133
Jormungandr
1,998
299
0
1,000
5,831
3,081
70
1,609
4,222
9,425
0
W
Erlang Shen
Semat
Erlang Shen
2,855
1,695
0
1,176
6,890
2,974
0
1,397
5,493
0
31,248
W
5,833
2,419
0
3,658
4,696
1,623
1,613
152
4,341
41,802
5,457
L
1,304
35
0
1,041
6,726
3,148
0
2,240
4,436
13,889
0
L
2,453
700
0
1,920
5,197
1,292
0
2,120
2,988
0
18,972
L
2,714
402
0
1,559
6,115
2,813
0
3,667
2,388
0
20,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,130
Gold Earned
24,096
354
Minions Killed
227
0
Camps Cleared
0
997,297
Distance Traveled
885,228
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,896
590
86
9
0
172,506
3
L
Rama
4,950
495
58
6
0
167,298
2
L
Persephone
4,890
489
57
6
0
161,480
2
W
Ra
6,352
635
91
9
0
199,873
4
W
Jormungandr
5,559
556
12
1
0
200,777
3
W
Erlang Shen
5,876
588
67
7
0
237,679
1
W
Sol
7,447
745
98
10
0
186,462
2
L
Ymir
4,933
493
32
3
0
166,947
0
L
Susano
4,629
463
41
4
0
205,498
1
L
Odin
4,694
469
39
4
0
184,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role