Player Matchup

Hera
Hera
Fortezaa
Hera
Level 107
God Stats
3W - 5L
1,556 SR
Queue Stats
200W - 181L
1,495 Elo+
Party 2
Kuzenbo
Kuzenbo
Slowbro114
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cupid
Cupid
TheGunnection
Cupid
Level 111
God Stats
3W - 4L
1,509 SR
Queue Stats
241W - 260L
1,515 Elo+
Solo
Chiron
Chiron
TheMetalSaint
Chiron
Level 129
God Stats
6W - 6L
1,603 SR
Queue Stats
185W - 192L
1,574 Elo+
Solo
Set
Set
zJeremia
Set
Level 111
God Stats
0W - 2L
1,342 SR
Queue Stats
189W - 167L
1,494 Elo+
Party 2
Team Averages
Level 113
1,502 SR
1,516 Elo+

VS

Team Averages
Level 137
1,544 SR
1,587 Elo+
Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BloodAbsolem
Merlin
Level 160
God Stats
3W - 2L
1,642 SR
Queue Stats
109W - 113L
1,541 Elo+
Party 1
Chaac
Chaac
Mak123t
Chaac
Level 128
God Stats
1W - 0L
1,594 SR
Queue Stats
13W - 5L
1,695 Elo+
Party 1
Hel
Hel
boommendez
Hel
Level 116
God Stats
1W - 2L
1,217 SR
Queue Stats
331W - 332L
1,496 Elo+
Solo
Poseidon
Poseidon
xKingAce
Poseidon
Level 157
God Stats
2W - 1L
1,767 SR
Queue Stats
52W - 40L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
5 / 5 / 3
10,432
745
12,539
11,593
7,782
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Slowbro114
Kuzenbo
14
1 / 6 / 4
8,429
602
10,474
23,498
31,648
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 5 / 3
9,438
674
10,132
10,165
4,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 3 / 6
8,756
625
8,848
12,448
7,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 2 / 8
9,288
663
8,339
15,362
8,144
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
2 / 3 / 18
9,757
697
6,416
12,191
10,723
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
18
3 / 1 / 14
10,153
725
12,940
9,529
4,095
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Mak123t
Chaac
16
1 / 3 / 18
9,540
681
17,034
18,571
10,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 1 / 13
10,689
764
11,120
12,523
6,459
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
xKingAce
Poseidon
19
10 / 1 / 10
11,320
809
18,048
10,736
4,694
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
94
9
Kills
21
21
Deaths
9
24
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
3
18
3.67
W
Merlin
3
1
14
10
L
Hera
5
5
3
1.3
W
Chaac
Mak123t
Chaac
1
3
18
3.33
L
Kuzenbo
Slowbro114
Kuzenbo
1
6
4
0.5
L
3
5
3
0.9
L
0
3
6
1
W
5
1
13
11.5
W
Poseidon
xKingAce
Poseidon
10
1
10
15
L
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,332
Damage
65,558
73,066
Taken
63,550
59,420
Mitigated
36,701
27,598
Healing
37,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,416
643
0
173
12,191
10,723
1,088
5,723
6,468
0
13,359
W
Merlin
12,940
698
1,225
2,857
9,529
4,095
1,148
3,709
5,820
36,367
0
L
Hera
12,539
2,261
1,509
510
11,593
7,782
307
7,029
4,564
30,007
0
W
Chaac
Mak123t
Chaac
17,034
3,188
2,916
5,432
18,571
10,730
1,281
4,129
14,442
0
30,129
L
Kuzenbo
Slowbro114
Kuzenbo
10,474
2,963
658
4,299
23,498
31,648
121
11,443
12,055
16,241
0
L
10,132
3,961
3,558
1,700
10,165
4,660
1,332
7,478
2,687
0
19,607
L
8,848
2,099
2,727
4,900
12,448
7,186
821
7,391
5,057
0
23,062
W
11,120
670
14,447
8,348
12,523
6,459
1,023
5,924
6,599
27,840
0
W
Poseidon
xKingAce
Poseidon
18,048
2,328
795
1,447
10,736
4,694
1,856
3,528
7,208
41,259
0
L
8,339
3,083
1,404
6,333
15,362
8,144
0
8,767
6,595
0
21,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,343
Gold Earned
51,459
131
Minions Killed
158
0
Camps Cleared
0
1,194,878
Distance Traveled
1,330,973
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,757
697
12
1
0
271,800
1
W
Merlin
10,153
725
36
3
0
265,996
0
L
Hera
10,432
745
35
3
0
248,713
4
W
Chaac
9,540
681
28
2
0
263,341
1
L
Kuzenbo
8,429
602
11
1
0
235,801
0
L
Cupid
9,438
674
19
1
0
238,907
1
L
Chiron
8,756
625
34
2
0
247,006
0
W
Hel
10,689
764
42
3
0
243,397
1
W
Poseidon
11,320
809
40
3
0
286,439
1
L
Set
9,288
663
32
2
0
224,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role