Player Matchup

Janus
Janus
BigBlackBBC
Janus
Level 28
God Stats
0W - 1L
1,586 SR
Queue Stats
7W - 7L
1,491 Elo+
Party 1
Da Ji
Da Ji
IJellyI
Da Ji
Level 109
God Stats
0W - 2L
1,383 SR
Queue Stats
9W - 13L
1,444 Elo+
Party 1
Ares
Ares
PKCell71
Ares
Level 28
God Stats
0W - 5L
1,459 SR
Queue Stats
4W - 12L
1,349 Elo+
Party 1
Anubis
Anubis
engendros1
Anubis
Level 39
God Stats
4W - 3L
1,758 SR
Queue Stats
78W - 66L
1,519 Elo+
Solo
Artemis
Artemis
sirwafflewolf
Artemis
Level 87
God Stats
0W - 2L
1,548 SR
Queue Stats
3W - 6L
1,469 Elo+
Party 1
Team Averages
Level 58
1,547 SR
1,454 Elo+

VS

Team Averages
Level 71
1,468 SR
1,467 Elo+
Olorun
Olorun
BIGSTEPPA40oz
Olorun
Level 36
God Stats
10W - 4L
1,742 SR
Queue Stats
119W - 102L
1,452 Elo+
Party 2
Apollo
Apollo
Chobble
Apollo
Level 42
God Stats
4W - 3L
1,468 SR
Queue Stats
68W - 132L
1,420 Elo+
Solo
Bellona
Bellona
HAVEL52549398
Bellona
Level 128
God Stats
29W - 22L
1,493 SR
Queue Stats
443W - 474L
1,469 Elo+
Party 3
Fafnir
Fafnir
Maverick100
Fafnir
Level 26
God Stats
2W - 3L
1,251 SR
Queue Stats
70W - 69L
1,460 Elo+
Party 3
Da Ji
Da Ji
Trey_Troll
Da Ji
Level 124
God Stats
3W - 4L
1,387 SR
Queue Stats
473W - 415L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
7,364
491
5,915
9,387
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
IJellyI
Da Ji
14
9 / 5 / 1
9,153
610
12,144
14,068
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
9
0 / 5 / 1
5,980
399
1,040
8,767
5,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
engendros1
Anubis
14
2 / 7 / 1
8,568
571
6,411
12,635
7,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
11
1 / 2 / 0
6,709
447
4,758
5,111
1,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 4
8,430
562
5,594
10,057
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Chobble
Apollo
15
6 / 2 / 1
9,103
607
6,119
9,469
3,126
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
15
7 / 3 / 2
9,584
639
8,301
14,155
9,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
11
0 / 0 / 10
8,335
556
3,501
6,472
7,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
14
11 / 3 / 2
9,484
632
12,066
11,456
4,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
13
Kills
26
26
Deaths
13
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
5
4
0.8
L
1
7
3
0.36
W
Apollo
Chobble
Apollo
6
2
1
3.25
W
Bellona
7
3
2
2.67
L
Da Ji
IJellyI
Da Ji
9
5
1
1.9
W
Fafnir
0
0
10
5
L
Ares
0
5
1
0.1
W
Da Ji
11
3
2
4
L
Anubis
engendros1
Anubis
2
7
1
0.36
L
Artemis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,268
Damage
35,581
49,968
Taken
51,609
20,756
Mitigated
27,066
6,549
Healing
13,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,594
2,430
215
3,300
10,057
3,383
144
1,894
7,883
43,257
0
L
5,915
516
0
691
9,387
2,239
336
3,366
6,021
32,675
0
W
Apollo
Chobble
Apollo
6,119
4,268
0
2,697
9,469
3,126
1,670
930
8,529
0
66,937
W
Bellona
8,301
2,945
0
3,707
14,155
9,148
974
6,175
7,936
239
48,735
L
Da Ji
IJellyI
Da Ji
12,144
4,289
0
330
14,068
4,711
0
3,784
10,284
0
48,129
W
Fafnir
3,501
627
0
2,779
6,472
7,026
7
1,764
4,610
20,401
0
L
Ares
1,040
0
70
838
8,767
5,440
25
1,118
7,649
10,331
0
W
Da Ji
12,066
2,402
0
990
11,456
4,383
227
2,102
9,222
0
47,292
L
Anubis
engendros1
Anubis
6,411
601
0
4,169
12,635
7,278
0
782
11,853
53,139
0
L
Artemis
4,758
2,356
0
451
5,111
1,088
970
260
4,851
0
32,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,774
Gold Earned
44,936
336
Minions Killed
415
0
Camps Cleared
0
1,268,297
Distance Traveled
1,390,849
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,430
562
90
6
0
233,980
6
L
Janus
7,364
491
66
4
0
257,351
4
W
Apollo
9,103
607
123
8
0
269,829
7
W
Bellona
9,584
639
100
7
0
297,997
5
L
Da Ji
9,153
610
71
5
0
318,337
1
W
Fafnir
8,335
556
24
2
0
267,992
3
L
Ares
5,980
399
18
1
0
174,280
0
W
Da Ji
9,484
632
78
5
0
321,051
3
L
Anubis
8,568
571
118
8
0
231,395
4
L
Artemis
6,709
447
63
4
0
286,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role