Player Matchup

Fenrir
Fenrir
ATHA00123
Fenrir
Level 80
God Stats
1W - 6L
1,116 SR
Queue Stats
451W - 648L
1,459 Elo+
Party 2
Ra
Ra
VINYALE
Ra
Level 63
God Stats
2W - 7L
1,220 SR
Queue Stats
237W - 417L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
WolfKillerdrad
Cthulhu
Level 37
God Stats
5W - 9L
1,500 SR
Queue Stats
170W - 200L
1,374 Elo+
Solo
Rama
Rama
byMurilx
Rama
Level 96
God Stats
5W - 13L
1,323 SR
Queue Stats
479W - 739L
1,456 Elo+
Party 2
Horus
Horus
trintiniike
Horus
Level 67
God Stats
6W - 4L
1,460 SR
Queue Stats
225W - 416L
1,352 Elo+
Party 2
Team Averages
Level 69
1,324 SR
1,419 Elo+

VS

Team Averages
Level 70
1,425 SR
1,446 Elo+
Anubis
Anubis
AndreSheIby
Anubis
Level 27
God Stats
5W - 5L
1,476 SR
Queue Stats
157W - 185L
1,458 Elo+
Party 1
Nemesis
Nemesis
ELPERFORADERO
Nemesis
Level 111
God Stats
2W - 4L
1,346 SR
Queue Stats
307W - 322L
1,482 Elo+
Party 3
Khepri
Khepri
KauanDreamy
Khepri
Level 83
God Stats
7W - 10L
1,356 SR
Queue Stats
319W - 353L
1,410 Elo+
Party 1
Ra
Ra
U Sem Causa
Ra
Level 98
God Stats
67W - 58L
1,503 SR
Queue Stats
188W - 226L
1,446 Elo+
Party 1
Izanami
Izanami
ascenciom6
Izanami
Level 29
God Stats
33W - 28L
1,446 SR
Queue Stats
137W - 160L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ATHA00123
Fenrir
9
2 / 2 / 1
5,464
607
3,314
6,018
1,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,084
565
2,846
3,652
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 3 / 1
4,071
452
1,730
4,401
1,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
8
0 / 0 / 2
4,535
504
3,437
4,093
920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

7
2 / 2 / 0
4,409
490
2,635
4,675
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
4 / 2 / 0
6,105
678
3,048
4,156
2,326
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
10
2 / 0 / 2
5,737
637
3,500
6,916
1,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
7
1 / 0 / 1
4,891
543
1,061
4,497
2,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 0 / 2
5,643
627
2,218
3,316
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
ascenciom6
Izanami
8
1 / 2 / 1
4,858
540
3,206
4,966
1,331
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
9
9
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ATHA00123
Fenrir
2
2
1
1.25
W
Anubis
4
2
0
2
W
Nemesis
2
0
2
3
W
Khepri
1
0
1
1.5
W
1
0
2
2
L
0
2
0
0
L
0
3
1
0.17
W
Izanami
ascenciom6
Izanami
1
2
1
0.75
L
Rama
0
0
2
1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,962
Damage
13,033
22,839
Taken
23,851
7,436
Mitigated
9,083
4,439
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ATHA00123
Fenrir
3,314
1,350
0
613
6,018
1,762
0
1,243
4,725
0
26,303
W
Anubis
3,048
452
0
1,615
4,156
2,326
1,272
1,488
2,668
28,888
0
W
Nemesis
3,500
1,750
0
859
6,916
1,994
0
1,126
5,708
0
29,535
W
Khepri
1,061
84
0
1,396
4,497
2,425
108
365
4,122
10,976
0
W
2,218
284
100
1,016
3,316
1,007
19
1,367
1,811
30,488
0
L
2,846
159
142
1,027
3,652
1,125
0
1,766
1,700
29,910
0
L
1,730
232
0
83
4,401
1,915
0
2,122
2,279
8,044
0
W
Izanami
ascenciom6
Izanami
3,206
2,028
0
1,485
4,966
1,331
779
0
4,966
0
29,310
L
Rama
3,437
2,806
0
1,424
4,093
920
0
548
3,543
0
20,749
L
2,635
1,218
335
815
4,675
1,714
0
408
4,265
0
15,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,563
Gold Earned
27,234
200
Minions Killed
268
0
Camps Cleared
0
813,122
Distance Traveled
851,565
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,464
607
54
6
0
186,282
3
W
Anubis
6,105
678
70
8
0
133,880
3
W
Nemesis
5,737
637
57
6
0
188,302
1
W
Khepri
4,891
543
26
3
0
180,575
3
W
Ra
5,643
627
63
7
0
191,850
2
L
Ra
5,084
565
64
7
0
180,542
2
L
Cthulhu
4,071
452
19
2
0
97,052
1
W
Izanami
4,858
540
52
6
0
156,958
0
L
Rama
4,535
504
38
4
0
169,179
0
L
Horus
4,409
490
25
3
0
180,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role