Player Matchup

Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
ArchAngel_1097
Janus
Level 139
God Stats
24W - 20L
1,550 SR
Queue Stats
810W - 744L
1,484 Elo+
Solo
Sylvanus
Sylvanus
KiLL WiLL
Sylvanus
Level 129
God Stats
5W - 1L
1,505 SR
Queue Stats
71W - 102L
1,370 Elo+
Party 2
Achilles
Achilles
UnruIy reid
Achilles
Level 82
God Stats
5W - 9L
1,291 SR
Queue Stats
25W - 45L
1,372 Elo+
Party 2
Pele
Pele
WarlikeSubset
Pele
Level 89
God Stats
7W - 6L
1,576 SR
Queue Stats
198W - 192L
1,471 Elo+
Solo
Team Averages
Level 118
1,484 SR
1,439 Elo+

VS

Team Averages
Level 97
1,580 SR
1,456 Elo+
Nike
Nike
ANGELLO7W7
Nike
Level 119
God Stats
15W - 10L
1,679 SR
Queue Stats
175W - 170L
1,462 Elo+
Solo
Mercury
Mercury
Dustinishere0I2
Mercury
Level 63
God Stats
4W - 4L
1,478 SR
Queue Stats
157W - 182L
1,452 Elo+
Party 1
Zhong Kui
Zhong Kui
XxKryptoThaGodxX
Zhong Kui
Level 128
God Stats
27W - 15L
1,654 SR
Queue Stats
88W - 76L
1,422 Elo+
Solo
Artemis
Artemis
aerkiger
Artemis
Level 87
God Stats
9W - 5L
1,500 SR
Queue Stats
824W - 815L
1,466 Elo+
Party 1
Horus
Horus
jeremyw0331
Horus
Level 89
God Stats
29W - 14L
1,588 SR
Queue Stats
539W - 558L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 3 / 0
7,106
444
7,162
8,546
3,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 4 / 2
8,000
500
4,327
7,408
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
KiLL WiLL
Sylvanus
10
0 / 1 / 2
6,682
418
4,722
11,612
7,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
UnruIy reid
Achilles
10
0 / 3 / 0
6,130
383
3,502
9,260
8,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 6 / 0
7,805
488
4,801
12,236
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 5
9,704
607
7,748
11,893
8,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 1 / 6
8,443
528
5,123
8,903
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
17
4 / 0 / 5
10,204
638
6,906
6,040
5,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
aerkiger
Artemis
14
4 / 1 / 4
8,399
525
6,737
7,084
2,218
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 2 / 8
7,994
500
4,993
11,926
7,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
17
17
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
0
0.33
W
3
0
5
5.5
L
1
4
2
0.5
W
5
1
6
8
L
Sylvanus
KiLL WiLL
Sylvanus
0
1
2
1
L
Achilles
UnruIy reid
Achilles
0
3
0
0
L
2
6
0
0.33
W
Zhong Kui
4
0
5
6.5
W
Artemis
aerkiger
Artemis
4
1
4
6
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,514
Damage
31,507
49,062
Taken
45,846
26,125
Mitigated
26,063
12,425
Healing
17,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,162
2,372
397
3,074
8,546
3,454
620
520
8,026
0
43,663
W
7,748
1,102
0
4,679
11,893
8,129
2,110
647
10,559
11,996
52,040
L
4,327
67
0
1,337
7,408
2,505
0
2,984
4,424
48,850
0
W
5,123
1,531
0
367
8,903
2,974
274
2,288
6,463
0
44,880
L
Sylvanus
KiLL WiLL
Sylvanus
4,722
1,134
526
4,456
11,612
7,588
81
781
10,831
24,353
0
L
Achilles
UnruIy reid
Achilles
3,502
490
0
2,122
9,260
8,581
0
969
8,291
0
19,309
L
4,801
1,343
0
513
12,236
3,997
0
3,195
9,041
0
55,332
W
Zhong Kui
6,906
560
295
4,018
6,040
5,288
908
728
5,234
68,124
0
W
Artemis
aerkiger
Artemis
6,737
3,743
0
2,637
7,084
2,218
2,530
2,449
4,583
0
42,503
W
4,993
2,669
1,426
3,901
11,926
7,454
34
2,547
9,182
0
15,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,723
Gold Earned
44,744
378
Minions Killed
453
0
Camps Cleared
0
1,454,048
Distance Traveled
1,535,927
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,106
444
93
6
0
266,890
5
W
Nike
9,704
607
135
8
0
281,325
0
L
Janus
8,000
500
117
7
0
302,199
1
W
Mercury
8,443
528
69
4
0
360,977
2
L
Sylvanus
6,682
418
32
2
0
293,784
1
L
Achilles
6,130
383
36
2
0
284,745
0
L
Pele
7,805
488
100
6
0
306,430
0
W
Zhong Kui
10,204
638
144
9
0
304,664
5
W
Artemis
8,399
525
83
5
0
283,078
6
W
Horus
7,994
500
22
1
0
305,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role