Player Matchup

Hun Batz
Hun Batz
BrokenPatch
Hun Batz
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 203L
1,535 Elo+
Solo
Sylvanus
Sylvanus
MrKennedy19
Sylvanus
Level 16
God Stats
1W - 3L
1,550 SR
Queue Stats
19W - 15L
1,567 Elo+
Solo
Yemoja
Yemoja
THEDIEU
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,592 Elo+
Solo
Nox
Nox
WholeFoolMaui
Nox
Level 16
God Stats
0W - 5L
1,300 SR
Queue Stats
317W - 278L
1,650 Elo+
Solo
Baron Samedi
Baron Samedi
stph520
Baron Samedi
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,622 Elo+
Solo
Team Averages
Level 18
1,470 SR
1,593 Elo+

VS

Team Averages
Level 27
1,476 SR
1,572 Elo+
Cthulhu
Cthulhu
AlfredoV
Cthulhu
Level 27
God Stats
16W - 27L
1,507 SR
Queue Stats
89W - 98L
1,496 Elo+
Solo
Rama
Rama
CAPTD0D0
Rama
Level 17
God Stats
11W - 13L
1,712 SR
Queue Stats
114W - 85L
1,578 Elo+
Solo
Chaac
Chaac
CannoloGrande
Chaac
Level 16
God Stats
13W - 8L
1,462 SR
Queue Stats
205W - 186L
1,558 Elo+
Party 1
Thanatos
Thanatos
TheCalooch
Thanatos
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
91W - 80L
1,679 Elo+
Party 1
Baba Yaga
Baba Yaga
scriptumrasa
Baba Yaga
Level 68
God Stats
3W - 2L
1,198 SR
Queue Stats
233W - 212L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BrokenPatch
Hun Batz
10
1 / 2 / 2
5,852
532
3,389
7,989
1,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
MrKennedy19
Sylvanus
12
2 / 1 / 0
7,208
655
6,585
6,674
3,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
THEDIEU
Yemoja
8
1 / 3 / 1
5,468
497
3,555
9,096
3,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 1 / 1
5,834
530
4,386
3,533
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
stph520
Baron Samedi
8
1 / 5 / 2
5,006
455
3,207
5,641
1,761
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlfredoV
Cthulhu
10
0 / 1 / 9
6,229
566
4,653
6,658
4,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
11
7 / 1 / 3
6,612
601
4,546
5,713
1,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 2 / 0
6,006
546
4,102
8,819
3,979
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
TheCalooch
Thanatos
10
2 / 2 / 3
6,040
549
4,563
8,451
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
scriptumrasa
Baba Yaga
11
2 / 0 / 1
6,228
566
3,277
4,858
1,609
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
12
12
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlfredoV
Cthulhu
0
1
9
4.5
L
Hun Batz
BrokenPatch
Hun Batz
1
2
2
1
W
Rama
7
1
3
8.5
W
1
2
0
0.5
L
Sylvanus
MrKennedy19
Sylvanus
2
1
0
2
L
Yemoja
THEDIEU
Yemoja
1
3
1
0.5
W
Thanatos
TheCalooch
Thanatos
2
2
3
1.75
L
1
1
1
1.5
W
Baba Yaga
scriptumrasa
Baba Yaga
2
0
1
2.5
L
Baron Samedi
stph520
Baron Samedi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,122
Damage
21,141
32,933
Taken
34,499
11,253
Mitigated
14,080
10,397
Healing
17,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlfredoV
Cthulhu
4,653
400
77
1,899
6,658
4,152
72
2,946
3,518
23,893
0
L
Hun Batz
BrokenPatch
Hun Batz
3,389
1,252
0
3,001
7,989
1,728
0
555
7,434
0
31,487
W
Rama
4,546
3,364
0
2,705
5,713
1,701
208
2,628
2,949
0
32,873
W
4,102
1,048
0
3,999
8,819
3,979
0
4,866
3,953
0
30,934
L
Sylvanus
MrKennedy19
Sylvanus
6,585
2,082
0
3,259
6,674
3,472
423
401
6,052
37,009
9,992
L
Yemoja
THEDIEU
Yemoja
3,555
1,195
218
1,921
9,096
3,268
0
3,526
5,570
13,334
0
W
Thanatos
TheCalooch
Thanatos
4,563
1,441
0
6,361
8,451
2,639
0
2,399
5,730
0
38,661
L
4,386
325
0
1,020
3,533
1,024
183
1,196
2,337
27,565
0
W
Baba Yaga
scriptumrasa
Baba Yaga
3,277
0
0
2,343
4,858
1,609
0
3,139
1,475
36,483
0
L
Baron Samedi
stph520
Baron Samedi
3,207
527
393
585
5,641
1,761
0
2,252
3,389
13,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,368
Gold Earned
31,115
261
Minions Killed
332
0
Camps Cleared
0
988,878
Distance Traveled
1,072,401
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,229
566
45
4
0
227,936
3
L
Hun Batz
5,852
532
61
6
0
218,416
3
W
Rama
6,612
601
63
6
0
195,479
1
W
Chaac
6,006
546
78
7
0
197,064
2
L
Sylvanus
7,208
655
90
8
0
172,968
3
L
Yemoja
5,468
497
22
2
0
174,386
3
W
Thanatos
6,040
549
69
6
0
221,704
3
L
Nox
5,834
530
64
6
0
230,954
3
W
Baba Yaga
6,228
566
77
7
0
230,218
5
L
Baron Samedi
5,006
455
24
2
0
192,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role