Player Matchup

Sylvanus
Sylvanus
Bitish Teef
Sylvanus
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 9L
1,585 Elo+
Party 2
Geb
Geb
StickyT
Geb
Level 31
God Stats
10W - 7L
1,527 SR
Queue Stats
85W - 70L
1,554 Elo+
Solo
Anhur
Anhur
TheLifeOfHarambe
Anhur
Level 37
God Stats
13W - 9L
1,643 SR
Queue Stats
256W - 233L
1,642 Elo+
Solo
Hades
Hades
Zer0People
Hades
Level 120
God Stats
1W - 0L
1,707 SR
Queue Stats
90W - 58L
1,630 Elo+
Party 2
Nemesis
Nemesis
lukepob21
Nemesis
Level 43
God Stats
58W - 58L
1,577 SR
Queue Stats
408W - 387L
1,477 Elo+
Solo
Team Averages
Level 51
1,591 SR
1,578 Elo+

VS

Team Averages
Level 74
1,650 SR
1,629 Elo+
Fenrir
Fenrir
Bboe
Fenrir
Level 128
God Stats
2W - 4L
1,684 SR
Queue Stats
162W - 129L
1,613 Elo+
Party 3
Chronos
Chronos
ProphecyKiller
Chronos
Level 128
God Stats
2W - 1L
1,802 SR
Queue Stats
202W - 175L
1,637 Elo+
Party 1
Horus
Horus
SteadiedHaydes
Horus
Level 28
God Stats
11W - 10L
1,500 SR
Queue Stats
112W - 106L
1,660 Elo+
Party 1
Scylla
Scylla
gransenpapaya
Scylla
Level 65
God Stats
7W - 16L
1,472 SR
Queue Stats
307W - 319L
1,510 Elo+
Solo
Chaac
Chaac
waistingtime
Chaac
Level 23
God Stats
10W - 7L
1,794 SR
Queue Stats
190W - 166L
1,726 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bitish Teef
Sylvanus
15
3 / 0 / 3
8,850
632
9,150
8,657
10,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Geb
11
1 / 2 / 5
7,055
504
3,033
10,935
7,675
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 3 / 2
7,505
536
11,366
8,480
2,524
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hades
15
4 / 0 / 5
8,650
618
7,433
5,968
3,342
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
lukepob21
Nemesis
14
9 / 1 / 3
8,423
602
8,184
6,978
2,497
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bboe
Fenrir
11
1 / 3 / 1
6,614
472
4,130
11,428
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 4 / 1
7,222
516
7,933
13,779
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
2 / 3 / 3
6,700
479
3,147
10,104
8,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 6 / 0
6,129
438
2,814
6,972
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 4 / 0
5,710
408
3,611
10,451
7,471
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
20
Kills
6
6
Deaths
20
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bboe
Fenrir
1
3
1
0.5
W
Sylvanus
Bitish Teef
Sylvanus
3
0
3
4.5
L
3
4
1
0.88
L
2
3
3
1.17
W
Geb
1
2
5
1.75
W
3
3
2
1.33
W
Hades
4
0
5
6.5
L
0
6
0
0
W
Nemesis
lukepob21
Nemesis
9
1
3
10.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,166
Damage
21,635
41,018
Taken
52,734
26,735
Mitigated
24,304
13,032
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bboe
Fenrir
4,130
1,750
0
3,952
11,428
3,399
0
2,153
9,275
0
43,878
W
Sylvanus
Bitish Teef
Sylvanus
9,150
3,100
221
3,915
8,657
10,697
1,533
0
8,657
51,031
12,506
L
7,933
3,979
0
4,140
13,779
2,918
0
3,841
9,938
48,321
0
L
3,147
1,150
613
2,224
10,104
8,515
33
1,753
8,351
0
13,561
W
Geb
3,033
518
0
1,060
10,935
7,675
56
5,034
5,857
9,803
0
W
11,366
6,062
0
2,615
8,480
2,524
0
3,094
5,360
0
61,240
W
Hades
7,433
619
226
4,348
5,968
3,342
0
1,247
4,709
58,536
0
L
2,814
277
0
663
6,972
2,001
0
4,246
2,726
32,625
0
W
Nemesis
lukepob21
Nemesis
8,184
3,455
0
647
6,978
2,497
754
1,202
5,688
0
49,958
L
3,611
482
0
2,541
10,451
7,471
0
6,109
4,342
0
32,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,483
Gold Earned
32,375
443
Minions Killed
319
0
Camps Cleared
0
1,313,319
Distance Traveled
1,293,410
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,614
472
86
6
0
291,215
2
W
Sylvanus
8,850
632
135
10
0
205,624
0
L
Chronos
7,222
516
107
8
0
244,621
1
L
Horus
6,700
479
12
1
0
257,382
0
W
Geb
7,055
504
17
1
0
273,583
4
W
Anhur
7,505
536
93
7
0
218,668
0
W
Hades
8,650
618
116
8
0
292,926
2
L
Scylla
6,129
438
67
5
0
235,740
4
W
Nemesis
8,423
602
82
6
0
322,518
2
L
Chaac
5,710
408
47
3
0
264,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role