Player Matchup

Sylvanus
Sylvanus
DrawnMercury
Sylvanus
Level 109
God Stats
34W - 27L
1,478 SR
Queue Stats
362W - 361L
1,470 Elo+
Solo
Ymir
Ymir
Ghostmaker71875
Ymir
Level 116
God Stats
11W - 14L
1,471 SR
Queue Stats
304W - 317L
1,445 Elo+
Solo
Izanami
Izanami
LatestPlayer519
Izanami
Level 69
God Stats
350W - 392L
1,490 SR
Queue Stats
423W - 489L
1,454 Elo+
Party 2
Ra
Ra
QuitHarpy27726
Ra
Level 81
God Stats
518W - 577L
1,522 SR
Queue Stats
648W - 770L
1,462 Elo+
Party 2
Kukulkan
Kukulkan
waffaddict
Kukulkan
Level 65
God Stats
0W - 2L
1,269 SR
Queue Stats
12W - 15L
1,461 Elo+
Solo
Team Averages
Level 88
1,446 SR
1,458 Elo+

VS

Team Averages
Level 96
1,491 SR
1,451 Elo+
Sol
Sol
 
Sol
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
CHAOSKING1102
Hera
Level 126
God Stats
65W - 91L
1,379 SR
Queue Stats
758W - 766L
1,477 Elo+
Solo
Ares
Ares
SapiusAlchymia
Ares
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 71L
1,431 Elo+
Party 1
Ah Puch
Ah Puch
hanzo11
Ah Puch
Level 67
God Stats
54W - 46L
1,537 SR
Queue Stats
196W - 217L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
mrsiris06
Sun Wukong
Level 109
God Stats
5W - 4L
1,538 SR
Queue Stats
58W - 64L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DrawnMercury
Sylvanus
16
0 / 5 / 4
9,334
849
7,345
20,107
21,510
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 10 / 2
8,581
780
1,203
15,915
8,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 9 / 1
9,556
869
8,898
17,389
7,452
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 9 / 2
10,828
984
11,755
26,119
11,178
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
waffaddict
Kukulkan
15
0 / 4 / 4
9,257
842
9,288
13,364
10,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

19

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
11 / 2 / 18
12,421
1,129
24,356
16,589
6,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
9 / 0 / 19
12,080
1,098
21,805
7,345
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 2 / 17
9,963
906
8,596
8,855
9,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
hanzo11
Ah Puch
18
8 / 0 / 17
11,240
1,022
17,474
1,794
900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
mrsiris06
Sun Wukong
18
6 / 1 / 23
11,661
1,060
12,219
9,813
9,906
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
131
5
Kills
37
37
Deaths
5
13
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
2
18
10
W
9
0
19
18.5
L
Sylvanus
DrawnMercury
Sylvanus
0
5
4
0.4
L
0
10
2
0.1
L
2
9
1
0.28
L
3
9
2
0.44
W
3
2
17
5.75
W
Ah Puch
hanzo11
Ah Puch
8
0
17
16.5
W
Sun Wukong
mrsiris06
Sun Wukong
6
1
23
17.5
L
Kukulkan
waffaddict
Kukulkan
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,489
Damage
84,450
92,894
Taken
44,396
59,238
Mitigated
29,622
14,392
Healing
14,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
24,356
15,747
0
10,662
16,589
6,328
0
9,107
6,262
53,348
0
W
21,805
7,843
180
1,914
7,345
2,957
0
5,437
1,908
37,414
0
L
Sylvanus
DrawnMercury
Sylvanus
7,345
2,002
1,771
3,526
20,107
21,510
0
14,877
5,230
16,372
0
L
1,203
210
0
0
15,915
8,908
0
11,872
4,043
4,776
0
L
8,898
7,776
0
90
17,389
7,452
0
13,919
3,470
0
20,760
L
11,755
1,050
875
8,044
26,119
11,178
0
20,935
5,184
52,562
0
W
8,596
617
192
520
8,855
9,531
0
7,596
1,259
13,707
0
W
Ah Puch
hanzo11
Ah Puch
17,474
612
209
381
1,794
900
0
584
1,210
45,359
0
W
Sun Wukong
mrsiris06
Sun Wukong
12,219
4,057
0
854
9,813
9,906
0
6,867
2,946
479
19,403
L
Kukulkan
waffaddict
Kukulkan
9,288
716
0
86
13,364
10,190
0
11,107
2,257
33,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,556
Gold Earned
57,365
184
Minions Killed
216
1
Camps Cleared
3
755,065
Distance Traveled
908,414
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,421
1,129
93
8
1
167,424
1
W
Hera
12,080
1,098
34
3
0
190,867
0
L
Sylvanus
9,334
849
16
1
1
168,576
1
L
Ymir
8,581
780
8
1
0
116,394
3
L
Izanami
9,556
869
17
2
0
141,313
0
L
Ra
10,828
984
89
8
0
187,214
0
W
Ares
9,963
906
8
1
0
175,542
0
W
Ah Puch
11,240
1,022
57
5
1
201,571
0
W
Sun Wukong
11,661
1,060
24
2
1
173,010
0
L
Kukulkan
9,257
842
54
5
0
141,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role