Player Matchup

Tsukuyomi
Tsukuyomi
Gold V
MergedOwl
Tsukuyomi
Gold V
Level 151
God Stats
2W - 1L
1,517 SR
Queue Stats
36W - 48L
1,413 MMR
Party 1
Artemis
Artemis
Gold V
R0achC1ips
Artemis
Gold V
Level 127
God Stats
4W - 0L
1,720 SR
Queue Stats
30W - 28L
1,542 MMR
Solo
Ares
Ares
Gold V
dudu68098
Ares
Gold V
Level 78
God Stats
23W - 19L
1,654 SR
Queue Stats
24W - 23L
1,637 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,630 SR
1,531 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,666 SR
1,517 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
BigDialUp
Ah Muzen Cab
Bronze III
Level 102
God Stats
0W - 1L
1,714 SR
Queue Stats
1W - 2L
1,478 MMR
Solo
Cthulhu
Cthulhu
Silver III
HyperCactus8470
Cthulhu
Silver III
Level 45
God Stats
3W - 7L
1,502 SR
Queue Stats
6W - 8L
1,500 MMR
Party 2
Hera
Hera
Silver II
windytarsier333
Hera
Silver II
Level 106
God Stats
0W - 3L
1,782 SR
Queue Stats
6W - 8L
1,572 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MergedOwl
Tsukuyomi
18
6 / 3 / 4
13,555
678
13,341
15,654
12,220
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
R0achC1ips
Artemis
18
3 / 4 / 7
12,905
645
12,508
18,717
9,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
16
1 / 3 / 9
12,847
642
6,046
21,545
30,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Morgan Le FayGilgameshCabrakanAthenaChiron

VS

Bans
Hou YiDanzaburouScyllaMedusaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigDialUp
Ah Muzen Cab
7
1 / 1 / 1
9,664
483
2,101
2,251
642
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
4 / 3 / 6
12,510
626
17,656
20,997
27,534
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
5 / 6 / 4
12,948
647
18,558
14,696
6,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
10
Kills
10
10
Deaths
10
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BigDialUp
Ah Muzen Cab
1
1
1
1.5
L
4
3
6
2.33
W
Tsukuyomi
MergedOwl
Tsukuyomi
6
3
4
2.67
W
Artemis
R0achC1ips
Artemis
3
4
7
1.63
W
Ares
1
3
9
1.83
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,895
Damage
38,315
55,916
Taken
37,944
52,773
Mitigated
34,463
13,947
Healing
7,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BigDialUp
Ah Muzen Cab
2,101
743
0
532
2,251
642
232
379
1,872
0
6,917
L
17,656
85
1,031
3,656
20,997
27,534
0
2,703
18,294
52,344
0
W
Tsukuyomi
MergedOwl
Tsukuyomi
13,341
2,911
0
1,931
15,654
12,220
506
9,489
5,801
0
73,098
W
Artemis
R0achC1ips
Artemis
12,508
5,653
0
7,418
18,717
9,880
2,454
13,649
4,807
0
84,768
W
Ares
6,046
230
0
4,598
21,545
30,673
220
11,743
9,094
24,728
0
L
18,558
3,184
82
2,507
14,696
6,287
47
2,964
11,732
64,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,307
Gold Earned
35,122
251
Minions Killed
185
0
Camps Cleared
0
1,087,921
Distance Traveled
761,892
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,664
483
11
1
0
93,836
0
L
Cthulhu
12,510
626
81
4
0
348,964
2
W
Tsukuyomi
13,555
678
84
4
0
409,497
1
W
Artemis
12,905
645
142
7
0
329,642
5
W
Ares
12,847
642
25
1
0
348,782
1
L
Hera
12,948
647
93
5
0
319,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role