Player Matchup

Fenrir
Fenrir
Draktomy
Fenrir
Level 16
God Stats
19W - 17L
1,483 SR
Queue Stats
40W - 45L
1,350 Elo+
Solo
Anubis
Anubis
DwSamm
Anubis
Level 28
God Stats
51W - 35L
1,505 SR
Queue Stats
61W - 45L
1,542 Elo+
Party 2
Ymir
Ymir
SaintPaparon
Ymir
Level 20
God Stats
4W - 1L
1,367 SR
Queue Stats
11W - 3L
1,526 Elo+
Party 2
Medusa
Medusa
elhijodeWarchi92
Medusa
Level 7
God Stats
6W - 7L
1,620 SR
Queue Stats
147W - 134L
1,542 Elo+
Party 2
Loki
Loki
zGiulaa
Loki
Level 18
God Stats
11W - 10L
1,546 SR
Queue Stats
50W - 42L
1,411 Elo+
Party 2
Team Averages
Level 18
1,504 SR
1,474 Elo+

VS

Team Averages
Level 23
1,530 SR
1,499 Elo+
Skadi
Skadi
FENRIRURU
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,308 Elo+
Solo
Hel
Hel
GBrisado
Hel
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 104L
1,435 Elo+
Party 1
Cerberus
Cerberus
Pastulito
Cerberus
Level 12
God Stats
3W - 2L
1,849 SR
Queue Stats
20W - 23L
1,622 Elo+
Party 1
Nemesis
Nemesis
UnderCloudss
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,674 Elo+
Party 1
Achilles
Achilles
amiguinho
Achilles
Level 39
God Stats
4W - 5L
1,302 SR
Queue Stats
89W - 103L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Draktomy
Fenrir
11
0 / 4 / 4
6,926
433
1,644
13,033
3,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
DwSamm
Anubis
14
5 / 2 / 4
8,685
543
10,690
8,495
4,969
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 3 / 4
8,610
538
3,921
10,486
7,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 1 / 3
10,054
628
13,641
10,200
3,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
zGiulaa
Loki
15
4 / 3 / 5
9,123
570
7,601
11,207
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FENRIRURU
Skadi
7
2 / 2 / 3
6,159
385
3,271
3,810
1,248
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 4 / 1
8,329
521
6,930
12,141
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Pastulito
Cerberus
10
3 / 4 / 5
7,419
464
3,080
12,903
12,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
UnderCloudss
Nemesis
9
1 / 7 / 4
6,575
411
3,530
12,015
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
amiguinho
Achilles
14
6 / 3 / 0
8,770
548
9,960
11,942
9,689
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
20
Kills
13
13
Deaths
20
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Draktomy
Fenrir
0
4
4
0.5
W
Anubis
DwSamm
Anubis
5
2
4
3.5
L
Skadi
FENRIRURU
Skadi
2
2
3
1.75
L
1
4
1
0.38
L
Cerberus
Pastulito
Cerberus
3
4
5
1.38
W
3
3
4
1.67
L
Nemesis
UnderCloudss
Nemesis
1
7
4
0.43
L
Achilles
amiguinho
Achilles
6
3
0
2
W
8
1
3
9.5
W
Loki
zGiulaa
Loki
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,497
Damage
26,771
53,421
Taken
52,811
23,691
Mitigated
30,407
14,674
Healing
12,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Draktomy
Fenrir
1,644
441
0
4,061
13,033
3,936
0
743
12,290
0
39,137
W
Anubis
DwSamm
Anubis
10,690
946
0
4,744
8,495
4,969
1,662
36
8,459
44,583
0
L
Skadi
FENRIRURU
Skadi
3,271
1,157
0
917
3,810
1,248
129
697
3,113
0
17,394
L
6,930
575
778
4,452
12,141
3,598
0
1,574
10,567
61,872
0
L
Cerberus
Pastulito
Cerberus
3,080
476
0
1,440
12,903
12,898
186
3,292
9,611
18,419
0
W
3,921
765
0
1,875
10,486
7,239
202
4,251
6,235
23,446
0
L
Nemesis
UnderCloudss
Nemesis
3,530
1,140
0
3,176
12,015
2,974
0
4,182
7,833
0
25,512
L
Achilles
amiguinho
Achilles
9,960
2,933
0
2,059
11,942
9,689
275
4,866
7,076
0
39,014
W
13,641
4,656
0
250
10,200
3,738
2,489
3,933
6,267
0
73,537
W
Loki
zGiulaa
Loki
7,601
2,199
0
3,744
11,207
3,809
0
1,047
10,160
0
54,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,398
Gold Earned
37,252
416
Minions Killed
308
0
Camps Cleared
0
1,476,529
Distance Traveled
1,353,407
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,926
433
46
3
0
264,091
0
W
Anubis
8,685
543
81
5
0
226,346
2
L
Skadi
6,159
385
31
2
0
183,751
4
L
Hel
8,329
521
107
7
0
310,240
0
L
Cerberus
7,419
464
39
2
0
268,979
0
W
Ymir
8,610
538
40
3
0
315,159
1
L
Nemesis
6,575
411
42
3
0
283,010
2
L
Achilles
8,770
548
89
6
0
307,427
0
W
Medusa
10,054
628
148
9
0
331,237
2
W
Loki
9,123
570
101
6
0
339,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role