Player Matchup

Merlin
Merlin
DEADLYKILLER647
Merlin
Level 18
God Stats
7W - 8L
1,564 SR
Queue Stats
75W - 97L
1,462 Elo+
Party 2
Ymir
Ymir
Jaysushi17
Ymir
Level 24
God Stats
43W - 61L
1,416 SR
Queue Stats
132W - 195L
1,279 Elo+
Party 2
Da Ji
Da Ji
Phoenix Frenzy1
Da Ji
Level 98
God Stats
10W - 10L
1,656 SR
Queue Stats
187W - 239L
1,390 Elo+
Party 2
Team Averages
Level 47
1,545 SR
1,377 Elo+

VS

Team Averages
Level 52
1,325 SR
1,271 Elo+
Medusa
Medusa
Crusader9579
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,169 Elo+
Party 1
Fenrir
Fenrir
apexpredator834
Fenrir
Level 6
God Stats
0W - 1L
1,309 SR
Queue Stats
0W - 2L
1,169 Elo+
Party 1
Olorun
Olorun
xVoRt3x TyPh00n
Olorun
Level 146
God Stats
1W - 8L
1,165 SR
Queue Stats
203W - 259L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 15
8,338
834
5,428
2,904
996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 19
8,035
804
1,702
3,947
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
20 / 1 / 3
10,134
1,013
12,613
7,385
2,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 10 / 0
5,616
562
2,871
9,572
2,706
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 13 / 0
5,552
555
1,864
11,068
3,093
Mace

Mace

+10
Physical Power

11
1 / 4 / 0
7,117
712
4,420
6,934
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
1
25
Kills
1
1
Deaths
27
37
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
10
0
0
W
5
0
15
12.5
W
0
0
19
9.5
W
20
1
3
21.5
L
0
13
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,743
Damage
9,155
14,236
Taken
27,574
6,629
Mitigated
8,238
615
Healing
1,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,871
1,180
0
0
9,572
2,706
0
2,986
6,586
0
8,539
W
5,428
594
0
0
2,904
996
836
957
1,839
29,561
0
W
1,702
663
0
615
3,947
2,874
295
614
3,263
6,439
0
W
12,613
4,779
0
0
7,385
2,759
1,209
2,413
4,714
0
26,947
L
1,864
704
0
295
11,068
3,093
0
2,739
8,329
0
7,240
L
4,420
1,476
93
1,307
6,934
2,439
0
1,405
5,529
28,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,507
Gold Earned
18,285
96
Minions Killed
84
0
Camps Cleared
0
537,321
Distance Traveled
440,547
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,616
562
8
1
0
139,803
0
W
Merlin
8,338
834
51
5
0
173,597
0
W
Ymir
8,035
804
11
1
0
178,040
0
W
Da Ji
10,134
1,013
34
3
0
185,684
0
L
Fenrir
5,552
555
15
2
0
156,485
1
L
Olorun
7,117
712
61
6
0
144,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role