Player Matchup

Neith
Neith
AhrunHill
Neith
Level 15
God Stats
24W - 31L
1,537 SR
Queue Stats
59W - 66L
1,616 Elo+
Solo
Kali
Kali
CoomerWaifu69
Kali
Level 27
God Stats
7W - 5L
1,699 SR
Queue Stats
177W - 209L
1,562 Elo+
Solo
Bellona
Bellona
Southdown
Bellona
Level 4
God Stats
1W - 1L
1,667 SR
Queue Stats
2W - 1L
1,742 Elo+
Party 2
Hel
Hel
TheCatGodd3ss
Hel
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
104W - 102L
1,638 Elo+
Solo
Raijin
Raijin
YourGuyJacob
Raijin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,742 Elo+
Party 2
Team Averages
Level 13
1,581 SR
1,660 Elo+

VS

Team Averages
Level 26
1,627 SR
1,584 Elo+
Poseidon
Poseidon
Kaiukhenz
Poseidon
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,603 Elo+
Party 1
Jing Wei
Jing Wei
SxiePoring
Jing Wei
Level 34
God Stats
6W - 6L
1,752 SR
Queue Stats
28W - 24L
1,603 Elo+
Party 1
Bacchus
Bacchus
Trojan24
Bacchus
Level 23
God Stats
10W - 7L
1,555 SR
Queue Stats
28W - 24L
1,603 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
vElement
Morgan Le Fay
Level 17
God Stats
9W - 8L
1,570 SR
Queue Stats
25W - 22L
1,599 Elo+
Party 1
Fenrir
Fenrir
xFeelin
Fenrir
Level 24
God Stats
2W - 7L
1,757 SR
Queue Stats
463W - 471L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AhrunHill
Neith
11
1 / 6 / 0
7,372
491
5,627
10,101
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 0
6,787
452
1,604
9,091
4,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
Southdown
Bellona
11
0 / 8 / 0
6,242
416
2,098
11,478
4,483
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

10
0 / 2 / 0
6,313
421
1,591
7,745
2,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Raijin
10
1 / 10 / 0
6,310
421
3,532
11,695
2,731
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Kaiukhenz
Poseidon
13
4 / 1 / 11
8,577
572
7,004
5,935
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
SxiePoring
Jing Wei
12
4 / 0 / 6
8,065
538
4,570
8,597
2,927
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Trojan24
Bacchus
12
3 / 0 / 7
8,092
539
3,799
9,455
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
vElement
Morgan Le Fay
15
8 / 0 / 5
9,493
633
10,958
8,410
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
xFeelin
Fenrir
15
8 / 1 / 6
9,605
640
8,545
8,544
4,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
62
2
Kills
27
27
Deaths
2
0
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
AhrunHill
Neith
1
6
0
0.17
L
0
1
0
0
W
Poseidon
Kaiukhenz
Poseidon
4
1
11
9.5
L
Bellona
Southdown
Bellona
0
8
0
0
W
Jing Wei
SxiePoring
Jing Wei
4
0
6
7
L
0
2
0
0
W
Bacchus
Trojan24
Bacchus
3
0
7
6.5
L
Raijin
1
10
0
0.1
W
Morgan Le Fay
vElement
Morgan Le Fay
8
0
5
10.5
W
Fenrir
xFeelin
Fenrir
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,452
Damage
34,876
50,110
Taken
40,941
17,570
Mitigated
22,413
13,899
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AhrunHill
Neith
5,627
1,613
0
2,543
10,101
2,618
0
1,749
8,312
0
52,860
L
1,604
237
0
3,356
9,091
4,939
860
2,439
6,466
0
41,464
W
Poseidon
Kaiukhenz
Poseidon
7,004
987
0
661
5,935
1,632
1,532
1,300
4,635
37,182
0
L
Bellona
Southdown
Bellona
2,098
438
166
1,664
11,478
4,483
0
6,174
4,900
0
21,021
W
Jing Wei
SxiePoring
Jing Wei
4,570
3,682
0
4,610
8,597
2,927
2,481
462
8,135
0
44,734
L
1,591
213
1,164
3,290
7,745
2,799
0
3,345
4,237
13,816
0
W
Bacchus
Trojan24
Bacchus
3,799
335
0
2,982
9,455
10,224
590
548
8,907
17,959
0
L
Raijin
3,532
304
0
1,716
11,695
2,731
818
6,710
4,434
29,067
0
W
Morgan Le Fay
vElement
Morgan Le Fay
10,958
685
0
1,436
8,410
3,192
1,581
2,204
6,206
57,338
0
W
Fenrir
xFeelin
Fenrir
8,545
1,058
0
3,428
8,544
4,438
192
893
7,651
0
58,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,024
Gold Earned
43,832
302
Minions Killed
377
0
Camps Cleared
0
1,343,964
Distance Traveled
1,614,588
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,372
491
77
5
0
276,699
8
L
Kali
6,787
452
85
6
0
289,971
7
W
Poseidon
8,577
572
87
6
0
309,750
0
L
Bellona
6,242
416
57
4
0
273,438
0
W
Jing Wei
8,065
538
84
6
0
302,166
0
L
Hel
6,313
421
33
2
0
298,475
3
W
Bacchus
8,092
539
14
1
0
335,733
3
L
Raijin
6,310
421
50
3
0
205,381
2
W
Morgan Le Fay
9,493
633
96
6
0
317,787
2
W
Fenrir
9,605
640
96
6
0
349,152
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role