Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
AngeloC_98
Ullr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 60L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
azafad
Gilgamesh
Level 100
God Stats
0W - 1L
1,397 SR
Queue Stats
76W - 79L
1,409 Elo+
Solo
Sol
Sol
kevillz619
Sol
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 303L
1,388 Elo+
Solo
Ao Kuang
Ao Kuang
xXWESTxBOUNDXx
Ao Kuang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,542 Elo+
Solo
Team Averages
Level 92
1,479 SR
1,448 Elo+

VS

Team Averages
Level 89
1,411 SR
1,349 Elo+
Geb
Geb
Ares7MarsLaw
Geb
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
385W - 425L
1,390 Elo+
Solo
Merlin
Merlin
Drapzilla
Merlin
Level 109
God Stats
4W - 4L
1,467 SR
Queue Stats
201W - 231L
1,369 Elo+
Solo
Chronos
Chronos
Sulcart
Chronos
Level 120
God Stats
2W - 0L
1,348 SR
Queue Stats
66W - 64L
1,407 Elo+
Solo
Heimdallr
Heimdallr
bth2701
Heimdallr
Level 82
God Stats
6W - 7L
1,240 SR
Queue Stats
207W - 255L
1,397 Elo+
Solo
Khepri
Khepri
elsuperkevin5310
Khepri
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
0 / 5 / 10
8,838
589
12,564
10,525
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 4 / 12
10,202
680
7,611
11,631
4,847
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
azafad
Gilgamesh
12
4 / 1 / 4
9,684
646
3,387
5,908
2,984
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
8 / 3 / 11
11,850
790
21,306
16,243
6,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
17
6 / 7 / 5
11,068
738
10,102
20,792
7,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 7
9,931
662
10,588
24,415
17,548
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Merlin
Drapzilla
Merlin
18
5 / 5 / 6
11,246
750
10,588
10,797
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
Sulcart
Chronos
20
4 / 2 / 6
12,153
810
14,852
16,395
8,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
bth2701
Heimdallr
19
8 / 4 / 9
12,166
811
19,613
14,114
6,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 4
8,868
591
2,588
9,855
10,456
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
52
22
Kills
20
20
Deaths
22
42
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
5
10
1
L
4
4
12
2.5
W
2
8
7
0.69
W
Merlin
Drapzilla
Merlin
5
5
6
1.6
W
Chronos
Sulcart
Chronos
4
2
6
3.5
L
Gilgamesh
azafad
Gilgamesh
4
1
4
6
W
Heimdallr
bth2701
Heimdallr
8
4
9
3.13
W
1
3
4
1
L
8
3
11
4.5
L
Ao Kuang
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,970
Damage
58,229
65,099
Taken
75,576
26,405
Mitigated
47,645
26,301
Healing
25,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
12,564
7,707
1,046
2,638
10,525
4,265
272
4,583
5,942
26,329
0
L
7,611
4,439
1,210
1,796
11,631
4,847
300
7,276
4,355
0
20,573
W
10,588
884
490
5,654
24,415
17,548
39
12,685
11,730
19,271
0
W
Merlin
Drapzilla
Merlin
10,588
1,145
861
2,839
10,797
4,356
956
7,615
3,182
25,165
0
W
Chronos
Sulcart
Chronos
14,852
4,671
904
7,516
16,395
8,778
2,838
10,637
5,758
34,414
0
L
Gilgamesh
azafad
Gilgamesh
3,387
612
275
1,255
5,908
2,984
286
3,294
2,614
0
5,241
W
Heimdallr
bth2701
Heimdallr
19,613
9,070
1,085
4,444
14,114
6,507
2,339
8,492
5,622
0
42,879
W
2,588
68
346
877
9,855
10,456
111
4,543
4,306
8,883
0
L
21,306
1,076
1,877
8,231
16,243
6,796
739
10,359
5,884
42,508
0
L
Ao Kuang
10,102
1,525
372
7,601
20,792
7,513
309
13,104
7,688
16,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,642
Gold Earned
54,364
126
Minions Killed
150
0
Camps Cleared
0
1,236,924
Distance Traveled
1,175,217
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,838
589
31
2
0
267,404
3
L
Ullr
10,202
680
28
2
0
284,877
0
W
Geb
9,931
662
10
1
0
226,426
0
W
Merlin
11,246
750
31
2
0
236,945
0
W
Chronos
12,153
810
52
3
0
295,924
2
L
Gilgamesh
9,684
646
3
0
0
131,104
0
W
Heimdallr
12,166
811
48
3
0
219,303
1
W
Khepri
8,868
591
9
1
0
196,619
2
L
Sol
11,850
790
55
4
0
314,228
0
L
Ao Kuang
11,068
738
9
1
0
239,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role